[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: Capture.jpg (149 KB, 1090x545)
149 KB
149 KB JPG
Substancefags BTFO

>completely new UI

https://www.youtube.com/watch?v=npWywFEyG6A
>>
Gamedev kiddies can stay with Substance. Mari is still undisputed king in the VFX world.
>>
File: 1510165253157.jpg (237 KB, 573x856)
237 KB
237 KB JPG
>>
>>595041
Are you retarded?
>>
>>595040
>Working on ground breaking interactive masterpieces
>Modeling Batman's nose hairs for generic cashgrabbing capeshits with no substance (pun not intended)
Tough choice.
>>
>>595042
Are you a shill?
>>
>>595041
Anon I...
>>
>>595042
>>595045
Dear present and any future retards:

The image is meant to criticize the abundance of shill threads on the board, not shilling for any specific company in general. It just so happened that, when I made it, it was for posting in both an Autodesk and Blender thread. For you to completely dismiss the point of the image by focusing on the two corporations criticized is almost beautifully poetic.

I know that Mari is not made by either Autodesk or Blender Foundation. You can stop being retarded now. Thank you.
>>
>>595047
I-I was b-baiting...
>>
>>595043
both industries produce a lot of wank
>>
>>595043
>ground breaking interactive masterpieces
Like what? Autistic loli/monster girl shit?! Go back to your shed.
>>
>>595051
You know what I'm talking about just fine.
>>
Substance is meant to offer a flexible pipeline for studios who want to author textures in various sizes and make small changes without much hassle.

Mari is meant to author autistically large, 16k textures for movies where hardware constraints and budget are not an issue.

These two ultimately do the same thing, but they aren't used in the same cases in any way. Comparing them both is like comparing a chisel to a sledgehammer. This thread is dumb and you should feel dumb.
>>
>>595053
2/10
>>
>>595055
Somebody got very salty for some reason...
>>
File: 1236982069955.jpg (10 KB, 221x223)
10 KB
10 KB JPG
>still using w7 for showcasing their software

What could they possibly mean by this??
>>
>>595057
You need to consider suicide
>>
File: 1294595258683.gif (8 KB, 430x304)
8 KB
8 KB GIF
>>595058
Rude.
>>
>>595033
>using mari instead of google images
>>
File: abxG.jpg (96 KB, 700x928)
96 KB
96 KB JPG
>>595092
WAT
>>
File: 1510024762592.jpg (41 KB, 470x470)
41 KB
41 KB JPG
>>595043
holy fuck how can you be so biased and delusional
0/10
>>
>>595055
I would like to know the reason behind my bad grade, teacher.
>>
>>595116
That's not an argument.
>>
I have never seen anyproper speedpaints using Mari. This undermines my expectations in the program as an alternative for single users.
>>
File: suicide.jpg (73 KB, 507x338)
73 KB
73 KB JPG
>>595092
>using google images instead of getty images
>>
>>595240
>>595092
>using google images and getty images instead of spying on the neighbours
>>
File: 1qds.jpg (32 KB, 400x400)
32 KB
32 KB JPG
>>595243
>>
>>595055
fuckface
>>
How do you use anything besides quixel and bring up industry? Photoshop tools while working on a model is gonna be easier to market than a whole new application nobody has experience with. Im not shilling, im simply viewing this from a business perspective.
>>
>>595421
>I need pre-defined materials to make my textures look good
Whenever I notice someone using Quixel or scanned geo/textures, his shit drops to 1/10th of the usual impressiveness. There is nothing special to letting software auto-calculate your textures.
>>
>>595240
>not buying the images so you can post them without the watermark
>>
>>595536
Is it ok if you scan textures yourself or use substance designer?
>>
>>595684
Ignore him. There is literally no reason to ever have to waste time in this day and age doing something in a few clicks that used to be annoying to do at best back in the day and claim that somehow you’re worse off for it. Sorry great grandpa, but I’d rather just buy my butter at the grocer and not churn it myself.
>>
>>595421
Mari was created by Weta for Avatar, doesn't get more industry-driven than having James Fucking Cameron breathing down you neck.
>>
File: 5646.jpg (204 KB, 1920x1080)
204 KB
204 KB JPG
>>595701
>>
>>595700
Have fun showing everyone you're using run-of-the-mill textures. Bread and butter of bland content.
>>
>>595714
Fuck you nagger, I love my photoscanned textures and heightmaps, and so do a lot of people. If you dont know how to use them properly then thats your fault. I admit that creatling something bog standard becomes very easy using this approach, but if you use it well it can make your work better than it would if you'd take 5 years to sculpt every thread of a goddamn sweater.
>>
>>595714
imagine being so braindead you draw wood grain textures for several hours when someone just takes a google image. imagine.
>>
>>595768
>>595770
>needing hours for a simple wood texture
salt

How does it feel you can't ever find just the right texture you imagined and you'll always have to blend less-than ideal images and maps together because you don't have the skills needed to make them yourself?
>>
>>595776
How does it feel knowing you're going to be wasting time finding just the right texture when i'll be reaching the end result 10x faster?
>>
>>595770
you could also use designer to generate a wood texture in about 15 minutes without needing to literally steal content off the web

substance designer is NOT difficult at all
>>
>>595033
desu i cant see anything from this video that would make me want to swap from substance anon

its not like substance is expensive either
>>
>>595237
this! i' ve only stumbled on one literally one Mari skin painting tutorial....
mari supporters.. please show us where we can learn it for single users.
I'm open to softwares. I like Quixel, because you can litrerally work in open project/layers with photoshop and quixel doesn't notice and updates the project., this workflow gives you huge flexibility.
I don't care about 16k images tho, I need reason to use Mari
>>
>>595922
>I don't care about 16k images tho, I need reason to use Mari
animated textures

/thread
>>
>>595920
I wouldn't recommend to swap to Mari, i would suggest to learn it and use it when needed in addition.
Nothing beats Substance or Quixel when it comes to speed and the texture driven smart mask workflow isn't really there in Mari.
Mari is for actual painting and unless you need the power Mari gives, it makes no sense to use it since you are way faster with alternatives.

>>595922
The original Foundry channel on YT and Vimeo has some beginner tutorials which are good enough to get you started.
>>
>>595922
>I only use Mari to texture organic stuff. Faces, monsters, eyes, etc. The only reason I use it is because I think it's workflow and tools are better suited for organics but I'm sure you can get same exact result in SP.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.