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You know how, when rendering an image in Blender Cycles, you can turn on progressive refinement? I usually set my samples number unnecessarily high so I can just let it render until I'm happy with how it looks and then cancel it.

Is there any way I could do this for an animation?
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Never used Blender/Cycles but when using Vray for prog renders you simply set a noise threshold limit, Vray then continues sampling until it hits that limit then moves on. Maybe your software has something like this feature.
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>>601298
There's a new denoiser that came out with the last patch. Try that.
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>>601298
Actually yes, you can: http://adaptivesamples.com/2013/07/22/progressive-animation-render-addon-and-image-stacking/
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>>601298
You don't want to do this for an animation because progressive refinement is slower than bucket based rendering.




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