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File: AnvilFron.png (194 KB, 1920x1040)
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What's the proper way to add topology in this situation?
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>>601203
What's it for and why does it need to be attached to the box?
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Sorry OP, I've got a related question but no answer

I'm modelling something covered in details, and the details are covered in greebles. Does this need to be a single mesh, or can I just make these things separate and slave them to the main mesh?
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File: Untitled-2.png (216 KB, 1920x1040)
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>>601204
It's a front of an anvil
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>>601207
Can't you just follow what blenderguru is doing?
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>>601208
He's making a just a high poly version of the model.
I need both, high and low poly versions of the model, and the low poly version needs to have a rounded end so I could bake proper normal maps from the high poly model.
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I'd go for a single mesh, it would probably be a cleaner approach. But I guess it depends what kind of model is it.
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>>601214
Thanks for the help anon, thought that's not the way to do it as Subdivision surface modifier did not act the way I expected it to. But that's just me being plain dumb.




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