I tired every plugin I could get my hands on + crazybump + manual techniques and i could not replicate creation of face normals as shown in the picture.Any tips?
>>594176i know that alpha chan is inversion of rgb. but how does one replicate all of those fine details anons?
>>594176that's a height map.normal maps have colors.
>>594176Don't do crazybump, use scan data from surface mimic or texturexyz, throw it on in zbrush and bake that shit
>>594271Forgot to say that you can bake both normal and height in zbrush. Pls retopo in another program until you understand how to actually use zremesher