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All you will ever need.
>>
To do nothing useful. Ever.
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>>593968
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All you will ever need.
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>>593968
All OP will ever need.
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How do you people not get bored pissing on each other?
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>>594007
It's just one or two faggots doing the pissing off.
Everyone else just likes being pissed.
This IS 4chan.
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>>593968
that is actually all i use
(because it works on Linux)
also tried the Substance stuff, but i just don't need it for what I'm doing atm
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>>594014
Same except throw in krita for lighter/non3D work.
Other programs every once in awhile, but for the most part it's just those 3.
OP is still a faggot who should kill himself, though.
>>
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>>593968
Will you ever learn?
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>>594043
they won't.EVER.
Just as they think CRTs are better than Flatscreens, that Grimes is a good musician and earth is flat.
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>>593968
Because the world needs more renders of cups and donuts.
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>>594012
Well, it certainly looks like there are more than two of them.
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>>593968
>All you will ever need.
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>>594077
Do companies really ignore you, no matter what you can do, just because you used Blender for stuff in your portfolio? What if you know how to use Max/Maya as well, but just prefer to work with Blender for personal projects?

Me for example, I started with Max, and I know how to use it, but I still prefer Blender. Well, honestly, I've been doing 3D for less than a year, and I still jump back and forth, but currently I'm more comfortable modeling and sculpting with Blender than Max + Zbrush. I don't see why would that potentially affect me negatively in the future, because it's not like I wouldn't be able to make a switch and only work with Max instead if I needed to.
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>>594043
When will you?
Responding to them in this manner just plays into their hands.
Just hide the thread and move on. Or just derail it into a meaningful thread.
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>>594080
>if you know how to use Max/Maya as well
then you're fine.
but most companies still don't hire strictly for blender.

give it a few more years and it'll pick up more as blender will become the standard for game dev texture baking after retopo.

other than that, blender will still be shunned by the autodesk crowd since they don't want to feel ripped off for thousands.
>even though they're currently being ripped off for thousands
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>>594052

kek
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>>593968
All you'll ever have
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>>594083
>give it a few more years and it'll pick up more as blender will become the standard

Every thread for the past 5 years. How much longer will you Blender fags preach the same horse shit?

>even though they're currently being ripped off for thousands

If you pay for any software before learning enough to be certified and get a job you are a fuck stick to begin with. It's more like
>learn proper program for free with trials / student version until good enough for certification / respectable portfolio
>get job working for someone with a license that has hired you to use their computers/programs to pump out your material
or
>start own company / freelance work with $50 cert and experience

so you do that or you use Blender and
>hope it becomes standard out of nowhere
>learn on free, inferior software and get to complain to all the people being paid for their work about how their program is so shitty
>have the option to do freelance work if someone is possibly willing to deal with someone not using the exact programs as their workflow

Well, one program can make you money anywhere, the other is pure luck with no other experience. Even if it was strictly for a hobby with no intentions of ever doing professional work, why the fuck would anyone want to learn Blender to advance them? Again, if you pay for software before you are good enough to know you are happy paying for a personal license or are good enough to find work you are fucking retarded form the start.
Also if Blender is the god of all standards, why the fuck do you need 3D Coat?
>>
Blender:

>press E
>move your mouse to automatically extrude
>press CTRL + B
>move your mouse to bevel the edges
>press S and Z
>move your mouse to scale on Z axis

Max:

>move the mouse over to the extrude button
>click it
>move the mouse back to the pop-up window
>click the input box
>input a value
>move the mouse to the button
>press ok
>move the mouse again over the chamfer button
>click it
>move the mouse back to the pop-up window
>click the input box
>input a value
>move the mouse to the button
>press ok
>press R
>move the mouse over to the gizmo
>click and pull the gizmo to scale on Z axis

There's no point in writing a whole Bible of the example like these, but you get the idea. I hate this about Max, it's just so much faster to work with Blender. If I could make Max shortcuts work like this, that would be great, but afaik that's not possible. It may seem like a small thing, but the constant moving of the mouse left and right is painful and slow, and it adds up.
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>>594083
>give it a few more years and it'll pick up more as blender will become the standard for game dev texture baking after retopo.
>other than that, blender will still be shunned by the autodesk crowd since they don't want to feel ripped off for thousands

old memes never die
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>>594121
i thought the blender team are gonna remove some features or fix them but they are content with adding more shit ontop of whats already there.

a good example is cycles. they completely sabotaged the default settings to the point of you can't even get a good render to save your life. half of the shit in blender can be fixed by just moving stuff around/ changing the placement of things but the community keeps sucking cock and no one is talking about those things because they are already used to working this way
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>>594136
other than cycles and some things that are upsetting blender is fine for everything else. there is no point on focusing the bad stuff when you have this program with all of this shit for free
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>>594133
I love the immediately of Blender but you misrepresenting Max. You don't have to use the caddy controls/ pop ups unless you want to type in a specific number, and you can setup some shortcuts to make the whole thing much faster.
You won't get the one click action of Blender, but you'll get close by using just 2-3 clicks. Its also way faster to use the right-click menu instead of going to the functions buttons on the left.

It all adds up, but it gets balanced out with tools like Swift loop, Set Flow, Flow connect...etc.
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>>594138
I know, but as you said, it's still not quite the same thing unfortunately, and I really like that about Blender. It's so comfortable. But desu, I actually never used the right-click menu, I'm gonna try making something with it.

Tools like swift loop are also available in Blender, though, and let's not forget various add-ons I have, like HardOps and such which make everything even better. I don't know, I have more experience with 3ds max, yet I'm still faster and more comfortable modeling in Blender. I don't use it for texturing or rendering, though.
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>>594140
Update: damn, that right-click menu is pretty decent, why the fuck I've never seen anybody using it??? I know people use something like that menu on Maya regularly, but when I watch 3ds max videos, they always use buttons on the right.
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>>594140
I come from a C4d background, then i switched to Blender (because C4d is seriously lacking in some regards), now i am learning Max & Maya.
I agree with you that Blender is comfy and i use it as my main modeller, but i think Max is more competent and if you look at videos of Arrimus for example you see how fast you can get with that Software.

With swift loop i meant that functionality where you can cut into an rounding and Max interpolates in-between the edges to create the rounding for you. Its like Swift loop + Set flow.

Fun fact, i switched to Blender BECAUSE of Hard Ops.
For texturing Blender is lousy, just use whatever else there is, but rendering isn't that bad (as some people here imply).
Cycles with Denoiser is pretty fast and give good results. Its way better than C4d's internal renderer and way faster than AMD's pro render.

Do it like me use Blender for fast prototyping and if you really need the more complex tools switch to Max.
There is a tool to directly send mesh data from one program to the other like GoZ.
Its called ODcopypasteexternal is very helpful and works with nearly any 3d DCCs.
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>>594143
Cool, I'll check it out. So it's supposed to be faster than exporting an obj/fbx and importing to another program?

That's what I usually do, switching from one to another if I need to. But I guess I'm not modeling very complex hard-surface stuff so I don't usually feel like Blender is lacking anything, but yeah, that swift loop + set flow is very useful, and I don't know if Blender has it. I've rarely used it.

Right now I'm trying to setup new shortcuts for Max so they are the same as in Blender. Testing how it feels. That + right-click is already so much faster, though.
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>>594144
Yes its much faster, like copy and paste from one program to the other.
Also check out this video for shortcut inspiration:
https://www.youtube.com/watch?v=3iilEMle9eo
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>>594143
well i didn't mean to say that cycles is bad, i actually like it. i just said that the default settings could be better.
i actually made a tutorial explaining some settings and how to make a basic lightning setup for begginers
>>
When you're modeling some asset on the job, you're the only one doing the modeling on it, right? So, if you're tasked with modeling and UVing something, and then sending it to someone else for texturing, why would employers care what do you use if every program can export the same file types and import to another program without any problems. As long as you are able to do what they ask you to do, I don't see why is it so important what program you know and use. The final export is always the same, right?
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>>594148
They're just fanboys, pay no attention to them.

The correct answer is, and always has been: use what you're comfortable with.
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>>594148
Correct
The only differences might be in things like smoothing groups, otherwise called hard/smooth edges. There are also differences in the way to assign UV sets and whatnot, but those things aren't necessarily relevant depending on the task.
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>>594047
CRTs have instant input and a high refresh rate, bad example
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>>594155
DEGAUSS
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>>594147
Link to this tutorial? It seems like no matter what I do, I can't seem to get Cycles to light my scene well, even with lights.
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>>594155
They still film like shit, and who knows what their lifespan actually is.
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>>594155
>CRTs
curved screen
emitting heat like an oven
bulky and weigh several kilos
cause eyestrain under 75hz
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>>594234
My old 23 CAD CRTs are flat like your mother
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>>594162
unfortunately the tutorial is not in English but i can show you step by step

if you want then post your discord
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>>594121
>If you pay for any software before learning enough to be certified and get a job you are a fuck stick to begin with
so you could get a job developing for you smartphone and your current os of choice on your computer?

think deeper before typing stupid responses.

you're getting ripped off for thousands because blender does the same exact shit for free.
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>>594083
>> it'll pick up more as blender will become the standard for game dev texture baking after retopo

Nothing in the roadmap to suggest that Blender will be superior to other products in that field.
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>>594250
as a blender user there are some things max is better at doing.

but those things are better mostly because the design team for blender didn't bother with simplifying some operations.

for example

want to change a shading for particular vert? no problem

>make new vertex group
>assign verticies to group
>click normal edit modifier
>enable autosmooth
>select your vertex group
>set angel in the modifier
>set angel in autosmooth

as opposed to max, you have smoothing groups slots that you can manage easily
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>>594259
also, why there are 2 completely different ways to change vertex shading and edge shading? why not package it all in a single function? also have a visual editor that indicates where the normals are located
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>>594250
What the fuck are you eve talking about?
>think deeper before typing stupid responses.
>testing on your personal phone instead of the dozens of emulators designed for testing
>you can't use anything but your own operating system to write code for an OS on

What, so no other OS have a fucking notepad?

You Blender fags really are the worst. Here's the kicker, I don't use either of these shitty programs you fuck stick.
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>>594261
>You blender fags
Honestly anyone who tries to say blender will be an industry standard anytime soon is a fucking retard and needs to get out.
Blender is fine, yes, but it's not becoming an industry standard anytime soon. Even if it was more powerful than all other art tools combined, it still wouldn't be because change takes time and most people refuse change in the first place. Combine that with the fact that autodesk isn't going to let itself be killed and blender is nowhere near becoming an industry standard.
t. Non-delusional blenderfag
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>>593968
>tfw in the game industry using blender
>tfw everyone on /3/ with autodesk subscriptions are hobbyists

sad!
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>>594133
This so much.
I have never used Max, but being forced to use Maya at school has made me realize how insanely much faster Blender is at literally everything.
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>>594261
>>594284
Blender actually is used my industry professionals, as much as it pains you to hear. "Standard"? Maybe not, after all, it doesn't have guaranteed customer support, but it's a great program and objectively the fastest modeling software.
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>>594314
>objectively the fastest modeling software
lmao, boi am i laffin

Maya has two legs up on that shit software friend.
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>>594349
>no argument
No problem, idiot.
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>>594314
>As much as it pains you
You must have missed the part where I said I was a blenderfag.
Being used by industry people != Standard.
I'm not arguing that industry people use it or not.
I'm saying it's not standard, and it won't be for a very long time.
But hey, it pissing off people on /3/ is your thing, you do you.
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>>594381
I literally clarified the fact that it wasn't industry standard you stupid idiot.

I highly doubt you use Blender.
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>>594384
I do use blender. Been using it for 8 years.
Your post >>594314 has no reason to quote mine >>594284 unless you're arguing that blender IS an industry standard.
I was clarifying that industry people can use the program without it being standard.
Of course you just instantly just to name calling and insulting people regardless if they're on your side or not whenever you begin to misunderstand something.
Please fuck off of /3/. You're probably the same troll starting most of the Blender vs Autodesk threads.
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>>594385
>dumbfuck failed to read properly
>backpedals
>"f-fuck off of /3/"
Color me shocked, you're both retarded and an ESL.

Easy to say you use Blender, but again, I highly doubt it given your tone. You're exactly the shitposter you just described.
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>>594385
>talks exactly like Mayafag baitposters
>"I'm a blenderfag and have been using Blender for 8 years :^)"
Right
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>>594390
Please just leave.
http://www.mediafire.com/file/2g49097fwywb8ez/OPIsAFag.blend
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>>594392
>Wanting /3/ to stop bait wars and acknowledge that blender has merit sounds like a baitfag
You can leave, too.
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>>594407
>>594408
Here's your (you)
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>>594052
Although i like Blender, this is more accurate than it should be.
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>>594261
>no other OS have a fucking notepad?
you're stupid.
you need to buy the os before you get the notepad that comes with it.

but you're argument implies that any person that does not know how to get a job with a software shouldn't be paying for it.

therefore implying that nobody should buy an os unless they can get a job developing with the os that they purchased.

lrn2read
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>>594430
>Buying an OS
You're kidding, right?
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>>594407
Why should I? I'm more than happy to correctly label you an idiot and a liar.
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>>593968
That's actually what I use... it still bothers me someone made a bait thread.

>>594014
>>594016
MY BROTHERS!


I like Paint tool SAI for 2d
https://www.youtube.com/watch?v=8GuRWp3c7kA
>>
So much corporate white knighting, it's unreal.
Gay thread.
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>3dcoat in the OP
>everyone forgets it's there in favor of another blender vs mayafag shitfest
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>>594526
>shadman
Man I wish I had that Winslow picture on hand.
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>>593968

Okay, ignoring the ebin meme that is Blender, you need Zbrush if you are going to to anything character related. Box modeling characters is for dying 3D grandpas.
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>>595709
Blender's a good software, idiot.
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>>595911
Don't bump shit threads when they're dying reee.
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>>595911

Doesn't matter. Nobody wants to be associated with software with such a shit following. Basically the Antifa of 3D software.
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>>593968
>>595911
will you ever learn?
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>>595946

Autodesk woke as fuck
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>>595946
>>595953
But the guy wearing a blender shirt lol
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>>595965

He also has his arms crossed, which implies he's insecure.
>>
>>595965
>>595969
You do realize the guy next to him also wears a Blender shirt?
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>>595946

Kek at these blendlets trying to exist
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>>593968
I can't mod Arma 3 character models with it.
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>>593968

To collect welfare
>>
I would legit consider paying to be able to see personal projects of every commenter and where they work at. If I have to guess, I wouldn't be suprised if the work of those guys who constantly shit on blender and talk about "industry standard software" is equal trash to the work of blender users. It's pathetic and I'm also pathetic for managing to get my day ruined every time I come across one of these threads.
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>>597144
4chan is at this point a website almost exclusively for children. they don't work anywhere, they don't have personal projects, they just watch youtube and shitpost. when they argue about 3d software they're simply arguing over which one they imagine they WOULD be using if they knew how to use one. it's the same with programming/gamedev threads on other boards where no one actually programs or makes games but they all have extremely strong opinions about which programming language they WOULD be using if they were actually capable of doing anything other that watching someone else play a video game.
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>>597144

>Reee stop calling my garbage software shitty, I can absolutely produce equal results to Maya once I used 500 user made plugins to fix the piece of shit
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>>593968
>People waste weeks, months, or even years trying to do a donut in Blender, wishing they would somehow find a job.
>Finish bitter and resentful.

>>593992
>You can pose your waifu in a sexually compromising position in twelve minutes.
>You can sell your waifu posing to sexually frustrated teenagers for billion of dollars.
>Become rich and successful.

Daz3D is really all you'll ever need.
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>>595965

The big guy wearing the shirt is actually the founder of Blender
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>>594007
This. This right here.
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>>594083
>give it a few more years and...
Stop fucking waiting, and make a company that uses Blender.
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>>594007

It's /3/ tradition to piss on each other's tools instead of actually doing artwork because most just suck at it and therefore vent their frustration this way.
It's a good advice to avoid it or at least the software threads as often as possible to not get also pulled into the massive vortex of sucking and frustration around here.




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