im learning blender and i just made my very first donut.
>>592675monster donut/10would eat if had sprinkles
>>592675Nice.Add sprinkles and this would be a nice looking image.
>>592675Sorry anon, according to two top artists in the field, it's missing that final oomph (sprinkles)Come back in a few months when you're serious about your career.
>>592675Please credit tutorials when you follow them. It's okay to feel proud that you accomplished something, and you did accomplish something ( you finished a project, you learned stuff along the way) but don't pretend you "made" that
you forgot the blushies
>>592675Lol the beginner blender guide from that british guy :^)
your donut has too much icing for my taste. tone it down a little, and i'd give that a solid 8/10 donut rating.
WHY IS IT GREEEEEEEEEEN. What flavour is that supposed to be? Chemical apple?
>>592829It's "Guru Green" flavor
>>592675You mean blender guru just made your first doughnut
>>592675really incredible donut, OP. i would post it to artstation immediately if i were you
>>592675>Not Nick slime greenYou done fucked up.
>>592675That's a tutorial, Anon. You didn't make it!
>>592862>>592853>>592803>>592727Kys, it's still his own model and he did "make" it.
>>592675Making progress anon. Just gotta colour it right now. Also if you find a nice bread-like texture for the donut that would be awesome. The glaze is fine as it is, just needs a different colour.
>>592866first person to make realistic procedural bread texture in blender wins a million dollars
>>592885Are procedurals in blender THAT bad?
>>592885i made apple texture but i don't think i saved itthe procedurals are fun
>person tries to do something by themselves>"dude you need to follow tutorials that looks mad gay">person follows tutorial>fuck off you little tooterI mean fair enough, posting the results of your tutorial following isn't necessarily worthy of a lot of praise, but let's not tut shame, how else will people learn
>>592887They aren't terrible I just haven't been able to do it yet and want to see if anyone else has
>>592918It isn't that because he followed the tutorial, but because that is the thousandth time that doughnut tutorial has been posted here. It is literally the modern day cloth in glass bowl tutorial. And making yet another one of these threads is pointless. He could have posted it in the wip thread or that 3DCG general.At least to me that's what it seems like.
>>592959There's lots of threads here that are utterly pointless, but there's no real rule against making them.This board would literally be two threads if WIP actually had to be posted in the WIP thread (if you discount all the shill threads). Ironically, it would be a lot better that way, but either management or our janitor just doesn't give a crap and it's a free-for-all on this nearly-abandoned board. Anyway, self-moderation on /3/ sucks and we should try to do a better job of shunning people into posting in the WIP thread to keep these useless one-offs to a minimum, instead of them being most of the board.
>>592981>tfw trying to defuse blender/autodesk posts/threads is pointless/3/ can be good at times, but we need an actual mod/janitor who cares.
>>592727ugly ass nigger mcdoodle fuckstick lookin ape tpouilet paper smelling asss fuicknigga
>>592921so, what you are saying is... you don't have million dollars.
>>592727Shut up Andrew I'm not subscribing to your fucking site.
>>592986"Lol the beginner blender guide from that American guy""Canadian""Same thing"
>>593410I'm on /3/, I don't even have a fucking job
>>592727>Please credit tutorials when you follow themAHAHAHAHAHAAHAHHAHAHAHAHAHAHAHAHAHHAHAHAHA cuck
Im learning render and just made my first cloth in cup :^)heres the tutorial: https://www.youtube.com/watch?v=2zd1AI198I8
I'm learning THAT tutorial too!>>596939I'm probably going to learn that next.feels good learning cycles instead of trying to make something look good in Mental Ray. Not to knock down mental ray but it does feel nice hitting that render button and things magically look decent with cycles.
>>597411Blender should be renamed Donut Maker.
>>597505comrade Roosendaal approves
>>592675Still better than what I can do
>>592829doctor recommended flavor
>>592675pretty goodwhen learning blender, the first few donuts can be difficult, but then when you get the hang of the interface something will click and you'll be making better and better donuts in no time.after about a year, you'll compare your current donut to this first donut and be blown away by the difference in quality.then after a few more years of diligent practice, you'll be able to move on to coffee cups, and the world's your oyster.
>>597645It's doughnuts all the way down.
nice m8, you got a long way to go
>>592675Nah you watched the tutorial
>>592675>im learning blenderLOL wasting time to learn the shittiest most useless 3D app there is
>>600197Hey, why did you print it at such a low resolution? Is it even possible to make a 3D print look the same as the model inside of the viewport?
>>601344>implying it doesn't take maybe a few days to get used to another product once you know what you're doingNever gonna make it
Is this the finished doughnut thread?h..here's mine
>>601361It always does, your 3d print dont get smoothed out, supports may be built to support those arms and similar overhangs
>>601368Nice ;), nobody make those donut look good
>>601366>t doesn't take maybe a few days to get used to another productI guess you dumbfug have never used anything else than Blender otherwise you would know that the whole retarded workflow (and keyboard shortcuts) you leaned is completely useless in real apps like Max or Maya
>>601403Stop shitposting and starting flame wars.
>>601368BEVEL YOUR SHIT, that perfect 90° on the plate cannot be
>>601368I like yours anon. Mine looks like shit because I couldn't figure out the particles.
POST YOUR ANVILS NOW
>>603598here u go friend
>>600197Why not just carve a potato instead of printing so few polys? It just doesn’t seem to be the way.
>>601927I'm more worried about why his donuts look like they're made of memory foam.Just what kind of shit is Andrew eating?
>>604019Are you telling me you wouldn't 3D print this guy right here?
>>604065Only retards wouldn't realize it's only a modeling tutorial and Andrew just applied basic ass materials in the end so the donut has some colors.
>>601368>>592675>>603530Here's mine. I didn't notice the donut was floating until after rendering and don't feel like waiting almost 10 minutes to rerender.
>>604142looks like plate is floating too bro
>>592727What a fucking cuck.
I think I could've done better. At the time I found lighting more interesting than setting up the scene.
>>604150The plate has a little ring stand on the bottom and is touching
>>592727This isn't tumblr. Nobody gives a shit about credit on an anonymous imageboard. Please fuck off.
>>604142I like the floating. Makes an ordinary still life into a surreal one.
>>603598people already use the tutorial to make dosh in second life
the best that DonutMaker™ has to offer
>>604481the best thatAutocuck hasto offer
>>592675Im always impressed by how far blender comes in only a few month. Look at this image and compare it with any "industry" grade program. This is on the same level if not better. I'm really impressed, op. Can you post wires? Im a little skeptical that you actually made that.
>>604491Autocuck software is used in every major videogames, your argument is invalid you donut making, anvil crafting blendlet.
This was my donut. Didn't want to to the whole table set-up.
>>605772doesnt even have any sss?
made this with help from donut pope
>>605774It's my first week, so I'm kind of starting out and don't know much of the termis yet. Researching however, no, I don't think I added any SSS, Where should it be any SSS tho? I mean, nothing here is transucent (I think).
>>605796Tried to use words but it sucked, so here goes a drawing. SSS on the left, translucency on the right, assuming no reflection.You’ll have some SSS on a material like a donut’s.
I only noticed the low subdivision on the plate after i finished rendering, which sucks since it took almost 2 hours.
>>605918what r ur specs kid
>>605919A shitty i3 laptop.
>>605920honestly that could be a 2 minute render at most
>>605922It surprised me when i tried to render. I'll check the settings next time and do some tests.
>>605928Yeah, optimizing your render is a thing. Maybe you fucked something up. Also, check out the video from BlenderGuru about how to speed up Cycles.
>>605852I see! I'll make sure to add SSS on the project I'm currently working on since the materials kind of have it IRL. Explanation was perfect too, ty sir.
>>592675i also did this tutorial recently
Day 2 of picking up 3D, my very first donut.
>>600197Looks like you carved it out of a hard fruit.
>>600197gotta go fest
>>605918this is the best looking one so far.not because of the models or the textures, but your lightning is better
>>592864I actually agree with >>592727You did make it but you didn't at the same time
>>592675Should use denoise.
could be a lot better on the sprinkles
>>592675That fucking tutorial>Follow this free tutorial about this free program to learn everything for free instead of wasting money on paid resources.>Hey guys, welcome to part 6 out of 9, this time we texture the table using a paid resource from this website I happen to own>Don't worry, you can download an inferior version if you sign up for the (((free trial))).Fuck thatmagnet:?xt=urn:btih:2fba181c5c845f2716188a10d50e66c915deb4ec
>>604491you just need more confidence bro
>>610520What’s the point of Poliigon when there’s Substance Source (and of course Painter & Designer)?This is what I first wondered after coming out of bed today. Like, seriously, why Poliigon?
>>593050>smelling asss fuicknigga
>>610599Poliigon is great for "organic textures" such as grass, dirt, rocks, plant and grasses. Substance is not very good at doing this kind of stuff.
>>601368>that pink donut
stop posting donuts im hungry
>>610892well you asked for itdisclaimer: didn't use any tutorials,especially not from a guy that starts with A
My attempt. Chocolate and particles are fucked up...
>>592675It's a good start.Good job :)
>>592727And don't forget to visit Poligon, where we have premium quality textures at reasonable prices!
>>597553Just look up and follow the Blender Guru donut tutorials.
>>605918>>605920>>605922>>605928Blender is getting a new real-time rendering engine called Eevee. It's already available in the non-mainstream release:https://www.youtube.com/watch?v=-mxJzQ9Jquk
>>611046I have a very shitty computer and I'm currently having trouble with Cycles being too slow on my machine.Will this EEVEE engine make things render faster as if I was using Cycles on a faster computer?
>>611281Yes. It's different, with Cycles you have to wait for the image to slowly clean up, here you don't have to wait for anything. Also, why don't you try it out? Just download the latest build.
>>611323I'm tempted but my computer is already slow enough and I have an aversion to install programs I don't really need (just to delete them right after and leave a bunch of stuff scattered around the registry).I'll just switch to it when it's released and stable.
Here is my Donut.Just finished rendering
>>612014Looks like it's made of plastic
>>612045yeah material might need some (a lot) of work
>>612045any tips on fixing it?
>>612057yes, here are my suggestions.i made pic related (its not the best i can make, i only invested an hour on it)>turn off global illumination, use only point lights>point lights are only effective starting from 1000 strength (in cycles)>the camera is too close, try playing with the camera settings, mainly FOV>use the principald shader for all of your materials, no exception>if you you want to use global illumination only, download an hdri image and use thatcycles nodes:>subsurface scattering is probably good for things like food,mainly the bread>use color ramp and mixgrb nodes to add some color variation, add mapping and texture coordinates to control it (i can probably pull an example)>displacement and a little bit of sculpting adds realism, but only use it if you actually learned it>play around with the shapes, make the chocolate drip more, make the bun fatter, can use inflate/deflate in blender.i have more examples of food i made using nodes, if you want post your discord
>>612059a bit improved versionmade the icing bumpier and changed the materials to use principledalso low quality render because time
>>612059forgot to sayi use sun+blue background so it looks somewhat like sunlightPS: your bun is glossy as fuck
>>612079changing the mats to principled isn't supposed to make it look better, it just gives you easy access to some shader functions
>>612093changed it around a bit too
i continued with gurus tutorial and am currently sculpting the details on the anvil for the normal mapthe skulpting resulted in some really fucked up topology like pic relatedis that a problem and do i have to fix it manually or is there a way to prevent it
>>592727Fuck your mom
>>612187Just fix it manually. That would only take a minute or two to fix at most.Also, sculpting is almost ALWAYS going to fuck your topology.
>>612251the problem is there are dozens of thoseand my computer doesnt like ~300k verts that much, resulting in a not quite smooth framerate
>>608053set the particle system to "jittered" and fuck with the random settings
>>608053Nigga smooth shade your fucking mug.
>>605795What the fuck is wrong with you?
how the fuck do i fix pic related?
>>612377apparently the problem is from before i applied the subsurf mod
>>612380looks like that there vert is locked or something
>>612381it was some doubles that werent quite in the same place, but close enough so you wouldnt see them
>>611281Eevee is just a video game PBR meme shader in OpenGL 3.3. If you can run 3D games at a reasonable rate you can run Eevee.
now this is just completely fucked
my topology now went fubar for the 4th or 5th time while skulptingam i doing it wrong?
>>612471>sculpting>topologyl o l
>>612471>am i doing it wrong?Are you using dyntopo? If so it's difficult to pinpoint the problem, it could be any number of things.Generally if you are using a clean base mesh without any mistakes in it you should be able to keep your mesh under control by enabling a high enough sculpt detail level with one of the collapse edges modes toggled on.If you continue to have problems you may want to consider switching to modelling a good base mesh and using the multi-res modifier instead. As long as the base mesh is good, you shouldn't be able to screw up the mesh while using multi-res.
Also starting to learn blender after messing around with max+vray for a few months, I have to admit I was wrong hating on blender before I even used it once.
>>612937You have previous experience at 3D. Why start with Blender by making a fucking doughnut, of all things?
>>612940A tutorial by the BlenderGuru about doughnuts became something like a meme on /3/.The video is really popular and many newcomers start with that one.
>>612940Basically because i'm shit at modeling. I kinda like messing around with lighting and materials more then model things, so I lack practice.Also I wanted to make sure I'm not missing on some basic but useful stuff in terms of modeling workflow, I assumed different software can have different tools.
>>612889when faces are going through other faces i probably have done something wrong
>>612940The donut tutorial is like /3/'s version of merc_wip.
is this donut-y enough?
What about a bagel? Is that the next step up from a doughnut?
>>610912Where did you get the bread texture?
>>614220didn't use a a texture, i sculpted the doughnut and used some nodes i sampled the colors from a photo
Someone plz post that Blender gingerbread man that everybody makes fun of
>>614036These are my favorite donuts
So I've been learning Blender for a while, but have never done a donut. Should I, or will it somehow stain my conscience?
>>614737That's what I did just now, more practice doesn't hurt
>>614737I've been doing blender for couple of years. Never done this anvil/donut shit. It's not obligatory. If you think you can model this without a tutorial then you should consider going through the tutorial solely to get into trivia most retards here are into. You know, try the same thing they did, to integrate more into /3/ community. It's not worth it DESU.
>>614495When a blendlet hits puberty.
It's rotating my image and I'm on mobile so I'm not gonna try and figure it out.
why none of the donuts in here look like the tutorial result?
>>615571Because the tutorial’s final render, behind the scenes, was actually done in Maya.
>>616014wow that's pretty accurate
>>592675Nice! Better than I can do lol. Just started learning Blender yesterday, I made my first animation today https://youtu.be/ICj93aUmOWc
>>592675OUF OUF OUF OUF SWERVING LIKE A DOUGHNUT
>>616187Is this satire?Your first animation should be of a bouncing ball.
I sure hope you niggers are at least using filmic.
>>603598never finished it
This thread is like if Pixar hired some amputee chameleons to make Toy Story, left them in a greenhouse for 2 years with a pc and blender open, and then came back.
>>616797Your highlights are too hot. Kills a lot of detail.
>blender and cycles>not .edu free fusion 360 and pirated keyshot 7
>Making doughnuts without taking any creative license
Here's my finished product, completed the tutorial a few hours ago. Might make the inside of the mug white like that guy above did. Maybe add more contrast to the plate by making the center or edges a different color or striping them.
>>592675Good job lad. When you getting to the porn? There is a high demand so make money whilst you can
>>605795This is really cool
>>601395what is sandpaper
I'm following the same tutorial. What's wrong with Andrew? Besides being an aussie, he seems pretty ok.
>>619774Nothing, it's just a meme
>>619774the problem is that it looks horrible.if you want to do a beginner tutorial, keep it simple. like a wooden train or something. even in triple A game dev are still struggling for bread materials, there is no point in creating foodstuff at your first go
Can't get the dough to not look like concrete
>>619881Turn on denoising and turn down that depth of field my guy. Sweet jesus.
meh, I've tried
>>619970meh, image didn't load
>>619884Cameras work that way.
>>619881Add some gloss on the dough. Food is very hard to make appealing, I think pixar themselves struggled with that in one of their movies.
>>616838I wish I had a real low-poly plate
>>610912good donut>>611000nigger donut
>>619973But you're in an artificial environment where you can control what the camera's doing? Depth of field is a thing, yes, but it wasn't like he was being asked to turn it off. Just bring the radius down so the effect is less strong. That's all. And for the record, raytracing noise looks far different from luminescent noise or low-light noise.
>>605918Coul be seen like a man made plate like pic.
>>592727fucking andrew, give me my money back you nigging thieflet
I too have a doughnut.Side note, anyone know how to make water work?I tried simulating it but it always leaks out of the pan and i'm pretty sure i dont understand how it worksThis is just a transparent cylinder which doesn't work either
I wonder if we can make this thread last a whole year.
>>623065There will always be donuts, as long as Blender is alive. We are in for a loooong, glazed ride...
>>623076>We are in for a loooong, glazed ride...Almost made me piss myself
>>619881They look like cheap off brand donuts, but they're definitely donuts. Don't listen to the haters>>616838Bad donut. Too much icing.>>616269Hulk donut>>614495manly donut
>>596818Yeah they are
>>628368They're all British cast-offs. Criminals and other undesirables that we didn't want.
>>593050I love this board
we've got to keep the thread alive for at least another five months.
anything that talks about what sss settings actually do for retards?
>>629649>not using the principled shader for everything
>>629649SubSurfaceScatteringIt's basically as if light was scattered through the volume of the object. Your skin, for example, will glow pink if you put a torch up to it because of the underlying blood vessels and fat. Coloured plastics will have the same SSS colour as the surface unless they're painted.
>>629649It's the shit that half of all 3D artists get wrong, so their renders look like crap.Fuck it up and your char's skin looks like a wax candle.
>>629649>what sss settingsConsider how many layers with different refraction compose your material, and their differing indices of light absorption per wavelength, and also indices of refraction; then feed your shader with whatever approximates those values, as best as the shader is capable of (hint: no current shader does an exact job, or supports all relevant data), and you're 90% done.
hot summer here
>>629791that's a pretty good snow mat. procedural?
>>592727That's like saying you didn't paint a picture because you used a reference.
>>629801yessir. two textures feeding into displacement. High frequency noise added on top of a soft low frequency noise. same high frequency noise used as a reflective coat for the glints. randomwalk sss looks fucking great [spoiler]arnold/maya btw[/spoiler]
>>612467Mom's gonna freak
>>628371The US had British colonies, too, you dingus. Was the revolutionary war just a rock concert in your mind?>>630246uncooked donut
>>629791too much icing donut
>>630246Pretty good, my dude.My 20 minute suggestion list:>More sub-surf on the cup. You can see the sides on the handle.>Add some walls in the background. Doesn't have to be anything special, just something to give more context to the environment and get rid of the dull grey. Here's a link that you can use to play around with color schemes. Fairly useful.http://www.paletton.com/#uid=1000u0kllllaFw0g0qFqFg0w0aF>More samples. The noise is very visible, especially in the dark areas.You're off to a good start, anon.
>>592675inferior Donuts with inferior glazing.Needs better glazing.
>>630323i admire your decision to not copy andrews setup
Made this a while ago, fucked the focus and will not redo the 12+ hours of render.
>>630323Inferior drips>>630325Are you rendering on a 486?
>>630325Protip: on your Render settings panel, go all the way down to Performance, tick Progressive Render to get a preview of how your render will look like. If it looks passable, cancel the render, untick Progressive Render, let it render out fully. (or you can just let the Progressive Render go until all noise is eliminated and cancel it to save. Progressive renders will save their final state if you cancel them midway.)Alternatively, numpad-0 to switch to your camera view, shift-z to enter render preview, it'll preview your scene with your depth of field settings too.If you're spending 12+ hours on a render, either you're running a shit tier computer or you don't have Blender optimised. If you have a GPU, go to User Preferences, System, Cycles Compute Device. Nvidia cards use CUDA, AMD cards use OpenCL. It's also strongly recommended you render with denoising enabled. Find a sweet spot between your number of samples and the denoising intensity.
>>630327No, i was on a pentium n3540 and still am. I may have exagerated on the 12+ hours because i let it render while i was alsleep but still a very long render, arround 7/8~ hours (i think it was the sprinkles that extended the render). Still proud of it.>>630328Thank for the tip and yes, i'm on a shitty computer but i got it for free so good enough.
>>630330Wow. Try sheepit.
>>630323The glazing goes on the donuts, not on the wood panel. Otherwise, good job.
>>630256Thanks so much my anon. I'll take those suggestions :)Have a good day :)
>>630323Superior Zbrush glazing with mental ray metal texture vs. inferior displacement texture found on the internet. Oh, i´m not following any tutorial - i just thought that this was a 3D donut thread, sorry - no idea who Andrews is.
>>630323blessed by god donut>>630325cooling off in the shade donut>>630383>zbrushillegal donutmake some in blender and come back
>>592727>please credit tutorialsfucking hang yourself
>>630420Only Zbrush glazing are worthy glazings.>illegal donut>make some in blender and come backI have bad news, i thought it was a donut thread, not a tutorial for BLENDER thread. Those are rendered in 3ds Max. And glazed in Zbrush.
>>630506It looks like you poured liquid mercury them
>>630506They look very "off", like you baked the lighting and moved everything around. I'd expect a much better breadboard and plate from a l33t zbrush and max user like yourself. And bevel the top edge loops on your cup!>>630536This.
>>630506>Those are rendered in 3ds Max. And glazed in Zbrush.They're both shit regardless. Yours is the only mug in the thread that can cut a person's lip if they try drinking from it. I wouldn't feed those donuts to my dog. They're fucking raw. By the time they've cooked your coffee will be cold.>>630553>And bevel the top edge loops on your cup!The board is too sharp, too.>>630325The icing and sprinkles are fine, but the scene's a little bit dark, dough looks like a toy and the sprinkles on the dish are a presentation issue. You wouldn't use that green dish for icing and sprinkles and then also use it to serve. If it were a plate with a sandwich on it, it'd be fine to have crumbs or bits of cheese on the plate, because sandwiches do fall apart, and it's not uncommon for people to savagely use only one plate when making them.
>>592727Fuck you Andrew.
>>616532Love to catch you starting anything new and rub your face in your joke but I have to work on my donut tut
>>616532They have to be alive to .blend in.
No one warned me about the blender render times... 3 hours...
>>631283Using CPU? If not, you're probably doing something wrong.
>>631285GPU I'm pretty sure. I most defiantly am doing multiple things wrong though. I'll have a fiddle with some test renders.
>>592727>credit a fag for making a torus tutorial lol
>>631385Whose the bigger fag, the fag that made the faggy tutorial, or the faggot that needed to follow some fag's tutorial and then pretended it was there own faggotry. Yeah, exactly you dumb fucking faggot. >>604361Having tutorial work in your portfolio or gallery means your resume goes directly into the garbage and your name gets put on the blacklist.
>>631395>t. just learned about the word faggot
>>631395>Having tutorial work*Uncredited* tutorial work.
>>631283some of those sprinkles clip with eachother. The variety and colour is fun, tho
>>631420You have to use the Molecular addon to get self-collisions in a particle system - it doesn't do it out of the box.
>>592675You doing the doughnut tutorial too? Same here.
>>631395>Having tutorial work in your portfolio or gallery means your resume goes directly into the garbage and your name gets put on the blacklist.what if I made a donut without even looking at a single tutorial?
still testing things out
>>631471i want to put my dicc in it.>>631604switch to cycles.>>631919plastic/10. cute plate though.
>>631923Disregard those, I am rendering on a slow rig and i dont want to waste time with more samples
>>631922>switch to cyclesThat's Cycles. Don't you see the noise?
>>631973Oh dear. In that case, get rid of that diffuse shader and used principled with some proper textures. Get rid of that awful light and use a hdri or at the very least a sunlamp. Also turn on the denoiser I guess.
>>606710this looks like pure unadulterated disgusting aids
>>631924Render panel > Sampling > Clamp Direct: 3 & Clamp Indirect: 1These will help get rid of fireflies.
>>631923>>those firefliesfree extra proteins
couldn't figure out how to get the top smooth like in the video. Am i retarded?
>>592727holy shit, what did you do anon
>>600197what a fuckin waste of filament
Where do I learn to donut. I want to join in on everyones fun
>>632221If you hide an area it won't be affected by proportional editing
His advice on fixing your topography for looking for weird lighting had me check and I found this weird pinch.What is this. What are those black spots. I think theyre faces but I can't select them and I don't see anything that should be making a face in the wire frame
>>632606Have you tried zooming into them, seeing what happens? If they grow bigger, perhaps they are a window to a better world without Blender. This might be your last chance at salvation, anon.
>>632607They have normals. What the heck. I can't select them and when I zoom in I can't find any evidence of a face being here
>>632608Go into wireframe and select them from there.
>>632608select all faces/vertices Press W, use: remove doubles.
>>632609It let me select them after selecting the faces adjacent to them>>632610Strangely I had already done that, so these tiny windows to anvil hell weren't technically overlapping I guess>>632607Blender hasn't broken me yet [spoiler]Also a donut[/spoiler]
>tfw followed the same tutorial and got to making the donut, mug and plate but had to stop bc went on vacation and now I've forgotten how to do anything on blenderHow much practice does it take for the basics to be ingrained in your small brain? I just want to be good enough that I can make shit on my own without tutorials.
>>632637i think the donut is a bad starter practice.as you can see, most donuts here look like... well you knowdo something EASIER, fuck andrew
>>632666What are some other good beginner tutorials? I really don't feel like going over the entire donut again.
>>632668https://www.youtube.com/watch?v=Wv-qsxHA9Ughttps://www.youtube.com/watch?v=Ay7fgeQC1WIthese looks alot better than the shitty ass doughnut
>>632637Just experiment my man. Once you've got the fundamentals like navigating the viewport and switching between object and edit mode, the rest is just doing a quick search whenever you get stuck.
>>632608>>632611That's interesting. I would like to have a look at it, even if you solved it already. Can you slice that part of the mesh and share it in OBJ?
>>632686>>632712>>632709>>632710>one obvious guy making all the shitpostsDude, stop. Your "random number" filenames aren't fooling anyone. Do it once, sure, we can all have a laugh. Continuously spam it and you just look butthurt as hell.
>>632670>doughnutOkay, firstly they're donuts not dough nuts. Secondly, you're posting in a donut thread. You got some balls trashtalking dessert here, buddy.>>632712small 2d donut
>>632670>lego personGod I hate 2018 so much
>>632670>52 videos before you can model a lego manAnd I thought andrew was stretching his tutorials for more time
>>633406yes that's an overview of every fucking tool in blender (almost). that's why its such a good channel
Well done frenKeep up the great work
I didn't finish because I exited Blender without saving on accident and lost my cup.
Here is mineOpinions?
Is this the litmus test of /3/ ? Do I need to model a donut to get into the super secret club?
>>635206No you need to lurk moar, or better yet just leave.
>>635207pls no bully ;_;
>>635206its not even a donut, its a toynut lol
>>635206More like a Turing test if anything. Those smart enough would distance themselves by not making donuts, vice versa.
>>635217only the tards and brainlets don't join in.you made a duck for that thread right? don't tell me you didn't make one of those cube-cylinders for that one as well...
>>635226What in the everloving fuck is a cube-cylinder?
>>635226oi, i made that model lol
I made this today. How do I get the dough to look as good as some of these others?
>>635290For the cream you should increase the glossy material because the one that you have looks like plasticAnd for the dough i would add glossy too combining it with something more