What's the proper way to add topology in this situation?
>>601203What's it for and why does it need to be attached to the box?
Sorry OP, I've got a related question but no answerI'm modelling something covered in details, and the details are covered in greebles. Does this need to be a single mesh, or can I just make these things separate and slave them to the main mesh?
>>601204It's a front of an anvil
>>601207Can't you just follow what blenderguru is doing?
>>601208He's making a just a high poly version of the model.I need both, high and low poly versions of the model, and the low poly version needs to have a rounded end so I could bake proper normal maps from the high poly model.
I'd go for a single mesh, it would probably be a cleaner approach. But I guess it depends what kind of model is it.
>>601214Thanks for the help anon, thought that's not the way to do it as Subdivision surface modifier did not act the way I expected it to. But that's just me being plain dumb.