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I made this
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>>601578
It's a start. Now you need to:

1) Fix the model.
Add complex materials to simulate the glossy plastic, add details like scratches and grease, bevel the edges (they're probably beveled now but it's almost invisible due to shit materials and lighting), add a little gloss or whatever to the screen and/or whatever is missing to make it look like it has depth (maybe a mostly transparent "screen" geometry with a little bit of gloss)

2) Use a nice lighting setup (look up HDRIs) that makes your model stand out, instead of looking like the drab garbage it currently is

3) Compose a scene using the fundamentals of composition. Select a nice camera angle, use the 3/4ths rule, whatever but make it more appealing to look at. Have a background that isn't trash, it can be simple or it can be complex but it shouldn't be halfway between both; right now the background is an eyesore that detracts tremendously from the scene.

4) Unless you're literally showing off a single object you should think of your render as a "scene" like in a movie or a photograph or something; you're telling a story. You're trying to draw my eye to whatever is important.
Even if you just want to show off the model itself in a technical way (in which case you should have no background objects, just a neutral color or an HDRI background) which won't impress anyone and is lazy, you should still make use of the basics of composition to make a visually interesting scene.

https://www.youtube.com/watch?v=O8i7OKbWmRM
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>>601582
Thanks
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Looks too unrealistic, no GBA had a screen that bright.
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>>601588
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New to 3D, here's my first model, a F-91W like watch.
Can you give me feedbacks ?
I know that proportions are a little fucked up.
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>>601702
The problem is clear
It doesn't tell the time
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>>601717
Damn
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>>601588
>Not having the screen light/rechargeable battery pack that looked like an alien

Were you poor, Anon?
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>>601767
>Not having one of those weird cases that magnified the screen, light it up and made the entire GBA 200% more THICC
Sounds like you were, anon.
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>>601578

Are you in Shading and Lighting @ Fullsail? This is literally one of the first labs you do, using projection textures.
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>>601800
Nah I just spent some time with blender and taught myself
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>>601800
That would explain why I've seen so many of these shitty GBA renders pop up on google.
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>>601800
We did an interior with projection textures and mental ray when I took that course last year

wtf are you guys doing this for
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>>601702
What software are you using? I love my F91W.

This is a stair project I'm working on with Solidworks. I'm also new to 3D, but been doing 2D drafting for quite a long time.
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>>602810
Not him, but he uses Blender.
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>>602812
Ah, ok. So not much CAD use on /3/?
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>>602815
Yeah, CAD posters are pretty rare here.
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>>602820
I understand. I guess CAD used more for building instead of creating.
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>>602815
I think /3 is too preoccupied with making 3d models of women and traps
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>>602824
No, CAD is used by people who
a) have an academic education
b) have a job
c) actually know what the fuck they are doing.

This sub is 95% people who never worked on a single professional and/or paid project and fight which software is "superior".

The truth is that there are countless examples out there of people creating stuff a lot better than what is normally created using "good" software.

Don't come here for serious feedback, really. You're better off posting on reddit.




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