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proportions are pretty fucking off but im kinda impressed with myself with how much i could accomplish by extruding with the subdivision surface.
any tips to improve the mesh would be great
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>>600811
to improve the mesh take it into maya and uninstall blender
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any tips that arent overused memes?
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>>600811
>>600812

your name is dickcock
one of the pittiest trolls I've seen...
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>>600814
op or >>600812 ?
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>>600814
you mean prettiest?
your dad called my pretty when he was fackin me asshole
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>>600811
Why do many fat-butt/hips fetishes are doing 3d? It seems like whenever someone has that fetish, they would rather do 3d than 2d art. (and for some reason are not even embarrassed flaunting their fetish around)

anyway, to be on topic, you shouldn't do a mesh with just one technique, even ignoring proportions, the topology is all wrong making it look off on several accounts. If you still want to start with this method, then expect to do a lot of modification later on.
Basically, your model should have roughly the same "shapes" as the muscles in a real human

For example look at the bicep. In my muscle ref here, the bicep is clearly oval shaped separated from the rest of the muscles, but in your image, even if the outline is correct, it's just quad after quad.

This creates two problems, first off, the moment you deform the shape by moving the arm around it would create unnatural deformations. Secondly, even if you move the vertices around to make it the shape you want, in the end small out of place deformations will happen.
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>>600820
i did do an attempt to make the shoulder and bicep area transition more smoothly from that time to now as seen in pic related
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>>600820
oh also there isnt that many consistent threads for more adult oriented 3d modeling even in aco, if there was an nsfw version of /3/ i'd definitely be on that because im not gonna lie i was dreading but also anticipating someone pointing out the thunder thighs on this model
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I would just apply the subsurf modifier then just start dissolving unneeded edge loops but that would still leave a daunting ammout of vertices I would have to adjust to oerfectjon
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>>600821
you still just move the vertices around instead of altering the shape, don't also be afraid to occasionally use tri-faces.
Of course my example here is not perfect either, after all in the end a model is different from a real muscle, but the point is don't just have blocks.

>>600822
it's not about whether it is adult or not, but about keeping your fetish to yourself, even in adult boards like /d/ or /aco/ you shouldn't do that in threads that are not actively about that specific fetish.

Not to mention, a big problem with your specific fetish is, it gave you a wrap idea about how thighs actually work and look like, meaning you will always be in trouble when modeling/drawing because you base it on wrong assumptions about anatomy.(the same happens to people who have a fat tits fetish. I can't tell you how simply monstrous people draw women when they have a big tits fetish, because they fail to realize how anatomy works and thus draw it based around their fetish instead of the other way around. Look up some big-tits fetish art and then try to imagine the tits away. You will realize the women look more like Titans from the show attack-on-titan, then actual human beings. You make similar mistakes.)
Since your fetish is just an exaggeration of real anatomy, it shouldn't even be a problem for you, as if you start with a normal looking human, you can always just expand the thighs later on.
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>>600811
Stop trying to take shortcuts and learn to fucking model, sculpt, and ideally draw properly.
You know you're trying to rush ahead to get something fun to play with, we've all been there, it's a pretty natural human thing, but you're just hurting yourself.

As non-primary english speaker-kun already tried to say, you've been trying to work backwards from exaggerated forms to approximate a real form, then running into inherent mechanical flaws as a result of your poor foundation in the systems that comprise human anatomy.

Incidentally, that fag can fuck off with his prudish bullshit, porn and its side effects are second only to war when it comes to driving human innovation.
You just need to learn the fundamentals, then you can make your T H I C C waifu (or better yet, make a waifu for someone else).
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>>600836
>Incidentally, that fag can fuck off with his prudish bullshit....You just need to learn the fundamentals, then you can make your T H I C C waifu
if you weren't so fixated on calling names and trying to sound smart and cool, you would have realized i said the same thing
probably just pissed because you have the same fetish
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>>600820
Whats wrong with flaunting your fetish on an anonymous image board? Personally I like the aesthetic of the thicc meme, not really aroused by it but I think its just visually pleasing.
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>>600838
You probably don't realize it, but most people refrain from doing such things. If everyone were to do it, just barely posting things that are still allowed by the rules, each board would start to look like /d/. Great that you like it(not "aroused" by it, sure, right) but most people do not. I'm sure i have a fetish or two that you would think is disgusting or annoying to look at
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>>600837
>>600840
>probbably just pissed because you have some fetish

do you even know what fetish is? you talk like some religious, who have not even thought about sex, because he is sure that he'll go to hell. or just a child.
have you even thought how "fetish"-es you speak of and sexuality in general has shaped and affected art in general, throughout human history?
wihout lust there is no art.

btw I am not deffending gigantic boobs on characters which don't need it, etc.. and I agree that aspiring artists must set aside, their needs of stylisation and learn basics first, but your looks on sexuality in general is laughable.
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>any tips to improve the mesh would be great

i don't think you apply subd before the model is completed
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Why do so many people here use box modeling?
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>>600820
You are doing it wrong. Pic related.
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>>600811
THICC
H
I
C
C
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>>600840
Well I generally take someone’s word for something until they prove me otherwise, I have no reason to lie about what I’ve said lol.

Anyway people do post their fetishes all the time even on the safe boards they post lighter pics to get away with it. I mean this is 4chan so actually believe it or not it is normal to post this kind of material on the site. Not sure where you came from but maybe you should lurk more.

Also yes there are a lot of fetishes on here that annoy me but that’s the culture of 4chan.
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>>600845
oh no i havent applied the actual modifier yet
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>>600826
mm, trifaces are my biggest fear as other modelers ive run into have told me "quads are god" so i've been actively trying to avoid tris as best as i can
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>>600840
You probably haven’t noticed but a lot of people post their fetishes on the boards freely and start topics of discussion with them.

It’s hilarious you are tryin to compare thick hips to a /d/ tier fetish that’s some vanilla shit my nig. Foot fags are more /d/ and you see that shit all the time. Idk what boards you browse but it’s probably not the same ones I’m using.
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>>600811
shortstack?
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>>600885
The only time tris are ok is when you have a part of the surface that isn’t going to bend, like the middle part of a hand or the center of the chest or the back. Even then you have muscles that can push the surface around if they go far enough but most models don’t need that flexibility. All in all avoid triangles but a few in the hand are fine.
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>>600885
people recommend quads only because it's a quick easy rule beginners can just follow and learn why later.
tris are fine in certain situations if you don't plan on subdividing.
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>>600888
kek gave you your answer
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>>600889
Why are game characters made entirely of tris if they tend to deform poorly?
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>>600895
They were originally quads so the proper edge loops are all there when the bend, but that’s a good question and perhaps needs a little more thought
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>>600820
>Why do many fat-butt/hips fetishes are doing 3d? It seems like whenever someone has that fetish, they would rather do 3d than 2d art.

We don't know how to draw, that's why.
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>>600895
>Why are game characters made entirely of tris if they tend to deform poorly?
Read the other posts and think critically about your question.

1) They need to be optimal/efficient, a quad is two tris so if you can get away with one tri without negative repercussions, you do (if you need to)
2) If that area isn't going to bend and you need to satisfy condition 1, or it is going to bend but you've factored that into the animation

When you're talking about game models from old games, or games where there's A LOT of shit on screen, or both those things (an old game with a lot of background shit) then you need to get the most out of every tri and draw call you can.
Incidentally due to phone games, that super optimal way of design has made a comeback.
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>>600895
>>600903
>>600918
>Why are game characters made entirely of tris


render engines, triangulate quads, so it'll have more bends and surfaces look more smoothly,
that's why you need to have allmos all quads mesh, it'll divide it evenly and will have surface of triangles. (because quad divides in two triangles)
but when you are givving it triangle, it can not divide it, because it can not add more vertecies in edges.
that's why characters are all tris, when you rip it from games. but it was ll quads, when devs put it there.
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>>600895
Nigga models can ONLY be rendered in triangles. They are the only polygons that are always planar. It's impossible to render non-planar polygons using traditional rendering methods, every mainstream rendering engine triangulates models during the render. So not to triangulate the model on rendertime, eating away precious performance, gamedevs pre-triangulate their models.
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>>600811
Just stop, I see so many people like you here on /3/ that's so clearly they have no idea what they're doing, stop using blender, in fact stop using 3d and get some fundamentals, understanding anatomy, figure drawing and perspective is more important tan you think.
If characters is what you wanna do I recommend you read loomis and the goldfinger human anatomy book, also down the line read mattesi force drawing, then sculpt your models using zbrush, and use maya for your retopology, maya it's actually quite easy to use and you can use its quad draw function which is really good, I really can't go in depth on how all of this works but almost anybody can figure it out. I recommend you get the Michael Pavlovich tutorials to understand the whole process and the Eric Keller introduction to maya. I recommend these because they are not timelapses and could be easier to understand if you're not into reading documentation.
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>>600811
>>601039
This is why traditional artists (painters, sculptors) are the better 3D artists right from the start.
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>>601052
that's literally no brainer dude... hen you already have anatomy and shape langiage in your head, and also hand trained, of course you'll be able to bend 3d tools to your needs much faster than person who has 0 experience. especially sculpting.
I can say this from personal experience, when I picked Zbrush, I had not drawn at that time for some years(but I have been drawing all my childhood and teen years, I studied at 10 year fine arts school), my hand was kinda off, but I got it back in a month, I was getting instantly the reslts which was very rewarding for me, so of course I stuck with it. I can not even imagine how it would have been if I had no previous experience.

but telling people who want to study 3d to go and learn how to draw, is idiotic. you don't "just" learn drawing, it takes much time, and dedication, and if person is not interested in drawing, he can not dedicate him/her self to it.
but if he/she will stick to 3d, they'll learn fundamentals at some point, but forcing it won't do any good and will torn some people off.
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>>601063
Just building a character from imagination is hard, it's a lot easier if you draw it out in orthographic views and then model it out, even if you suck at drawing it will help a lot.
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>>601039
Have you ever actually properly used blender for sculpting?
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>>601039
> "just stop"

no. Don't stop OP, keep doing stuff, you'll get better. He has a point though, you need to study anatomy
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>>601080
no it's easier to download refrence picture and use that. I can draw, like I said, but I just use many refrences of the style I'm aiming and freestile, but I sculpt. I don't know how it is in box modelling.
>>601130
this!! all the way
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>>600826
>don't also be afraid to occasionally use tri-faces

I've always been told/taught to aviod tris, even though everything's triangulated in the end anyway

despite this I'm pretty reluctant to have a model with any triangles on it, and now I don't even know why.
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>>601766
Then you should do your homework. Following a "rule" without knowing why isn't very clever.
Learn why these rules exist then you know when you can break them. (that applies to all)
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>>601776
that's true, I know n-gons are an ass to work around with rendering and animating, though whenever I've been animating something with tris I've not really had any issues. maybe I've just been lucky with them so far
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>>601039
>Just stop, I see so many people like you here on /3/ that's so clearly they have no idea what they're doing, stop using blender, in fact stop using 3d and get some fundamentals, understanding anatomy, figure drawing and perspective is more important tan you think
>>>/ic/




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