[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: file.png (508 KB, 1920x1200)
508 KB
508 KB PNG
i've been trying to get this glass cup to render correctly, what i basically did was cut a subdivided cube in half, extruded all the faces, then scaled them up.
i cant for the life of me figure out why the inside of the cup comes out as opaque while looking through from the outside.
i've already tried recalculating normals which yielded no change really, i am stumped.
>>
i think the regular renderer is not capable of this, switch to cycles
>>
>>598132
ah ok now things are starting to make sense
>>
File: file.png (890 KB, 1920x1200)
890 KB
890 KB PNG
now i need some help on a mesh based conundrum
im trying to make a loop in this mesh, like one you would see in a chain link but im not sure how to go about it
>>
File: loop.jpg (75 KB, 523x786)
75 KB
75 KB JPG
>>598135
Cut the "stumps" diagonally and then bridge between them. Something like this, excuse the shitty doodle.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.