Hello !I'm working on blender, and for a video project I'd like to have my 3D scene looking like it comes from a N64 game. Zelda Ocarina of time is the reference I have in head but it's just an example.Sor far I'm thinking about using :- Elements with low poly- Textures on the elements with a low resolution- No lights, the textures are emitting- Almost not any anti-aliasingBut maybe you have more ideas to get the result I want !Thanks
>>599723>>599603
Fucking retard
>>599723Remember vertex coloring