how the fuck do Blender's pole angles worktwo connected bones (each leg) somehow manage to rotate each other despite there being no connections between the twosetting the pole angle to 0 gives a different rotation each time I hit entersomebody please help I must be doing something wrong
>>601301Have you set the correct IK's to each bone?
>>601301Either your IK Target or your pole target is parented to your IK bones.Probably.If they are, unparent them.
It will be corrected in the next version of Blender or the one after that. Or maybe the one after that. Or not. Or made worse.