It's on Salehttp://store.steampowered.com/app/446060/akeytsu_Indie/Does anyone own it and can share some thoughts?How is rigging? Can you have more complex systems, or is it just bare bones indie game oriented?
literally the first time I hear about this. so yeah, sorry but no idea
>>597661and fuck, it's spelled AKEYTSU, not Akeyatsu.>>597663Ok, if people haven't heard of it it may either be a hidden gem, or I should stay away from it. I will need to see how this thread goes.
What the fuck is that UI
>>597661You want to check out Mosketch too.
How is it better than Blender?
>>597689How about you check it out and tell us.
It looks like it's better than blender but worse than Maya and Houdini. The pricing is also outrageous
>>597661None of us has tried it, so we can't tell you shit.Doesn't mean that that program is shit.Try by yourself you must to tell if shit or not.>You can never know
>>597704DON'T EAT IT
>>597661Looks cool. Price point is a bit silly imo.
>>597682It looks very intuitive, good recommendation. >>597698>>597715How much would you pay for a software for rigging and animation? I cannot really compare it to anything.
>>597735>How much would you pay for a software for rigging and animation? I cannot really compare it to anything.nothing for this horrible UI
>>5977353DCoat is 99 for an indie license.It handles a few things. I personally use it for UV/Texture. This is something that you're going to need on 99.9% of models.Their software is 179.00 before the sale, it handles rigs/animation which isn't something I'll need for every model. Seems silly to me personally to pay more for a tool I'll use less.The 100 dollar price point seems fine, but it's only that low due to a sale right now.Maybe I'm just greedy/spoiled.
>>597748To continue on this, Substance Painter is 149.00 off sale. It's not a crazy price, but 179 is pushing 200 too much for me.I think 80~125 is a good price range for the dedicated tools like this.
>>597661i tried it during beta/alpha idki like comparing it to silo, it's a very focused toolwhen you get into it, also fun to useat this price though only worth it if you do a lot of animation, since you probably are already used to the appropriate tools in your 3D package
>>597748>>597749That's fair.>>597750How was it for rigging?
>>597762i'd recommend just checking out their youtube channelthey have videos for all the things it can dosee if you like the workflow
>>597661i own it and love it. it honestly boggles my mind that you can rig something once really quickly, and have fk and ik setup automatically, and you can switch ik on and off whenever you want without affecting your animation. it's actually amazing software.
>>597826Is it only for games or can you import into maya/ max to render out animations?
>>597852not that guy, but pic related, you just use the fbx in your maya, 3dsmax, blender whatever software.I think I'm going to buy it.