how can i rip the 3d models from the psx version of THPS2?
If I recall correctly it's hard to rip models from the PSX due to some bullshit.However, check https://www.models-resource.com/ to see if they already have it.
>>594409Yeah that's correct, for that reason i tried to rip the models from the pc version with 3D ripper DX, but it didn't work (also, i fucking can't run the game with low quality textures, so it would be usless).Checked out time ago, they only have one file and it's just a load of garbage (literaly).
>>594406model ripping from ps1 games requires a ps1 devkit.you can get audio and fmv's, however.
>>594427>Requires a PSX DevkitWould this be that?http://ffhacktics.com/wiki/PSX_SDK
>>594429on the proper track, yes.but you still would need a model decompiler as far as i know.
>>594451They're probably going to be your best lead, lots of activity in FFHacktics still.
>>594427>requires devkitReally? We have psx emulators. Surely you could just hijack them from there at worst. I'm not someone who rips models. Just a software person. I'd run Nsight (or renderdoc etc) on the emulator, capture a frame and get the model and associated bound textures. Of course that's assuming the emulator is HW accelerated. With software rendering that'd be harder. But I imagine there's at least one open source psx emulator you could run and do some simple detective work on to get at the models.
>>594464Apparently the emulators just squash them on the Z axis or something.
>>594406>>594466PSX games have no z-buffer, there still are no emulators that have, z buffer support.
>>594739not true. there's a modded pcsx-r that implements it