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Is Substance Painter/Designer something worth getting for someone pretty new to /3/ stuff in general?

It seems to be on a pretty decent sale right now, but at the same time I'm unsure at what point it will be something I'll need if at all.
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>>592767
just use blender
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>>592768
I started with Maya, blenders entire interface is so unintuitive by comparison i couldn't make the switch
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>>592768

What is you point? Op is talking about texture creation/painting software, not modeling software.

Sure you can paint textures un blender, but iT's fucking basic. In substance painter you can paint whole materials you create in substance designer, it's amazing. It's an essential tool in any 3d artist's pipeline.
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>>592767
>New to /3/ stuff
I'd say no.
>>592768
This doesn't even fucking make sense.
>>592771
Blenders interface (which is fine, just different) is a lot less in your face due to the shift from buttons to hotkeys to do most of your work.
If you like maya, use maya. If you like blender, use blender, it's as simple as that.

Back to the original question, just pirate it, anon. If you ever make money off of 3D, the first few jobs will pay for it. Never pay for something unless you make money off of it.
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>>592775

I fucking agree with the last sentence
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>>592775
Oh, yeah, didn't mean for that to sound like a bash against blender, just pointing out it wasnt for me.

but alright then. I guess if im not at the level where i even need it yet and im definitely not doing any proffesional work anytime soon ill hold off. thanks.
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It's easy to learn (basically Photoshop for 3D) and I think you'll get into texturing pretty fast so it will be VERY useful, maybe in a few months tops. But yeah, why not just pirate it instead? At least try it out before buying, but I agree with this guy >>592775

Anyway, SP/SD are the ultimate choices for texturing programs, I pretty much can't work without them. You can also try Quixel Suite, which has a nicer library of materials, but it is slow and heavy as fuck. I never managed to properly texture something from start to finish without it crashing every time.
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you guys are fucking retarded

OP, you can subscribe to Substance for 20 a month and also get 30 downloads a month on substance source.
Dont buy it, but the subscription is nice and you can cancel whenever you want.
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>>592830
Agreed. Substance has made my life a lot easier. It's very liberating if you're a bit inexperienced in the texturing world
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>>592773
>It's an essential tool in any 3d artist's pipeline.
This
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>>592830
Yep pretty much. Substance is cheap asf, best in class and one of the few 3dcg applications that is actually fun and excellent to use.
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>>592767
I would be hesitant to suggest Painter to a beginner because it might draw you into bad practices, and it’s primarily aimed at a normal bake workflow, so you should at least be familiar with doing that beforehand.
Designer is more interesting since you can make your own textures from scratch, but unlike Painter it has a steep learning curve as you need to “get” the node system and how textures are built up. Arguably you may end up wasting time on something you can’t take immediate advantage of, so I’d suggest maybe getting a big texture pack first, and then easing into Designer as needed; there’s a 32GB pack with thousands of textures on CGP if you need a bunch.
Not having PBR maps for your textures is going to be a hit on quality of course, but at least your stuff will generally look like it’s supposed to. Designer can then import images and extract additional data types, so you don’t always have to make things from scratch.
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>>592834
I eased into designer by doing little things first, height to normal and ao conversion, some tiles, building over existing textures. Eventually a friend and me started sending eachother some challenges and then we got steadily better.
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>>592835
designer just gives you repetitive results. Its trash.
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>>592767
think only painter worth, now is -34%
>92,39€
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>>592857
Loling at your lack of skill.
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>>592859
t. designerdummy
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>>592868
How do you make your textures famalam? Still in Photoshop?
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>>592871
I make anime for the masterrace
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>>592767
just pirate it faggot
buy it later if you'll like it
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>>592857

You just don't know how to use it you fucking pleb.
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>>592767
Never regretted getting Painter and Designer for 200 bucks, I've been using them for literally all my textures for about a year now.
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>>592923
substance cant even do animated textures. Your results are shit.

I am MARI masterrace (yes, you will be found out if you pirate)
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>>592925
>animated textures
for what purpose, literally all of texture animation is done through shaders, and the masks and fx maps for those come out of, you guessed it, SD.
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>>592926
>for what purpose
is this a troll? You change the texture in lockstep with something happening in your animation. We use it all the time in the industry with mari. But...you are probably not even IN the industry
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>>592930
I am, but instead of working a 120-hour-job as a texture slave I have a 9 to 5 job as a 3D specialist in the automotive industry :^)
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>>592934
You have no idea what you're talking about in multiple respects. Die.
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>>592934
>>592936
haha, wagecucks
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>>592925
Mari trial is free for students and has a indie version on steam with -60%, around 60 bucks ...
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>>592857
>designer just gives you repetitive results
people say the same thing about Quixel Suite. same people have no idea you can feed Quixel your own maps, thinking it's just about picking presets and that's it.
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Remember - if you aren't growing your own trees and plants to make textures from them, you're a hack and should leave the industry.
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>>592996
quixel is literal what software
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>>592767
It seriously depends on your workflow, I bought Painter and it does the job fine
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I'm a Blenderfag too but can still admit that texture painting is one of the most deficient are in that software. Substance toolset is almost a natural extension to Blender. Plus it works with most other workflows that don't have Blender in them too.
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>>593074
Just a heads up. Allegorithmic is starting to turn jewish. I just bought the indie version of Painter this summer and it's already telling me to pay for upgrades, UNDER 6 MONTHS AFTER.
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>>593083
get a fucking job, dumbass. The minimum wage is literally $15/hr.
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>>593084
>DISCOUNT: $159 the first year, then $239 / year per user.

If you're a hobbyist, this is not trivial money.

Plus it looks like they are not actually improving the software, just turning into Autodesk/Adobe. Pay more money goyim, while getting less in return.

Shitty subscription models that brings value to the shareholders, not to the customers.
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>>593086
>not trivial money.
>you can literally work any minimum wage job and afford it in 1 standard 8 hr work day
are you pretending to be retarded?
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>>593087
You're pretending that taxes don't exist, other living expenses don't exist, that Substance is only thing you need for 3D. None of those is true.
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>>593087
Stop shilling.
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>>593088
>You're pretending that taxes don't exist, other living expenses don't exist
What your "living expenses" are doesnt change the fact that its a 1 day "save" for a minimum wage cuck.

>>593089
I don't even
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>>593090
15 bucks times 8 is 120, not 239.
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>>593091
>$159 the first year
$120 is close enough. If you dont have the remaining $39 in your bank account you wont make it in this country.
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>>593094
That's big words from someone who even can't into basic math.
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>>593095
Its called an approximation, kid.
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>>593106
Yes, when you're not poor, you don't have to worry about money. Not everyone is like that. Unless you're saying that poor people shouldn't strive to be 3D artists.

It must be nice to have lived your entire life in privilege.
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>>593107
yes, poor people who dont have computers shouldnt strive to be a 3d artist. I am saying that. Stealing = no good!
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>>593094
How do you even know where he lives? Maybe those $120 are his yearly salary.
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>>593086
>not actually improving the software
they literally released an update yesterday
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>>593118
It's half assed
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>>593120
Bullshit.
They had like 4 bigger releases this year and each one brought new features to the table. Absolutely not comparable to Autodesk/adobe.
Also its not a subscription model. You can pay per month or pay all of it at once and you'll always get an permanent license.
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>>593123
it didnt add anything of value. I watched the video.
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>>593123
It says it's only 'possible' though.
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>>593127
Stop moving the goal post, they did just released a new version with stuff and bugfixes and your argument that they don't improve the software is wrong.
~ 20 bucks per month is trivial.
And it is NOT a pure subscription model.
EVERYTHING you said is wrong.

>>593131
Possible is the opposite of impossible.
Directly below it states that you have to pay 99 bucks for a perpetual license.
That's good enough for me, since they do give out permanent license, the price is ok and the product definitely is, what more do you want?
If that's not to your liking, get a free CGP edition.
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>>593137
>99 bucks
Are you an idiot?
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>>593173
No, are you?
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>>592767
I use 3d-coat because I'm a scrub hobbyist.
I recommend it if you are in the same boat as me.

I also use it for sculpting and retopo.
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>>593094
Hey guys, I'm on internet and everyone lives where I am from




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