Does anybody know a good tutorial for rendering 180 or 360 in 'Omni‐directional Stereo'?
>>597971Note, Simply placing two fisheye cameras side by side only works for the items in front. I think Blender does it but I'm used to 3DS Max.https://developers.google.com/vr/jump/rendering-ods-content.pdf
>>597971Vray, Arnold and Redshift have preset camera settings for this.
>>597975Arnold's the only one that's free and the installer won't recognise my copy of Max for some reason. This sucks.
Planes can only mathematically project 120 degrees of a sphere or something like that.Whatever the answer is, you can bet it's not standard.
>>597984pretty sure renderman has a camera preset for that too
>>597971I used this plugin for a while, but it looks like its not actively supported anymore.https://github.com/zicher3d-org/domemaster-stereo-shaderVray 3+ for any modelling toolkit you're familiar with would be the easiest in my experience. https://www.assetstore.unity3d.com/en/#!/content/35102There's a plugin for rendering this these stereo panos for Unity 3d, which you may be interested in.
OP here. Honestly it's sounding like it's better to use Blender since there has it built in for free.
>>600996Yeah this was easy. Takes a while to render but that's expected.
>>601589And a 180
>>600996It's a single-click process in Arnold, Renderman, and Redshift. Just set your camera type to ODS.