Aside from the model itself, what are the technical differences in terms of lighting, shading, all that stuff, between these two renders?
more uniform shading. The first one has a really harsh gradient from dark to light shades. A back light is presentLess intense specularsIts hard to tell but there might be some indirect lighting going on in the second one
>>592760The shader itself has changed, too. That older render is barebones blinn-phong while the later one's got some oren-nayar microfacet shit going.
>>592752Need to do something about your AO maps in your first render.
>>592765How can someone be this stupid?
>>592765Oh no it's retarded.
>>592765Please be bait, but this is not the first time I see some lazy faggot not even bothering to read a post before replying to it with a nonsense.