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So I'm a 18 year old animator who's been animating for 5 years by now. Along the way I've learned about generally entry-level composition, lighting, and cinematography, and I've racked up a good number of projects. I'm about to graduate high-school, and I want to work in the animation industry.

A ton of people here say that 3D as a whole is a horrible career choice, so I'm discouraged. But what do I do once I graduate, and what do I need to do to enter the industry? Or, do I just leave all these 5 years worth of experience behind to go after a better career, or do I stick to this and find a job that's actually related to what I've been doing for as long as I can remember?
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Like every industry there's good places to work bad places to work. Find one you like and stick with it. Also you're fucking 18 do it for a while if you don't like it switch unless you're cucked with a wife kids and a mortgage you're not stuck with anything.
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3d is great as a hobby

terrible as a career
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>>599426
>Be a creative animator
>Work in an industry
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>>599431
I don't like this type of answers. Obviously there are people that love their 3D jobs so it can't be 100% true. At least explain a bit.

And you didn't give a good answer to OP's situation. I'm in a similar situation and now it's hard to tell if it is better to throw everything in the fire just so you can find a stable and better paying job (even if you hate it), or to follow your passion no matter what happens, because you only have 1 life after all. At least you won't have regrets that you never at least tried to make it work, at some point in life.
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>>599426
Save yourself while you still can.
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Im currently 21 doing 3d stuff in college, personally i enjoy 3d as much as the 2d aspects of things, i mean i guess you could just do 2d animation and try to be a 2d animator/storyboard/concept artist or something but there are 3d stuff that also follow crafty stuff like stylised hand painted 3d works or low-mid poly things and try to do 3d animations.

Before applying for college's you can try visiting them on open days or contacts the people or read the course details, sometimes they make students do 3d and 2d stuff sometimes from scratch and let students decide by the end of the first year to go full 3d or 2d, maybe the final project is your choice of 3d/2d animation too.

3d can be a good career it all depends on how strong your portfolio and knowledge is and getting a starter job and making connections with people. The pay and stuff will probably be bad/not that great but ofc you get the experiences in the industry that help you get better jobs and you yourself become a better animator in time.

Also you should consider what you enjoy, if you want to make cartoons and films with traditional art you should probably do 2d animation, if you want to do some 3d and special effects and stuff you should probably do 3d animation, if you want to do looped animations and such then maybe you should try going into games and doing stylized hand painted game based animations. I dont know much about 2d but 3d animations are quite complicated because they do stuff like rigging, skinning, motion capture sometimes even stuff like cloth/hair/etc physics or special particle effects. So just think of what you like/want to pursue, 2d cartoons, 3d films, games, visual effects, etc, once you've figured out what niche you are into it will narrow down to what aspect in that subgenre you enjoy doing.
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>>599452
Also desu i will graduate soon and i have absolutely 0 fuckin idea what im gonna do after i graduate, i enjoy games and probably try to do apprenticeships or something to get some experience or work as a junior under a company. In your final year of uni you will have known what to specialise in and will be doing a final year project or showreel or something to show your best works for when you're applying for jobs, i honestly dont even know if im good with my stuff, kind of having an "youre gonna get a job and that will be your life" crisis mixed with the feel of "your work is shit". I just wrote what is clear to me now since you're in the beginning of your journey and im at my sort of end of mine, i guess in the end im still confused about myself. I have a crazy dream of working for bethesda or something but im so god awful even making cardboard boxes or rocks would make me happy to work under them desu.
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>>599426
Diversify as much as you can, never rely on one programme. Become a jack of all trades of sorts by also become familiar with modeling etc alongside rigging.
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>>599431
not good advice
stop broad generalization based on your own little personal life

>>599426
I'd say that if you're 18 and been doing this for 5 years now, it's probably in your blood, it's something you want to do

if you have the passion and dedication (ie. talent), there's nothing that stands in your way. go for it anon, hopefully there are some great studios in a city near you. worse case scenario you'll be freelancing (the money is good but you have to worry about finding clients and it gets lonely)
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>>600153
true

>>600171 cont.
animators who can also rig/skin is definitely a plus value for any employer
most importantly, WORK WITH MAYA
in my 10 years of experience, this is what studios and clients all favor when it comes to 3D animation
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>>599426
become a 2D animator and go work in japan thats what im doing. hand draw key frames. 3d is boring
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>>600184
lol they dont hire americans
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>>600185
This.
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>>600184
japanese animators literally work themselves to death and make basically no money. also they don't hire foreigners.
the 3D industry is bad, but japan's 2D industry is horrible.
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im in my 30s and have been working in the industry since i was 22. ive worked at huge studios and little studios and a couple inbetween. here are a few notes:

if you find a small place that pays well and does cool projects, hold onto it for dear life. big studios will chew you up and spit you out. also the amount of bickering and politics you have to deal with is just not worth it. you get no recognition for your hard work and the hours tend to be crazy. also most big shops dont have a lot of fulltimers these days. prepare to spend life going from short contract to short contract if youre going to chase the big studio dream. yea, youll work on big films or whatever but nobody gives a shit and the pride and ownership you feel for your work wont match that which youll feel at a small shop.

money can be really good if you play your cards right. i was pulling 6 figures at 27 and have been since, which various increases each year as i move up the ranks where i work (now a TD)

nobody gives a fuck about your schooling. only thing that matters are your skills and/or reel.

turning your hobby into a career WILL take a lot of the joy out of it. if you dont fucking love doing CG, dont get into it. when i started i loved it more than anything. now more than 10 years later it's just meh to me even though i work on lots of "awesome" projects. if youre just doing it because you have no other career options, you are going to learn to hate it really quick.

i started as a pure animator but as i became sick of it over the years ive branched out into other areas of the pipeline...rigging, comping, tool creation, etc. working at a small shop will allow you to do this kind of generalization. there is NO allowance for it at a lot of the larger studios, to the point of absurdity. youll get chewed out by the higher ups if you overstep your bounds.

check glassdoor.com for places you're interested in working in. will give you some more insights.
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Just move to America.

There's fuck all in Australia.

>t. Idiot who stayed here looking and is now 27
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>>600224
Australia is horrible but New Zealand is literally the best in the world. Australians are the laziest, untalented people I've ever seen in person.
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I would never get into 3d if I would be a westerner. you literally have hundreds of better choices than 3d.
have fun getting replaced by me or my countryman because $1000 per month is a great offer here.
no grudge or whatever.
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>>600267
Your countrymen are only capable of producing garbage.
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>>600271
my countrymen produce chunks of every triple-a garbage released in last 10 years
i will not be surprised if in five years everything but concept art and coding will be outsourced in eastern europe.
how it feels to get cucked by your countrymen who think only about shekels? check out 2d animation. everything is outsourced.

you are not smarter or better than us. you just need more money to maintain your living. this is where the jews waltz in.
you are fucking done.
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>>599426

It can be a good career if you get good. If you're decent at 18 already you have a good shot at making it.

Life is hard for everyone. No matter what. It's brutal. The difficulties of a career in 3d have to be compared against the difficulties of any other career.
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>>599426
Just recently graduating and found a job as a 3D artist working remote. Do i get paid big baller money? Absolute not. Do i get paid enough to get by and throw a little in savings? Yes. Do i love what i do? Yes. The most important question was the last. You can always go fail at something you hate doing too, so why not at least try 3D? Honestly been working for this company for ~5 months now and it has never truly felt like 'work'.
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>>600453
nice, congrats. do you have a demo reel so I could see the type of work id need to make to "make it"?
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Spent so many years getting a college degree to get a "real" job, only to end up doing 3D again after all the work. If 3D is your passion then it's your passion. I think a good note to take though is have a backup plan. Some people just aren't cut out for it (not like it's incredibly hard) but it can be tiresome after doing it as a job. You're 18, still plenty of time to see if 3D is a mistake for you and to get a real job later. Take advantage of your youth.
>t. butthurt 20s faggot who wishes he had just continued 3D from the very beginning
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>>600419
>If you're decent at 18
>Tfw started 3D at 22
Is it game over for me?
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>>600483
No anon, that's BS
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I'll give my two cents as someone who eat, slept, and breathed 3D at 18 and am now 31.

I went to college for animation thinking I was the most dedicated, hard working person on Earth. It turns out, I'm not. And my absolute best was simply not good enough. So, I've spent the last ten years doing retarded jobs not even related to animation. The failure I experienced even when trying my best and hardest literally makes me want to kill myself.
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>>600582
Do you mean the quality of your work wasn't good enough? How have you tried to get better? Online resources? Lynda? YouTube tutorials?
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>>600588
Correct. After 10+ years of practice I'm still not good enough to even get an interview. It makes me regret my entire life and saps all happiness from my existence.
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>>600589

Well maybe 3D just isn't for you then? Something you can enjoy but not your profession. For example: I tried for 2-3 years to become a web designer simply because i thought it would be a cool job. I hit many road blocks and eventually decided I wasn't very good at it! Some times you have to just come to the conclusion that your efforts are better suited elsewhere. I still appreciate great web design but decided to focus on something else (3D) which I've now got a job doing.

Perhaps also you weren't looking at all the options at the table? Before i graduated college many of my classmates were talking about working at 'x, y, z gaming company' and i thought it pretty foolish. (Not saying you did this, just an example of a narrow scope) I mean, most large studios expect at the minimum 3 years work experience and most require some game that you worked on. I instead looked to the manufacturing field and was offered an internship creating 3D models of new construction vehicles and then a payroll position at another company working on new product design.

It's not the coolest work (although i still think it is because I get paid to make 3D models for a living) but it's still related. I use all the same tools, 3DS Max, Substance Painter, etc. which will hopefully work well on my resume for future opportunities. One thing you may want to do is broaden your scope industry wise (if you haven't already).
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>>600601
this to be honest. "at blizzard" position is very desired by many people. they have no shortage of people who are willing to sell their soul to have "worked at blizzard" line in their portfolio.
i mean, sure it isn't cool modeling some fucking cnc mill, but you may get a decent pay there and better working environment than at some labor camp like cdpr.
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>>600589
if you want to make it in 3D you have to use Blender
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>>600621
No. Just stop.
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>>600627
Stop fighting it
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>>600621
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>>600618
Cdpr is bad to work at? They advertise it so well on the careers page though :(
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>>600171
There's no such thing as talent. Just put in the hours, learn, and get better.
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>>600589
Try gentoo
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>>600589
By that you should probably just get money to show for your time in the trade and maybe people will see it is actual effort of knowledge, find the connections in, owners and project managers and make friends have heart
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Just take a fucking bite and try it if you think it's worth it. Saying anything more is just speculations - noone here knows you, your character, your skill, your portfolio. You should be the best judge in this situation and if you can't help yourself, sure as hell we won't help you in this matter.

You won't tell your own future based on examples made up by bunch of retards.
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>>601398
Talent is just not getting bored while learning. That's all. Everyone has the capability of doing this stuff, it's just not wanting to quit when you plateau
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>>601418
I disagree with you guys.
Talent certainly does exist, though it's mostly some motor skills and quirks of the brain that can help generally in multiple things, like a guy with good hand eye coordination can be good at FPS games and a good marksman or something.
I've certainly seen people who have a natural feel for composition and beauty, these talents are usually negligable if you do not practice but those who are talented and put in hours of work become Gods.
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>>601782
>>601418
>>601398

Talent plays a large part in this field, IMO. Compare somebody's work who is creative & has the technical skills to one that only has the technical background and you should be able to see the difference.
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>>601790
But creativity is a skill in itself as well, its just not something people think to practice, or are even aware of being something you need to exercise.
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>>601795
While that is true, you can't deny that some people just click easier.
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I honestly am still somewhat undecisive about all that "talent" talk, but just remembering about people like these,

http://www.pablo-ruiz-picasso.net/period-first.php

, I think says it all. How do you explain this if not a pure talent? This is something you see maybe once in a 100 years.
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>>601807
Honestly, if anything will ever bring me to the verge of suicide, it will probably be something like this.
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>>601807
>from great, realistic painting at teen age to "shit on canvas with colors" after growing up
i don't get it
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>>601815
It's okay to not get it. Maybe you will one day.
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>>601807
Sorry nobody on this board is ever going to be as good or as important as Picasso. The real question is: can you make a tolerable and hopefully worthwhile life for yourself as a 3d artist? The answer is yes.
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>>602319
>nobody on this board will ever going to be as good
But how do you know that? Just because somebody is not great from the beginning means he will never become great one day?
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>>602319
Picasso didnt even work in 3 dimensional VR with audio
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>>599426
fucking nigger, I'm 21 and I'm JUST starting to learn 3d. If you care about money, then gtfo of 3d. If you worry about not getting a job, don't worry, you are very young and have experience, you will lend a job if you aren't retarded.
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>>599431

Sounds like something only a blendlet would say.
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>>600582
I don't believe this. Usually, it's the opposite, when you go to college expecting gud people, everyone is fucking shit.

Can someone confirm?
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>>602702
My peers in college were a mixed bag. College in general shows you that if you persistence and determination go a LONG way in life. So many creative people who only did the bare minimum. So many people who weren't very creative but still only did the bare minimum. Those who seemed to really set themselves up for success completed the course work and also worked on personal projects outside of class. Persistence and social skills = success from my experience.
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>>600658
look up yongyea cdpr on youtube or check their glass door
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>>600184
implying they would hire a baka gaijin and bring shame to their famiry
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>>600215
>im in my 30s and have been working in the industry since i was 22. ive worked at huge studios and little studios and a couple inbetween. here are a few notes:

Not OP, but what are the chances I'll need to relocate to find work?




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