[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: Cthulhu's shit.png (97 KB, 624x599)
97 KB
97 KB PNG
Hey dudes, how do you make hair look smooth? I tried it all by myself with curves and I ended with a mess of a mesh.
>>
File: Dat sculpt.jpg (63 KB, 1085x832)
63 KB
63 KB JPG
>>600707
I tough i was the worse hairstyler from /3/, but apparently i was wrong.
There are two ways to make hair in 3dsmax: hair and fur WSM procedural effect, which requires combing splines like you were dealing with real hair, and the simpler and more popular mesh hair, which is just a model with some texture and transparency to look like a hair.
Among the several billion different ways to make 3d mesh hair, the often more easier, good looking and fast is to simple create a bunch of loft compound objects scaled down to the tip. I also recommend for you to actually have a bald HEAD to place the hair on, since i´m not seeing any in your picture.
>>
File: just fuck my shit up.png (873 KB, 1301x1397)
873 KB
873 KB PNG
>>600718
oh thanks for your reply, didn't post the head because it thought it wasn't very important.
>>
>>600707
Solution: Quit modeling weeb characters and do something challenging for a change.
>>
>>600707
>>600719
It looks fucked up because your materials are wrong.

Hair made from optimized techniques like tubes and cards will never look right under the default material, you mong.
First get a realistic or working setup for hair and THEN work on hairstyles.
https://www.youtube.com/watch?v=Kb9YmmQG4iQ
>>
>>600737
>quit dipping your toes in warm water and just canon ball into lava
>>
>>600807
He's not wrong. Staying within your boundaries won't push you to be a better modeler.
>>
>>600739
HnK was one of the first entirely-3D animes I actually watched all the way through, it was very well done and didn't have any of the shitty animation that such productions tend to have. I hope they roll out a season 2, which is when things should get really interesting.
>>
File: terrible mustache.png (211 KB, 478x668)
211 KB
211 KB PNG
>>600737
Alright big guy, tell me how hair is done in semi-realistic models.
>>
>>600737
>>600807
>>600833
Actually it's my first time using Blender seriously, I thought a cartoon character would be a nice start
>>601009
yeah, after struggling I decided to learn how to sculpt
>>
File: RefreneceHair01_026.png (169 KB, 720x486)
169 KB
169 KB PNG
Dont worry OP you'll get better.
I convert the curves to mesh and then export the mesh to zbrush. Zbrush has a few tools to fix this problem.
>>
>>601062
Oh man,I still got my old save and I forgot to try this, thanks!
>>
>>601009
Either hair cards or particles. It's not that hard.
>>
>>600852
Houseki no Kuni is actually not 100% 3D. Some scenes have 2D (usually clothes) superimposed over the render.
Although it definitely is mostly 3D.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.