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JUST TELL ME DUMB NIGGERS HOW DO I MAKE A 3D BACKGROUND IN BLENDER LOOK LIKE THE CAPCOM PRE RENDERED BACKGROUNDS IN THEIR PSONE GAMES SO I CAN MAKE THE SAME ON UNITY.

REEEEEEEE

I'M SURE YOU NIGGERS CANT EVEN MAKE AN ANIMATION THAT LOOKS LIKE 90'S 3D CARTOONS
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>>595980
Reverse psychology doesn't work here anon.
>>
>>595980
Model stuff out using naive techniques, like throwing tons of polys at geometry for the sake of it, use primitive shaders like phong, render using an old version of some raytracer like mental ray, and compress the image using the basic techniques of the time. Wavelet-based compression like in jpeg didn’t really exist at the time, so compression meant limiting the color pallet and dithering. You can get a pretty decent result by using .gif as the format.
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>>595984
And I really do have to stress about using a ray-tracer and not a path-tracer (like cycles is), no one used path tracing in the 90’s, and the look is different enough for it to matter.
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https://www.youtube.com/watch?v=MxcLA--2v-Y
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>>595986
i don't know why you'd want to replicate one of the worst things about the ps1 but that's pretty cool none the less
>>
>>595980

>actually wanting shitty graphics

you "le spunky retro game dev" noskill free-software-using nostalgiafaggots are a cancer




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