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Hello fellas. I'm a skilled 2d artist, and I'm trying to get into making games. Naturally these will be comfy cute games with an emphasis on art, mood and storytelling. Nothing super bombastic.

So I need to get into very simple basic 3d, but have been struggling even with that. I've tried blender and didn't get too far. I will be posting samples of what it is that I'm trying to achieve itt.

My question is: What software would you recommend I go for? I'll keep grinding XP on blender if you can assure me it'll be worth it. Sprytile, a blender plugin, looks amazing and seems perfect for what I want to do, so I'm thinking blender is probably worth it, right?

Alright, in come the samples
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>>596437
i'm not the person to ask, but the screenshots are very nice. keep at it, at the very least
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>>596437
this is all very charming

could see it being an indie game with heartfelt moments
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you can easily achieve this in blender

what you need to do is learn all the basic hardsurface techniques (extrude,move,merge,create edge,knife,cutloop,slide)
there are lots of tutorials online that let you create decent lowpoly from primitive shapes, just keep modeling and be patient.
you don't need any modeling plugins for blender, i do hardsurface in blender for years and i never had to download hardops or any kind of modeling addon

go through these things too

>shadeless materials OR custom toon shaders
>texturing
>UV unwrapping
>unity (the basics, importing and exporting, viewport)

good luck friend, ill put a few tutorials here just in case

https://www.youtube.com/watch?v=JjW6r10Mlqs
https://www.youtube.com/watch?v=rtO9maU709k
https://www.youtube.com/watch?v=wB0VgyN8tOw
https://www.youtube.com/watch?v=H-8w9nxfMGE
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>>596441
right? love this look. it's perfect for little indie games.

>>596443
it really is!
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>>596445
ah perfect! i'll check those tutorials out.

do you think i should start from the absolute basics then? the low poly stuff i want to make is probably absolute basics anyway, right? tyvm for helping out!
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>>596447
yes. start with the simple styles then slowly move on to texturing.

the 8-bit stuff you posted is considered "high difficulty". so i suggest you also download asperite and krita too. those require good unwrapping & texturing skills
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>>596449
that's cool but the 3d part is just taking the sprites and attaching them to planes. all the work here is 2d
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Fugg this shits cash
Wish you luck my man
Sorry I don't have anything to contribute
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>>596437
>I'll keep grinding XP on blender if you can assure me it'll be worth it.

i'm sorry but when you start using "grinding xp" to refer to learning in normal speech it's a sign that you need to have less contact with video games, not more. save yourself when you still have time.
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>>596482
But he's posting on here and with context to some video games, he didnt say that phrase in normal speech bunty
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>>596482
i get what you mean but you need to realise what kind of life i live. i taught myself how to draw on /ic/, i taught myself how to program on /g/, i taught myself basic business skills on /biz/ and make a comfy living with several online projects all largely based on art. i've become an absolute learning machine and although i work 16 hours a day every day on my projects i'm the happiest guy i know. despite this i live like a neet never leaving my apartment.

gonna get a dog soon to salvage a bit of my old life.

just woke up and first thing i did was check back into this thread with laptop still on lying next to me. alright, time to do some 3d
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>>596493
I have no clue how to make any kind of money online with my art. Feels bad man.
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>>596493
Man that's the fucking life and don't let anyone ever tell you otherwise
I wish you great happiness and success bunty, keep learning
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>>596437
Let me red pill u bro, u aint skilled. Your art, even the 2d kind, is shit.
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>>596500
He didnt post any of his work you chromosome lacking mule
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>>596510
Down syndrome is caused by an EXTRA chromosome, fyi.
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>>596513
I didnt imply downs syndrome
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>>596500
>>596510
>>596515
It’s that red pill,
Modesty or pride will bring you to the same place
Somewhere you shouldn’t be
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Yeah gotta say, guy hasn't posted any of his work yet. Not sure why he's touting himself as a "skilled artist".

F.Y.I, I've never seen an actually good artist describe their own work as good. They're always opinion-less about their work, always striving to improve more and more.
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>>596517
Go to artstation latest tab
You will feel skilled
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>>596519
That's cheating. Compare yourself with featured artists only.
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>>596515
Suuuure.
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>>596493
Please tell me that one hour of those 16 is spent on getting up and exercising. How is your back doing? Don't be like me and sit all day, it ruins your back.
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>>596547

It's already pretty bad but I got a yoga mat and a skipping rope so I try to get in 30-60 minutes of those in per day. What suffered most is my eyesight, it's gone down the shitter pretty dramatically.

Doggo will fix everything. Will also force me to get fresh air 2-3 times per day and fix my sleeping schedule. Can't wait.
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>>596494
do furry porn commissions
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>>596548
>Doggo will fix everything.

Please do not get a dog as a means to an end. Training a dog is a lot of work. They are very social animals that require lots of attention and also regular contact with other dogs, or they will become dull and unhappy. They can also be quite expensive especially when they get old or get injured, and they will be around for a long period of your life. It's a long term comittmend and should not be taken lightly. If you work 16 hours a day that doesn't sound healthy but it also doesn't sound like a dog fits in there. What are you gonna do when you find a job in the industry that requires you to move or work in an office 8h a day where you can't bring the dog?

If you want to exercise or go outside more, you can do that without a dog. It's a decision you have to make for yourself, please don't burden an innocent animal with that.

If you have thought about it for a long time and gone through the financial side of things, and if you're ready to take care of a dog 3-5 hours a day for 10+ years, they are awesome companions. I'm lying next to mine right now. There's nothing more calming and refreshing than taking your dog for a long walk after 3dsmax has crashed for the 50th time or when you're stuck on a problem.
But please don't make this life changing decision lightly, because it's gonna affect the dogs life much more than yours.
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>>596563
Also, when you have a dog you WILL have to clean up shit (sometimes liquid), piss and vomit. You will have to cook rice and chicken to help calm his stomach after he has eaten god knows what. You will have to pry rotten god knows what from his mouth. A large part of human-dog relationship consists of chasing each other trying to figure out wtf the other part is eating. Your dog will at one point literally eat shit, and also roll around in it. You will carry around a plastic bag full of dogshit for miles because there are no trashcans anywhere. You will meet lots of people who shouldn't own a dog, but also lots of nice people you wouldnt have ever met otherwise. And one day it will end and it will break your heart.
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>>596563
>>596566
Pretty much this, never have kids or adopt animals in an effort to fix a problem in your life.
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>>596561
Fuck off.
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>>596437
>trying to get into making games
will the games have microtransactions?
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Yes Blender is the way to go, and Sprytile is pretty good. You can do it anon I believe in you.
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So I've been learning to do low poly models, and it's quite fun. I get stuck a lot and I'm fighting the interface all the time but eventually I figure things out and I can get into an efficient workflow. Done some barrels, mushrooms, and funky low poly plants.

Then I stumbled across a program called Magica Voxel. Looks pretty amazing! I was wondering if you guys know of any methods to retexture models made in it? Because if it's possible and not too hard to do, I have myself a game changer (especially when it comes to buildings and bridges and all the non-natural stuff.

>>596563
>>596566

appreciate the thoughts, I'm definitely not getting a dog on a whim, it's a big responsability and you can believe that I'd take very good care of him.
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>>596614
>So I've been learning to do low poly models, and it's quite fun. I get stuck a lot and I'm fighting the interface all the time
This is a result of a lack of core knowledge and trying to do things before you're ready.

>I was wondering if you guys know of any methods to retexture models made in it?
Again, a lack of basic knowledge. That program, like every 3d program, can export models as some sort of quasi-universal format like .OBJ or Alembic or .dae or some intermediary format that someone's written a script or add-on to convert to more general (like for the various files generated by Source Film Maker). You then engage in a process called "retoplogizing" to fix the errors in the geometry caused by the import/export process and/or to achieve whatever results are important to you in terms of animation needs or subdiv.

By the way, low poly models are some of the hardest models you can make. That's because they're extremely optimized in terms of how they're constructed, and all the detail comes from the textures. Which generally means hand painting the textures, which generally means you pretty much need a decent background in painting to understand how to paint the model to simulate lighting and surface details that you would normally model or create with lamps in a conventional high poly model.
Since you've got that 2d background, hand painted low poly is what you want, but understand that it means you need to understand a certain amount of 3D as well as a certain amount of 2D.

By the way, understand also that in deciding to learn 3D, you've decided to learn an entirely new artform. It's not like saying "I like water colors and I like sketching, now I think I'll learn to stipple." it's more like saying "I like sketching furniture, I think I'll learn how to make furniture."
In a way it's sort of insulting, but having been a beginner myself, I know that it just comes from a place of hopeful optimism and ignorance of the big picture.
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>>596631
What would you say is core knowledge to solidify before attempting such things? I'm passing by and have taken an interest in 3d modeling next to my programming and art skills. Your comment has made me very curious as I was about to just download Blender and start modeling random things (especially humans, eventually. Getting there with the anatomical knowledge.)
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>>596661
My bad, but to clarify, my interest in 3d modeling is from a purely hobbyist perspective. I'd love to be able to make my own 3d models (anime style), and make animated porn loops. The demand for lewds out there is big. And perhaps eventually a small cuteish game in Unity.

So I guess modeling humanoids is my end goal, or is that not a good way to think about 3d modeling?
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>>596661
>>596663

not him but from my experience humans and organic models are best done in Zbrush. which is a very complex program to get into, the ui is unlike anything you've seen before and will frustrate you quite a bit. but it's incredibly powerful once you figure it out.
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>>596667
I've watched a lot of Zbrush videos and it does look intimidating, but also incredible what some people pull off in it. I guess the general idea is to make the model in Zbrush, then have another app make a low-poly mesh of it to texture/rig and animate for any other purpose?

I recently watched this, which looked really interesting.
https://www.youtube.com/watch?v=OhkmwB10-WM (p1)
https://www.youtube.com/watch?v=fpqQIkthFoM (p2)

I guess I'm really, really interested and should just start somewhere. Perhaps picking some references and trying to replicate them in Zbrush to get a bit of a grasp of it. The results might be shit, but its a start.
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>>596673
If you're good at drawing you can probably pick up Zbrush pretty quickly. The UI looks intimidating but once you get to the sculpting part you'll find it's pretty comfy.
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>>596667
>Zbrush UI is crazy meme
Just stop. There's nothing special about Zbrush.
Click the brush you want and brush away.
If you want it even simpler just use Sculptris.
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>>596493
How did you get started?
What I mean is, how did you pay the bills when you were spending all that time learning?
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>>597763
Believe it or not, not every country thinks it's normal to leave parents at 18 and live alone and pay for the bills for no reason. It's possible he started making money even before he was 18, or he was just living with and was supported by his parents.




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