[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: Bar No Frost.png (3.1 MB, 1920x1200)
3.1 MB
3.1 MB PNG
just wanted to know anyone's opinion on how the render looks.
>>
>>594011
>>
>>595154
glass requires more loop cuts because the reflection is stretched to shit.
>>
File: 1475942164174.jpg (27 KB, 324x278)
27 KB
27 KB JPG
>>595231
>glass requires more loop cuts because the reflection is stretched to shit
this board is always fucking hilarious
>>
>>595154
Very boring lighting.
>>
>>595154
To be honest it looked pretty terrible from the thumbnail. The full image isn't as bad, and the render is actually fine from a technical standpoint. The problem then is in your "artistic" choices; bad composition, absolute shit lighting, whatever that godawful background is...

I would suggest doing an image search and gathering reference. Try taking a cue from professional product photography and product renders.
>>
>>595231

*loop cuts*

typical clueless blender retard.
>>
File: hqdefault (1).jpg (18 KB, 480x360)
18 KB
18 KB JPG
>>595231
no you idiot, the LIQUID needs more loop cuts
>>
>>595231
>>595235
>>595263
could someone explain what he did/said wrong here?
>>
File: Ice.jpg (121 KB, 1200x900)
121 KB
121 KB JPG
>>595259
I fucking hate the ice in these shots.
Ice doesn't look like that reeee
>>
>>595270
1. nobody calls anything "loop cuts"
2. the reflection is a consequence of the curvature of the glass and has nothing to do with the actual topology
>>
>>595296
>1. nobody calls anything "loop cuts"

Sorry if you plebs don't know about Blender's loop cuts. Here's a dime, go buy yourself better software.

*hint you won't need the dime because Blender is free.
>>
>>595305
Sorry anon, but even blender calls them edge loops.
The loop cut is the tool that adds more.
>>
>>595154
glass requires more mirror modifiers because the liquid is asymmetrical as shit.
>>
>>595305

Sorry I don't have time to waste with your shitty blender, too busy using real softwares that will get me somewhere.
>>
>>595305
>>595356
You're both pathetic manchildren. If you want it so bad to feel "better" than someone else, prove it with your work, and not pointless stuff like what software you use. You probably both suck anyway, no matter what program you use.
>>
>>595235
>>595263
He's not wrong, you're just autistic

>>595266
The glass is containing the liquid and is probably the same shape. Idiot.

>>595309
More autism please

>>595356
> I need to get back to my unfinished wip that will never be done and looks like shit anyways regardless of what software I use.
>>
>>595295
It is actually 100% possible to get clear ice IRL
You just have to boil the water before freezing
>>
>>595296
>reflection is a consequence of the curvature of the glass and has nothing to do with the actual topology
you're fucking retarded.
>>
This thread is a no-win situation
>>
>>595295
Nonclear ice is the result of impurities and bubbles. Pure water that is slowly frozen should be clear, generally
>>
>>66666
>>
>>595429
Which is my point. We don't live in a perfect world. The average coke drinking faggot isn't going to get PERFECT ICE CUBES, so why do all the commercials for it use the "perfect ice" it just makes it look fake imo.
>>
>>595259
This guy is right. The ice in his image looks like absolute shit, but from a thumbnail view it pretty much nails a good product lighting setup for glass/transparent objects.

Basically, try lighting it from behind. The department you're lacking the most in is lighting. The cool thing about lighting is that you don't need to learn it specifically for 3d - there's a lot of documentation for real-world photo and commercial product lighting, and as long as you use a modern renderer, real-life techniques will work all the same.
>>
>>595457
>why do all the commercials use it for perfect ice
Same reason commercials use motor oil instead of syrup and why models are airbrushed in magazines - people want something that looks better than the usual / what's realistic.
>>
>>595470
>motor oil instead of syrup
What?
>>
>>595472
http://www.more.com/motor-oil-and-cotton-balls-food-photographys-tricks
>>
>>595474
Neat.
>>
>>595474
Welcome to the land of make believe
>>
>>595305
>Sorry if you plebs don't know about Blender
oxymoron of the year ladies and gents
>>
>>595472
>>595474
Sometimes they also use glue instead of milk for cereal commercials so it stays on top
>>
>>595472
>>595474
>>595626
yep
and every cold drink covered with water droplets or whatever is actually spread with glycerin
>>
>>595470
I want realistic representations of what I'm getting.
This is why people were so pissed off when Nintendo started producing amiibos. The quality was nowhere near what we were shown.
>>
The table is alright, the background looks very low def, as if you used a very small image of bokeh instead of actual lights, and the glass is missing a roughness map and dust. You have to give it some imperfections to make it look real. If you're trying to achieve a "comercial" look, then you don't need to, but lighting needs to be better. Give the table a rim light to separate it from the background, do something interesting with the glass reflections.
>>
>>595154

>oh look a new thread, maybe anons will actually try to help this newfaggot
>becomes software shitflinging within 20 posts
>>
>>596085
That's why I stopped coming to /3/, because it's more of a "Nuh UH my dad can beat up YOUR dad!!!" cesspool than anything useful for modeling
>>
>>595295
It does look like that. That is expensively made ice for an expensive establishment.
Imagine being so poor that you have never seen crystal clear ice in your entire life.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.