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File: controlpoint.jpg (217 KB, 1109x770)
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Maya beginner here. This is driving me nuts.

I'm trying to work with curves, the way I would work with splines in Max, but I can't figure out how to convert a point to a Bezier so I can have a smooth curve.

Maybe my mindset is wrong, coming from 3ds Max, but I literally can't find any way to smooth out this control point.
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>>600226
Curves in Maya are an absolute fucking cunt compared to Max. Good luck.
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File: 1513908853120.jpg (57 KB, 600x360)
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read the fucking manual you god damned asswipe
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>>600226
Don't believe what these retards say...
You need to rebuild the curve. Now you seem to have a linear curve, try rebuilding the curve... There is 'curves' menu in the hotbox and everything should be there. Also changing the manipulator helps.
Look for the help.
Default curves in Maya are nurbs curves where each point has a weight. You don't generally need anything else.
Also snap to grid is very useful option to use.
Everything is covered in the help file.
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>>603026
To add, looks like you are doing a polygon instead of nurbs as well. You are just being stupid. Bye.




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