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Why does this happen to my project and how do i fix it >:(
>>
haha is this that fucking horrible 3ds max camera culling in MAYA?
holy kek
>>
>>598212
So how do I fix it :.(
>>
>>598214
Google something like "maya camera culling". It happened to me to in Blender, there was an option where you can choose how far objects in the viewport will be rendered.
>>
>>598217
Yeah I just did thanks anon
>>
Is the problem solved, anon?
>>
>>598207
Camera Attribute Editor>Far Clip Plane

or something like that
>>
>>598220
>>598221
Yes it is thank you. Can't delete the thread for some reason :(
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>>598207
>how do i fix it
use a real program like blender.

;)
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>>598292
BASED Blender Hell yeah
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>>598231
You can't delete threads on a lot of boards.
This is why we have that stupid questions general thread.
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>>598306
>You can't delete threads on a lot of boards.
Source? Go back to Plebbit newfriend.
>>
>>598207
use sketchup
>>
It's a result of your far clip plane being too close, you need to select your perspective camera, then in the attribute editor once you have that camera selected find the far clip, and add a few zeros to the end of that number, should fix it. You can do a similar thing for the near clip plane for very small objects you have to get close to, by adjusting that number as well
>>
This sometimes happens if your scene is very big or very small. There is nothing actually wrong with your scene, just a camera display issue in the viewport
>>
>>598349
You are late to the party, slowpoke




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