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File: pls help.jpg (139 KB, 480x360)
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how can i rip the 3d models from the psx version of THPS2?
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If I recall correctly it's hard to rip models from the PSX due to some bullshit.
However, check https://www.models-resource.com/ to see if they already have it.
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>>594409
Yeah that's correct, for that reason i tried to rip the models from the pc version with 3D ripper DX, but it didn't work (also, i fucking can't run the game with low quality textures, so it would be usless).
Checked out time ago, they only have one file and it's just a load of garbage (literaly).
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>>594406
model ripping from ps1 games requires a ps1 devkit.

you can get audio and fmv's, however.
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>>594427
>Requires a PSX Devkit
Would this be that?
http://ffhacktics.com/wiki/PSX_SDK
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>>594429
on the proper track, yes.
but you still would need a model decompiler as far as i know.
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>>594451
They're probably going to be your best lead, lots of activity in FFHacktics still.
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>>594427
>requires devkit
Really?
We have psx emulators. Surely you could just hijack them from there at worst.
I'm not someone who rips models. Just a software person. I'd run Nsight (or renderdoc etc) on the emulator, capture a frame and get the model and associated bound textures.
Of course that's assuming the emulator is HW accelerated. With software rendering that'd be harder. But I imagine there's at least one open source psx emulator you could run and do some simple detective work on to get at the models.
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>>594464
Apparently the emulators just squash them on the Z axis or something.
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>>594406
>>594466
PSX games have no z-buffer, there still are no emulators that have, z buffer support.
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>>594739
not true. there's a modded pcsx-r that implements it




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