Hey dudes, how do you make hair look smooth? I tried it all by myself with curves and I ended with a mess of a mesh.
>>600707 I tough i was the worse hairstyler from /3/, but apparently i was wrong. There are two ways to make hair in 3dsmax: hair and fur WSM procedural effect, which requires combing splines like you were dealing with real hair, and the simpler and more popular mesh hair, which is just a model with some texture and transparency to look like a hair. Among the several billion different ways to make 3d mesh hair, the often more easier, good looking and fast is to simple create a bunch of loft compound objects scaled down to the tip. I also recommend for you to actually have a bald HEAD to place the hair on, since i´m not seeing any in your picture.
>>600718oh thanks for your reply, didn't post the head because it thought it wasn't very important.
>>600707Solution: Quit modeling weeb characters and do something challenging for a change.
>>600707>>600719It looks fucked up because your materials are wrong.Hair made from optimized techniques like tubes and cards will never look right under the default material, you mong.First get a realistic or working setup for hair and THEN work on hairstyles.https://www.youtube.com/watch?v=Kb9YmmQG4iQ
>>600737>quit dipping your toes in warm water and just canon ball into lava
>>600807He's not wrong. Staying within your boundaries won't push you to be a better modeler.
>>600739HnK was one of the first entirely-3D animes I actually watched all the way through, it was very well done and didn't have any of the shitty animation that such productions tend to have. I hope they roll out a season 2, which is when things should get really interesting.
>>600737Alright big guy, tell me how hair is done in semi-realistic models.
>>600737>>600807>>600833Actually it's my first time using Blender seriously, I thought a cartoon character would be a nice start>>601009yeah, after struggling I decided to learn how to sculpt
Dont worry OP you'll get better. I convert the curves to mesh and then export the mesh to zbrush. Zbrush has a few tools to fix this problem.
>>601062Oh man,I still got my old save and I forgot to try this, thanks!
>>601009Either hair cards or particles. It's not that hard.
>>600852Houseki no Kuni is actually not 100% 3D. Some scenes have 2D (usually clothes) superimposed over the render.Although it definitely is mostly 3D.