I want to rig a character that has a drape thing on one arm that makes up part of his cloak. It needs to follow the arm at the top, but also be controllable from the bottom of the drape. Outside of basic geometry for rigging tests that didn't work, I haven't modeled it yet. So use this shitty sketch to understand what I'm talking about.I have a very basic understanding of rigging since I'm new to it. Working with Maya. Pls halp.
>>601586I don't use Maya, but there should be some option of using splines for rigging the cloak.also there are question threads
>>601594Thanks for the suggestion. I played around with that a bit, but I don't think I have enough experience with weight painting to do this properly yet. I'm probably just going to change the character design to make it easier to animate. It's only being used for something really short, so it wouldn't make sense to invest too much time into it.>>601642Sorry, I'll make sure to post there next time.