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Does anybody know a good tutorial for rendering 180 or 360 in 'Omni‚Äźdirectional Stereo'?
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>>597971
Note, Simply placing two fisheye cameras side by side only works for the items in front. I think Blender does it but I'm used to 3DS Max.

https://developers.google.com/vr/jump/rendering-ods-content.pdf
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>>597971
Vray, Arnold and Redshift have preset camera settings for this.
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>>597975
Arnold's the only one that's free and the installer won't recognise my copy of Max for some reason. This sucks.
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Planes can only mathematically project 120 degrees of a sphere or something like that.
Whatever the answer is, you can bet it's not standard.
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>>597984
pretty sure renderman has a camera preset for that too
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>>597971
I used this plugin for a while, but it looks like its not actively supported anymore.
https://github.com/zicher3d-org/domemaster-stereo-shader

Vray 3+ for any modelling toolkit you're familiar with would be the easiest in my experience.

https://www.assetstore.unity3d.com/en/#!/content/35102
There's a plugin for rendering this these stereo panos for Unity 3d, which you may be interested in.
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OP here. Honestly it's sounding like it's better to use Blender since there has it built in for free.
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>>600996
Yeah this was easy. Takes a while to render but that's expected.
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>>601589
And a 180
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>>600996
It's a single-click process in Arnold, Renderman, and Redshift. Just set your camera type to ODS.




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