Not enough. I really need to get back to it. Anyone know good 3ds max tutorials? I'm working on Grant's hard surface tutorial at the moment.
>>594604>Not making the material preview a little floating skyrim sphere.6/10, still funny
More than I put into practice. It's good to watch talks and tutorials because in the future I have a big library of knowledge to reference or give to someone as advice. But it's a lot of wasted time if you don't put any of it into practice, even if it is simple. You should be watching most things at 1.5x or 2x speed to get the most out of your time and then slow down on parts that need care or you need to absorb. There's so much filler and wasted space in paid and free tutorials that you really should learn how to listen at faster speeds in order to make the most use out of your time.
>>594760>tfw you watch everything at 2x and when you put it back to 1x everyone sounds retarded
>>594764That's definitely a problem but luckily I'm only interacting with most of these people in a recorded video so I can get around it. There are a few different types. The guy that sounds way better at 2x, the accent that sounds way more natural of an English speaker at 2x, and the guy that talks at 1x speed at 2x. It does a good job at cutting out some background static too if the noise floor is high.
over 30 in 6 days because I'm that incompetent and have fast internet
>>5946043-5. Whenever I do a tutorial I try to re-do it after in my own way to reinforce the lesson and flex my imagination
Many because if done well they also serve nicely as comfy background noise on the second display or entertainment when I'm eating
>>594604Whener i get stuck on something.
>>594604All of them
>>594604Currently cramming as much as I can regarding Max and UE4, want to make a nice-looking vertical slice for a game.>>594612Arrimus3D is great, Chamferzone tuts are also good. Watched a modular game assets tutorial series for Max by Dan Cox, and it was pretty decent.Currently wondering how I'll go about rigging and animating the models. Player character is a creature that can walk both bip/quad and will also have to hold stuff in hand, so I have to figure that out.All the tutorials I've seen so far are for either full animals or full bipeds, and neither rig setup is designed to support some characteristics of the other, but I still don't quite know enough to grasp how to mix the elements I need.
What are the best tutorials?I'm so shit at modeling but I want to get better
>>594612>Not enoughPretty much this. It's been a while since I've watched a tutorial, but it's pretty dumb to not take advantage of being able to learn some new tricks or new features/plug ins so easily / brush up on some commands not used every day when the information is so easy to get..Anyone know of any good magazine style 3D/CAD sites around? Remember looking years ago, but didn't see anything I liked that much
Tutorials are useless. I just downnload 3d models, modify them a bit and sell themIts fucking easy
>>594604where to find this?cgpeers doesnt have it
>>594604All the time. I literally have one minimized in the background that's relevant to whatever I'm doing all the damn time. I must have watched literally thousands and thousands of hours of tutorials.
>>594818This. I am sad to admit that I have grown to kinda like the drone of a nerdy American voice in the background, just quietly muttering away to itself. When it says something interesting - I'll flip over to it.Baseball is also good for this purpose. I have an MLB subscription purely to have some inoffensive sound going on while I work.
>>594760>left looks like a legitimate good design that would appear in a zelda game, complete with clean art style>right is completely overdesigned and ruined, turned into a shitty mobile phone game assethow do they do it?
>Daniel Danielsson( / ) C4D TUTORIAL - Bioluminescent Jellyfish PT1( / ) C4D TUTORIAL - Bioluminescent Jellyfish PT2about 50min of a 4bar Dr Dre instrumental constantly.