Brand new results by Nvidia were released today - ai has simply passed us, as humans. We are DONE. 18 days to make each image, but the realism is something we would never achieve by ourselves sculpting in zbrush and painting in mari after 18. It would never happen for us.What should we all collectively do? I'm scared of losing my house and not being able to care for my wife and two 2.5 kids.
>>599271>literally slaving yourself to be a copy machine when computers can be better copy machines than humanlmao at you faggot.maybe you should learn to do stuff that needs creativity and soul, not being another poor human xerox.
>>599276>muh animu>implying this isnt the easiest to replace with ai
this is a 2d random face generator, how does this exactly threatens the work of 3d artists ?
>>599281it paints textures, just as you do. It reprojects and analyzes faces onto gpu readable shaders. They even say in the article that nvidia is about to enter the next phase and use it for 3d object creation for games
But this can only reproduce photorealistic stuff, right? What about artist's creativity and stylized 3D? I'm not saying animu, it can be even something like Uncharted, which is still realistic, but has a human touch on everything, so still somewhat stylized as well. I mean, eh, if you're just a human reproduction machine and your work does not need you to generate original ideas that will only ever be unique to you, then what did you expect? I don't know if that can even be called an art anyway, so I won't mind if AI replaces people like those.
>>599285>But this can only reproduce photorealistic stuff, right?it plays a guessing game with itself based on user defined parameters>What about artist's creativity and stylized 3D? you are literally looking at the next generation of computer graphics. This is BLEEDING EDGE stuff>e Uncharted, which is still realistic, but has a human touch on everything, so still somewhat stylized as well.uncharted looks horrible and the "stylized" physics are even worse
>muh photorealismkekliterally obsolete since the invention of cameras.lmao
>>599291i get where you're coming from but you are really looking at the next step of procedural asset creation. Its like substance procedural assets, but to the next level. As gpus get faster and faster as time goes on, the speed of generation will also go up. This is extraordinary
>>599287>uncharted looks horriblewat
>>599298Are you this naive?
>>599299Naive because I (and millions of other people) think it looks fucking great? Tell me, what is so horrible about it? Do you like stylized graphics at all or should I disregard your opinion? What, now you're gonna say every game looks like shit because it is not photorealistic?
>>599296What does that "next step" have to do with anything being said? Guy asked about a stylized graphics, not everything has to be photorealistic. And I agree, there is no soul in photogrammetry already, and there won't be when this shows up. It just recreates real world and nothing else. That will get boring sooner or later.
>>599282>reproducing a photo>painting texturespick one and go learn something m8
>>599287>>599298>>599299>>599300as far as videogames go, anyone saying Uncharted looks horrible is just a faggy edgelord
>>599308thank you anon
>>599308whoever made that should neck themselves.Nvidia is changing the game, once again...fuck...
>>599308Great pic, I agree 100%.>>599310Again, you just keep repeating how it is a game changer, ignoring everything said ITT. You, or whoever else said Uncharted looks bady still didn't answer why he thinks like that.Let me be an asshole for a moment and make some assumptions.You're not a real artist. You're obsessed with photorealism and are using your technical skills to hide your lack of creativity. Your work is probably good looking but boring and meaningless.Now, there's a reason why great technical achievements, games like Horizon and Naughty Dog, chose to go in that visual direction. There's a reason why their artists do everything by hand, to the point of placing individual hairs on a character's head! There's a reason why Horizon ignored some realism in nature in order to produce the most ideally illuminated scenery every moment of the game. And people notice that, and that's why they are on the top. Photorealism is great and interesting to look at while it is new, but eventually it will get boring because everything will look the same. Just like with hyperrealistic paintings, I admire the technical knowledge of the artists, but in the end of the day, every single one of those pictures is forgettable because they didn't provide any new look at the world.
>>599311Horizon and Uncharted* duh
>>599311>defending uncharted graphics>defending uncharted physics>playing 30fps max 720p games...baka desu
>>599313i'll play a great 30fps/720p game before any 4k call of duty shit anyway, cause it's irrelevantits like saying Transformers is better than Godfather because it has cool special effectssincerely, fuck you kid
>>599314I just bought Transformers The Last Knight in 3D as its the only big budget movie made in true 3D in 2017. It looks amazing - I love michael bay
>>599317either this is a huge b8, or you just outed yourself as a tasteless moron....and I don't care which it is
>>599322how is this relevant?
>>599322I think he was trolling us the whole time.
>>599271dude on the left is real.that's an easy one.
>>599337they are both fake. Have you even read the article?
>>muh art is better than this realismYou all don't get what all this technology is all about. It's intended to create fast, yet good results without putting in huge amounts of human work. These early examples show realistic synthesis of human pictures, but obviously, thats just a single way to show capabilities - in no way this is expected to stop there. Large part of need for 3D people will be completely eliminated as concept artists will be able to get final quality results, straight up ready to be used in final production.
>>599357this anon gets it. This isn't some unknown guy from russia showing some questionable results. This is cutting edge tech from NVIDIA...
>>599313Go the fuck back to /v/ faggot, this is a board for 3dcg discussion not how poorly game consoles perform. The fact is that uncharted has some top shelf real-time 3dcg examples and you did jack shit to refute that.
>>599362uncharted looks like shit and the physics are something worse than shit. If you want to whine about it, i dunno what to tell you?
>>599271the role of artists is going to become more creative and less technical, but expertise in manipulating these systems will always be a required skill for entry.
>>5992713d, as everithing in life is make decisions. You will have to take the decisions, and the machine just the repetitive work.
>>599271btw that are just photos, no 3d. Nice neural network to photoshop faces
>>599380thats not how it works.
>>599300>millions of other people thinkbillions of flies eat shit. do you also eat shit?
Software has already greatly increased the speed and ease of making shit. Substance painter is practically magic compared to the old days of texture painting in photoshop. Obviously whatever OP is talking about is some tech demo garbage that will never make it into wide spread use (if it even has a use outside of its tightly controlled testbed settings).
>>599386You still didn't say why you think Uncharted looks like shit, nor you provided a few examples of a better looking game. Repeating how the other person is stupid and wrong is not exactly an argument, my dudes.
>>599402Get out. Uncharted is ugly as sin. The best looking is probably star wars battlefront 2 or Wolfenstein the new collossus, each of which is light years ahead of uncharted. If you can't notice this you might as well scoop your eyes out and learn brail
>>599422Yeeeah, that isn't an explanation. You probably just don't like the style of it, given by the games you mentioned. Continue with the insults since you don't have any arguments, kid. I won't mind.
>>599447weeb culture was a mistake
>>599338>read the articlewho the fuck reads articles?grow up, kid.
>>599337You can tell the one on the left is fake because his chin stache is blurry, and his right ear is folded beyond belief.You can tell the woman is fake because her bangs are a rats nest. Dreadlock-tier, which appears unnatural when the rest of her hair is otherwise clean and wavy.She also has a huge trapezius muscle on only the left side.
>>599271>GANshit>having anything to do with /3/Go peddle your doom and gloom somewhere else kid
>>599518>this desperate for (((you)))
These are just pictures of celebs I dont know what the big deal is
>>599533Given an input (celeb photos) nvidias team came up with textures (final image) that are fully procedural, unique, and surpass the work of anyone in the industry. They directly say that they are working to put this into games and movies
>>599282brb, going to quit my job and announce to my boss that a nvidia GPU can do a tiny fraction of my overall job as a texture artist, 100x slower than I can do it.
We're not finished yet, but certainly, within our lifetimes, 3DCG will be a case of telling an AI what you want it to make for you.
>>599554Why does it happen to 3D first? :((( Why hasn't AI already overtaken web design, music production or digital painting? Those should be even easier, especially web design which is almost a joke at this point.
>>599553it can do a better job than you, it can do more than just faces, and it learns more and gets faster every single day. You need to choose a new career.
Don't worry. As the tech industry pushes for diversity and inclusion, this technology will go down the shitter.
>>599276that's a really gross looking Miku, there are too many 3d modelers with the autistic fixation of trying to de-cartoon cartoons with realism.
>>599727Don't blame non-japanese for their inability to fully grasp the essence of what makes up Animu esthetics. It's like the best weeb artists go all up to 90%, but fuck up horribly on the last 10%.
>>599560Its a side product of facial recognition and that is driven by the surveillance and espionage industry. Since a lot of governments and big companies have strong Orwellian tendencies, you can imagine that they push a lot of money into this.
>>599310Movve aside old man. Nvidia could direct any of your movies a 100x better
>>599742i dont doubt that
>>599538Pixels are a lot easier than polygons. Unless you see a fully game ready rigged lowpoly character that has all its textures I wouldnt be worried
>>599780its already way past worrying point. You should be in full fledged panic mode desu
>>599308you can't go to space and if you go to war you'll probably die. why shouldn't those two things be simulated realistically?
>>59927124 years of making money with CGI was enough for me. I'm a painter & sculptor now.
>>599308> t. fat baldy who hates reality due to being a fat baldy
Well I'd be worried about everyone's jobs not just for the 3D world. This is just a showcase for the AI which has more implications than producing realistic visuals. I predict that a lot of stock traders would (and should) lose their jobs once AI takes over. It's already happening and I'm surprised it hasn't eclipsed the entire field yet because a lot of traders are actually bad at making consistent and good returns.
>>600679con'tThis is probably why I should have just majored in stuff related to software and computer engineering. There's still a lot of money to be made in the field and I regret not taking that chance.
>>599482Accept your mistake and move on man. Don't be bitter about this.
is it even PBR?
>>600701It's a level above PBR
>>599498If they're both fake then it's a fakeout, by asking you to pick a real one they're not convincing you that the guy on the left is real with the picture, they're conditioning you to pick the least fake looking one. Doesn't really prove that you can't tell the image is fake, but it makes dumb people go "Whoah dude, MiNdFuCk!!".The guy on the left's eyes and ears aren't lined up and if I didn't think one of them was supposed to be real I wouldn't have shrugged it off when I saw how obvious the hair on the right image was. Both could fool me at a glance, though.
>>599282Cool, I'll learn to use it and it'll make my job easier.
I used to believe there was more intelligent people on 4chan than other forums/websites (i.e reddit hehexd) but you´re all fucking retarded if you think AI´s will ever take over the 3D industry. Like not just a little retarded, but FUCKING retarded.
>>600706You know that chart is just a like, right kid?
If capitalism really hits the dystopian stage where art starts getting automated I'll just neck anyway because that's not a world I want to live in. Hopefully the nukes start flying before then.
>>600714You are weak
>>600715On the contrary, I'd rather be bashing people's brains out with a rock over limited basic necessities post-armageddon than live in a boring tech bro hellscape where I'm otherwise comfortable but work whatever dull job still exists at that point and profit-motivated society has gotten to the point where all art and entertainment is made by procedural generation. Profitability driven automation of content got us Finger Family videos so I don't imagine it'll be very good.
>>600717go ahead and kys then
>>600721nah dude I've already got my big rock ready to go, I'm riding this one out
>>600722>>600724somethings going to go wrong with AI, it will become uncontrollable (?) and we'll start having weird shit happen. War will be everywhere. the US will be no more. Everything will be all over.Those new Quantum chips Nvidia rolled out at CES today is probably the end of all civilization haha
>>599271I'm a computer scientist writing neural networks for a living. Suck my dick ````artists'''', choke on it.
>>600726>t. Anon "empty neuron"suck my even bigger dickt. Anon "infinite neuron"
The first applications of this to 3D will be to remove all entry jobs position centered around being the idiot who models and textures rocks, crates, barrels, shrubs, and other types or shitty but necessary propsthis will allow studios, both games and movies, to lower their budget since monkeys, either nationals or outsourced, are no longer needed to finish a project on schedulethere might be a time where an AI is capable of coming up with its own story and vision and be successful, but for many decades experienced industry veterans will still be needed to define the project and its aesthetics and to produce the initial seed from which it will grow. the machine will just do menial tasks such as creating thousands of CG extras for crowds and place rocks and shrubs in a non-Bethesda way (so, competently)of course, this will be a bitch for most of us because let's face it, most of us here are not very good, if it's already hard to get into the industry, in the future there will be even less demand for "decent or OK" artists and only the best are going to nab and keep jobsthis will also apply to all other professions, not just /3/ related ones
>>600781>there might be a time where an AI is capable of coming up with its own story and vision and be successfulLets say that this becomes true. As humans, are we still able to compete?
>>600784maybe not, so assuming those machines are not sentient but just very sophisticated our lives would depend on the charity of 1% elite who owned the automated means of production
>>600786So there is still hope haha
>>600781I bet you can't even do a decent rock sculpt or a hand-made tree. It's not as easy as you are saying.
>>600788quantum computing ai solves all that
>>600789quantum computing ai solves everything, so it doesn't matter.
>>599271What is it with 3D artists who think that technology like photogrammetry and AI could "help their workflow" and "solve the problems"? What do you have to solve? Are you engineers or artists? And what is it with people who are obsessed with photorealism and think that is the "only right way to go"? That's like saying that photorealistic illustrations are the only real art. "Oh, a computer could just generate those rocks for you", "oh, why do you hand-paint your foliage, are you stupid? Just use scanned textures, dude". I don't get it, do you understand what I'm saying? Where is the sense of human creativity in all of that? Where is the soul?
>>600794At the end of a fortnight worth of procedurally constructing PBR sci-fi base textures I get a nice, crisp paycheck, roll a franklin and suck my soul up off a glass table.
>>600797Really though, just because you're not placing every stroke doesn't mean you're not retaining control over the thing you're making. Until AI can construct something out of a phrase that fits perfectly into whatever environment the asset is meant for the toolkit is always going to give the artist the most input, even if it simplifies the process. As a 3D artist you're a designer, in charge of designing things, not an impressionist painter that puts meaning behind every brush stroke. Mostly because if you hand painted every bit of a decently sized, detailed 3D environment it'd take 300x as long as painting a single pretty picture. The medium is unfit for it, which is precisely why purist hand-painting with no shortcuts is typically confined to lower fidelity, less complex forms and automation inevitably becomes more involved the more complex it gets.People who are like "Oh automation will kill our jobs and besides, where's the soul??" don't get just how much manpower it takes to complete every bit of a game or 3D/highly CG movie, so, to dispel any fears:It's enough that automation won't force out all entry level grunt workers any time soon.It's enough that nobody will notice or care, and your "artistic vision" won't suffer, if you take a shortcut.
>>600790There will still be competition, thats what the ai learns from
>>599730Please tell me that’s shopped.
>https://willrobotstakemyjob.com/15-1131-computer-programmersHah! Someone doesn't know about Rice's Theorem. This site is pretty fallacious.
>>599274from demi lovato to selena gomez yo an asian lady
>>599271These are just photographic composites generated by AI. It has nothing to do with 3d animation or image which can be used or manipulated. It doesn't move, it doesn't do the things you tell it to do. You are now showing your powerlevel and it's very, very low indeed. Sad.
>>601695just wait until they start moving
>>601708>just wait until X>it's cool but has no use>just wait until Y>it's cool but has no use>just wait until Z>yeah dude it's totally cool, but for what purpose? i love neural memes
>>601741>for what purpose?to give the consumer more choice and freedom over what they want to watch / experience. It's a win-win, except for the retarded newfags on /3/ who can't adapt
>>601819What exactly will 3D jobs look like if/when AI gets to that level? I can only imagine the concept artist positions remain. So, will 3D artists actually even be able to adapt in the first place, or will they all just be wiped out?
>>601820There will probably be a movie about that conflict, but it will be made by Disney and released as Toy Story V
That's a realistic image but it's not an art directed image. If you want realism without art direction just scan something.
>>601695How much has changed in just 10 days.
>>599310>Nvidia is changing the game, once again...fuck...Judging from absolutely, positively, every single fucking breakthrough nVidia has EVER FUCKING MADE EVER, this is going to make my job harder, more demanding, and to meet deadlines, require a whole fucking new art department, thus making my job more secure than before not less. That has happened every time, every god damned motherfucking time, and this is going to be no different.
>>600680AI will eventually automate software development too. They've already abstracted languages making them simpler to use and there are many WYSIWIG tools to create programs/games as well. Also there's a large influx of people thinking exactly as you do, so jobs increasingly become scarcer and more competitive.
>>603358>nVidia has EVER FUCKING MADE EVERLike what?Nvidia is a gpu chip manufacturer , while they did make some nice stuff like post processing aa, a half competent tessellation method or a nicer screen space ao solution they were not involved in biggest graphical breakthroughs.Stuff like GI normal maps, dmaps, subdivs, deferred rendering pbr rendering and shading predate even the existence of nvidia as a brand and reach tisplacemnts he first days of 3d graphics.Only it took decades for most of those solution to be able to be implemented due to technical limitations.
>>606333Nvidia invented ai denoising which is orders of magnitude better than blender "solution"
AI is going to put this generation of bad, demoralized, zero creativity, reality imitators who call themselves "artists" out of business. The sooner it happens the better.
>>606366it will never happen because of the media being what it is
>>606338>Nvidia invented ai denoising which is orders of magnitude better than blender "solution"Ok, gotta say im impressed with the denoising algorithms i see popping up recently, but still its a future tech, it will be great for real time path and ray tarcing methods, in itself its not really revolutionary or new.
>>606432the future is now old man
>>606432It is not future tech, it's in Renderman and was used extensively on Finding Dory.
>>600794The demand for photorealism comes from visual effects which must mesh perfectly with images filmed using a camera. As long as film/tv exists, so will the demand for photorealism.
>>599308>Why is it that when technique is primitive, everything is beautiful, and when technique is perfected, almost everything is uglySpoken like a true jew. Meanwhile, blobs of sprayed colors and huge wooden dildos are sold for 200k dollars to launder drug money.
>>606838>>606433I meant real time.There is no point of using inaccurate "guessing software" for offline rendering unless in production you are in a rush to finish. It sure is good for quick preview windows, but for a final render? Why settle for a blurry mess.Just like temporal aliasing it will work wonders for games once ray tracing first starts being used, but its not magic, it wont pull pixel information out of its ass.
>>606914I think somebody is cranky cause he got left behind in the conversation.
>>599498I can almost see the quads in that girl's cheek and hear Andrew's stupid jokes while he puts a lot of lamps around her, check out the neck shade, it looks fake as fuck.
I can't wait for Mass Effect Andromeda 2 using even more procedural workarounds
This shit happens every month or so. Wake me up when I can generate a perfectly balanced stylized/realistic, fully rigged character that can be modified on the fly and run on a GTX 1060. Until then, fuck off.
>>614894what are your specs?
>>614894u dont have a gtx 1060, do you?
>>599271how often will you make this retarded thread, fuckhed? you can't even tell 2D image manipulation from 3d modeling.kys retard
>>599560There is AI that can compose orchestras. It's pretty generic though..
>>599271It's not very impressive. The images are just close ups with blur in the back. Just analyze the the shadings, the cascade effect on the skin, the hair, the brightness and in relation to the forhead, cheeks, etc.; analize the facial features of a bunch of images and make a big list of the proportions of the eyes in relation to the nose, etc. (all combinations). I kean you can even tell the image needs deeper learning as thebfaces look literally dead, like some Android frm Alien.I've seen more impressive software doing this with video and rendering real time heads with rotation.
>>599308Old man is 100% correct but there is this thing called fantasy which doesn't exist in real world and that's the whole point of 3D.
>>614961you have a different taste, thats fine. Some like the android look
>>614961You know one of those two is an actual person, right?
I wouldn't be too worried. Software can't make creative decisions or interpret complex human situations before we hit the technological singularity.
>>599276>you need soul! >posts souless demon-hell baby
>>600704>but it makes dumb people go "Whoah dude, MiNdFuCk!!".More like it's tricking dumb niggers that think they're experts and don't have a fucking clue what they're talking about.
This will likely displace jobs in the same way photography displaced the jobs of painters over the last 2 centuries. It's much easier and cheaper to get a family portrait taken by a photographer than to commission a painter, but there's a reason people still get portraits painted on occasion. It is because peoe ultimately want the impressions and opinions of the artist to show through in the work. If you are just cataloging a likeness for reference or a need to photo recreate it, then these new ai photo real systems will likely be used in the future, but for something where people want to see the artists take, there will still be a place for 3d artists, just as there are still painters thriving today. You have to adapt, the technology isn't going to stop moving forward because your scared for your job
>>618407>see the artists takeyou can just adjust the settings for that, im sure the devs will include some presets
>T-the NPR will save us!Non-photorealistic flies over the 99% of the paying audiences' heads tho.Everyone can grasp on to realism with their minds, its basics are a requirement for processing our surrounding environment and given to us at birth, it's easy to consume even for the Joe so it can actually make some money back.Non-photorealistic only appeals to other members of the NPR "club" and the further it dives into the abstract; the more people are left behind.In animation terms; The Joe will not be seeing the squash and stretch, he will not see the masterful use of negative shapes or the clever complimentary forms in the composition, those are all meta-knowledge and "rules" of the craft made up based on what the member of the "club" thinks and feels to be right, what is appealing to them based on the mountain of that made up meta they've gathered.The Joe is not standing on that mountain of data. When he gazes upon NPR, all he will see is "weird kiddy shit".TL;DRMaking NPR is making art for your fellow like-minded artists who get it, people who are "in on your joke", a limited audience.Machines that make photorealism are making art for everyone, which is where the money is and is going to be.Machines 1, artists 0.
>>619488>Machines that make photorealism are making art for everyone, which is where the money is and is going to be.we dont give a damn about photorealism, we want heavily stylized sci fi and fantasy / hell elements
>>599271Right is fake as fuckk.
>>619488Pixar, the most successful CG company, bases its style around a semi-realism. NPR is increasing in popularity: for example the new Spiderman movie. Americans have loved hand drawn animation for well over a century, and look at Japan today. I think there's something to NPR that has intrinsic appeal. >>618407Yep. Sculpting pores on someone's face is boring as fuck, better to have it automated.>>604146I'll bet good money this doesn't happen in our lifetime. AI shows impressive results in one narrow set of applications. It just so happens that this domain includes some aspects of CG. It's not going to take over the world.
>mfw someone out there is training a retopo neural net >mfw someone out there is training a uv mapping neural net
guys as a master's student in compsci, I wouldn't worry about AI. Most of it is still primitive and gimicky i.e. not really generalizable.
As someone with many years of blockbuster VFX experience, you guys who are worried have no idea how this industry works.Has anyone here ever dealt with a client? If you show that to Spielberg he's going to shit down your neck. Can you imagine the hours I have spent pixelfucking things because the director wanted it to be exactly like the brainchild he bore when he took that dump 3 days ago?This industry isn't what you think it is. We don't get to do what we like. We don't get to do what looks cool. Our job is to produce the exact vision of the director, or the game.. guy...whatever equivalent. There are concepts for everything. I am currently working on a movie which most likey every single one of you will soon watch and there is absolutely no way in hell a tool like this could have any use in any situation, not even remotely.This isn't about creating some random cool image. This is about telling a story about something very specific.So no I am not worried, not in the slightest.
oh look, they said the same thing about photogrammetry, are we all out of business?didn't think so
>>621926>Has anyone here ever dealt with a client? If you show that to Spielberg he's going to shit down your neck.not everyone works in le industre, idiot. Most of us doing cg are losing money, some even on purpose or so I've heard. Anything faster is better, > We don't get to do what we like. We don't get to do what looks cool. if you dont like it, just leave. I work construction and make killa shit for me and my gf. Sorry you're one of those faggot cali niggaz> I am currently working on a movie Yea i bet its going to fuckin suck>This isn't about creating some random cool image.hm
>>599271>random celebsNone of those people are real.
>>599274The 8 hours one looks like one of my old girlfriends..
>>624632>>>599274>The 8 hours one looks like one of my old girlfriends..She a ho
>>624632>tfw you know you'll never have a voxel gf