Hey /3/Anyone know how to stretch a whole 3D scene like if it was one object, like if it was sucked by a super gravity force ? Where all the objects, wall, floor... are deformed like they were plastic, all towards one point. So if you know any fonction in C4D that could create that sort of modeling, that'd be nice. Thanks.
That's not something you would do actually with the models but with an compositing tool. You don't need to deform the models but the render-image itself.
Thanks for your response, but I need the model to be "real", so it can be followed through by a camera, and even be 3D printable.
>>593291>>593294meant to reply
>>593294Then you literally have to deform the whole scene, but i guess i am of no help since i don't know a deformer that does that central point deformation.
>>593306well thanks anyway kind anon
>>593276TOTAL newbie here with no experience in C4D; Could you apply an FFD modifier to the whole scene at once? Or group all your objects together (so the whole scene functions as one object) and apply FFD then?
>>593276You could probably do this with a lattice or wrap deformer. Don't know if c4d has similar