[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: JobSites.Feat_1.jpg (81 KB, 1600x827)
81 KB
81 KB JPG
What are the entry level jobs in 3d and how do I get one?
>but Anon just get gud and then grab a good job
I'm in my 20s already, In order to get gud I need time, to have time i have to quit my fulltime job, to quit my job I need some other income.

What is the lowest level job I can get paid for?
Product renders for stores and enterprise?
Do I start with making realistic soda cans and beer bottles?
>>
>>601116
https://rebellion.com/jobspromos/entryjobs
>>
>>601119
>tripple A game studio internship
Is this really as low as it gets or are you joking?
>>
>>601116
I started freelancing before i got a real job, to gain work experience / build up my portfolio. Find a site you like, make a profile and start bidding on work. You won't make much money but it's something you can put on your resume. Also you can keep your full-time job and finish your projects at night.
>>
>>601125
Not OP, what sites are you doing this with? I'm new to this stuff, and I just pretty much decided to blank slate myself and go learn work-flow from the start so I can catch things I missed and learn things I may have been doing wrong. But having a site besides CG Cookie would be helpful.
>>
>>601125
I only actually started doing 2d art very late on the 4th year of uni.
I'm not good enough to earn money with 2d art but I think I could do some simllple shit in 3d like photorealistic product renders for example.

Is Upwork a good platform? I tried getting a sidejob with solidwork like "make an enclosure for our device" but there was alway a pajeet with a bigger portfolio and 10000000+ successfull jobs, 100% perfect reputation and nobody ever contacted me.

>open some store page
>model products from photos on the page
Does this sound like a plan?
>>
>>601126
>>601127

I started using Upwork.com / Freelancer.com / some others which i forgot the names of. Upwork is by far the best experience IMO. You will be bidding against popular talent who are more established so you may want to only filter for entry level postings, these people are looking for the lowest rates. Then see what the average bid is and bid under every time. Once you get a handful of good reviews you can start being more greedy. Also, write up a proposal template in a word doc where you only have to change the job title each time - this way you'll save yourself time and allow you to bid on as many jobs as possible (fast).

Again, you still need a few solid pieces to showcase along with your proposal letter to attract work.
>>
>>601128
>Again, you still need a few solid pieces to showcase along with your proposal letter to attract work.

I'm fine with this. I'm just looking to get more info. I'm planning to spend this next year just developing on what I already know.
>>
>>601129
is one polished piece good enough?
>>
>>601140
meant for
>>601128
>>
somewhat offtopic, but does "entry level 3d animator" even exist?
can i get a job as a shitter and actually make money? or is it one of those things where you have to be a pro to ever find work?

anyone have any advice for this type of stuff?
>>
File: 1514556331277.gif (1.99 MB, 220x162)
1.99 MB
1.99 MB GIF
upwork is the only place worth your time. the rest is absolutely horrible. there are other good places, but those are for programmers only.
pretty much what this guy said >>601128
i'm a top rated in 2D art, but quit for a while because I got huge contract IRL. when i'm done with it I will come back as a 3D artist because fuck 2D (personal reasons).
regarding 2D - upwork has pretty low level artists in this category so if you are anything better than deviantart sonic fanart you'll land many gigs there. but pay may be discouraging if you live in first world.
3D mostly presented by retards who render toilets from 3darchive. decent realtime assets makers are rare so if you know your way around modeling, uvs and texturing you will be fine.

if you have any questions regarding upwork just ask me. i'm bad at english, but i'm upworker since 2013 (when it was called odesk) and know many things about this shitty website and shitty people using it.
>>
>>601243
upwork is entry level everything. this site is made of amateurs by amateurs for amateurs. you can try it to get some work experience there.
just don't deal with anyone outside north-western euro and north america.
>>
>>601140
Not really unless you're looking for almost free work.

Would you rather hire a contractor that's built one house or 100 houses?
>>
>>601121
I've just jumped from /ic/ and I'm fairly new to 3D, but you should start thinking outside of the cube whenever it comes to finding ways to make money. If I were in your shoes, then I would create a website to publish my work on, create stuff that I love and share it for free to the people who I think would love it and also need it.

Find out the community you want to work for, build for the community, and then use referrals in order to route people back to your website in order to pay for design work made by you. The ultimate goal would be to showcase your portfolio in a way that shows companies that you can produce great work that fully caters towards the customer's specifications with very short lead times.

This is harder than it sounds because you will need to find a community that has the money to spend on design work, who will fuck with you and your work, and who actually have a need or want for your work.

If you need money to pay your bills, then find a low-skilled job nearby. I wouldn't fuck with those websites that pay you pennies for work with high demands.
>>
>>601270
To me that seems kind of odd. How do you even price yourself there if you really are entry level.
>>
File: 1471681045383.jpg (110 KB, 667x755)
110 KB
110 KB JPG
I have mild anxiety/mental problems since I was kid so I'm prone to being nervous.
How do you deal with comissioner's anxiety? I piss my pants thinking about having to create something for someone else. I never worked well under pressure, the quality of the art/model feels worse than usual.
Do I just "go through it" and finish the model anyway, then practice on my own to avoid the mistakes?
>>
>>602379
you get better at it the more you do it. you will be nervous the first time, just do what you normally do and don't harsh on your own work to a customer - just present it as it is and act as if it's fine, if there's big problems they'll tell you but if you talk about things you don't like about it they're going to notice it more.
>>
>>601269
How much do you make on upwork in the average month?
>>
>>602379
>>602384
This. You give people too much credit anon, they aren't the masterminds you probably think they are. Just stop over thinking and act like you've done this a million times and they will follow your lead.
>>
>>602379
By being irresponsible and telling myself "they paid for my time and not their results"
>>
Can you do any work on upwork with blender or do they expect you to use legitimate versions of maya/3ds max?
>>
>>603060
the people that post jobs on upwork don't even know what is blender or maya, they just need models
>>
>>601116

> I'm in my 20s already

Kek, do you really think people in the industry generally get in at 19?
>>
>>603260
if you didnt start at 18 latest then it's over
>>
Surprised no ones mentioned it but one option is assets for games. Unity and Unreal have the biggest markets; get involved with their forums and asset stores.
Imo though, Unity is much easier to get started with. Nowadays you have to have some content to show that you're an enthusiast at the least, and submit it to a creators page. Once you have minimum say, id don't know, 10 projects? you can start putting things on the asset store.
I wouldn't say it's a way to get a solid salary / income, but it is a great way to earn passively.
>>
>>603355
I thought said stores would be oversaturated with assets already, aren't they?
I would imagine there are dozens more shitters eager to sell than to buy and selling anything would be like winning a lottery to get 5$.
>>603355
>I wouldn't say it's a way to get a solid salary / income, but it is a great way to earn passively
Putin crashed my economy so right now I am lucky to be earning 3$/hour working a fulltime job with a master's degree in engineering.
So I guess your non-solid income would more than solid for me.
>>
>>603386
There isn't *that* much content on the asset store, and there's a pretty good demand with the million indie games that are buying their assets.

From what I've noticed there's basically two ways to make money in the Unity/UE4 marketplace. Find a niche that hasn't been filled (for example, 90s-themed furniture? hospital props? I dunno.) Basically anything that you *could* expect to find in a reasonable amount of games, but there doesn't exist a good pack of. The other option is to release quality content - solid packs will get noticed and make a lot of sales, for example you see Clinton Crumpler's assets in a ton of games.
>>
>>603343

If you didn't drink animated mother's milk from a 3D sculpted boob, you ain't 3D my dude.
>>
>>603343
You are a BS artist and you know it.

https://www.youtube.com/user/MasahiroUshiyama
Ushiyama first started 3D in his mid 30s, his background in traditional arts gave him some advantage right from the start.

Some guys can autistically model every last welding seam on a robot, but fail miserably to show it off because they know nothing about lighting, color, composition etc.
>>
>>603447
that scrub isn't even doing VR art
>>
>>603449
But VR art is exactly something a scrub would do
>>
>>603447
>Ushiyama
what's he doing now though? is he just some hobbyist on youtube?
>>
>>601116
I’m in the same boat anon. Right now I’m using glassdoor and indeed to look for jobs. But everyone I’m friends with sees me working hard, so I’ve gotten a few freelance jobs already just from people recommending me to their friends. Just keep putting your shit out there. Make a social media presence. Let everyone know how damn hard you work. Make a demo reel with whatever the hell you got and put it on vimeo, start linking that shit everywhere.
>>
>>603447
He teaches at UTokyo, speaks at other universities and forums, he writes books and authors articles for 3D magazines. He also works as freelancer.
>>
>>603062
I’m curious about this. What kind of position do they hold in the company that, I assume, pays them? I would expect a buyer to ask for a Maya rig or something more precise like that, not just a model, in whatever way it gets delivered.
>>
Is it possible to balance learning 3D graphics with a full time job?
>>
>>605082

Yeah, learn it in your spare time.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.