i've been trying to get this glass cup to render correctly, what i basically did was cut a subdivided cube in half, extruded all the faces, then scaled them up.i cant for the life of me figure out why the inside of the cup comes out as opaque while looking through from the outside. i've already tried recalculating normals which yielded no change really, i am stumped.
i think the regular renderer is not capable of this, switch to cycles
>>598132ah ok now things are starting to make sense
now i need some help on a mesh based conundrumim trying to make a loop in this mesh, like one you would see in a chain link but im not sure how to go about it
>>598135Cut the "stumps" diagonally and then bridge between them. Something like this, excuse the shitty doodle.