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File: normals.png (831 KB, 512x1760)
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I tired every plugin I could get my hands on + crazybump + manual techniques and i could not replicate creation of face normals as shown in the picture.
Any tips?
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>>594176
i know that alpha chan is inversion of rgb. but how does one replicate all of those fine details anons?
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>>594176
that's a height map.
normal maps have colors.
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>>594176
Don't do crazybump, use scan data from surface mimic or texturexyz, throw it on in zbrush and bake that shit
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>>594271
Forgot to say that you can bake both normal and height in zbrush. Pls retopo in another program until you understand how to actually use zremesher




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