[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Settings Home
/3/ - 3DCG

Thread archived.
You cannot reply anymore.

File: v-ray-full-logo[1].png (72 KB, 527x198)
72 KB
If you had 2-3 days to learn v-ray for 3ds max with no prior knowledge of v-ray, what would you do?
Any start-to-finish tutorials you can recommend to that end? They don't have to be free.

Asking for a friend obviously
Learning a biased renderer as complex as VRay is a tall order for 2-3 days, but Grant Warwick’s Mastering VRay course is a top-tier intro.
Note that the first lessons start from before 3.0 came out, but it’s fundamentally not that different. Some obsolete settings have been removed entirely, while others have been hidden behind “advanced settings” buttons that you’ll have to toggle to get them back.
Thanks! Looks like the first 4 lessons are free, so I will get started on those.

And yea, I wish I had more time. This project kinda came out of nowhere.

I was also looking at this 5SRW v-ray thing, which looks really comprehensive but costs like 800$ when its not on sale. It's on sale for 350$ now for 1 year access.. anyone here can chime in on that one?
Bertrand Benoit
Matt Guetta
Ronan Beckerman
Peter Guthrie
Grant Warwick

The rest is pretty much irrelevant
I'm so salty that even after going through Warwick's course, I can't get good results with Vray. Lighting is all kinds of fucked when I do it, and things like sun multiplier always have to have some miniature values no matter what I do with camera settings. And not having a realtime option pisses me off, takes way too much time. Vray is pretty much the only thing in my 3DCG journey yet that I was really struggling with. But desu I was learning it in my first few months of 3D and I was a lot more clueless about everything than I am now, so I have to give it another chance.
You probably just lack some knowledge about shading, lighting, or rendering.

>things like sun multiplier always have to have some miniature values no matter what I do with camera settings
Use real-life camera settings. If you're rendering an exterior scene, use a physical camera with something like 100 ISO, 1/500 shutter speed and F8 aperture. The sun's defaut multiplier of 1 should be just fine.

>not having a realtime option pisses me off
Just switch your production render mode to active share, and select Vray RT instead of Vray Adv.

>Vray is pretty much the only thing in my 3DCG journey yet that I was really struggling with
Don't give up, its definitely worth it. Working with a kickass renderer like this will bring your work to an awesome level, and you'll eventually be so familiar with the principles that switching from it to others (Arnold, etc.) if needed will be almost a piece of cake.
*active shade
...have you set up physical scale in your scene or are using generic units? It’s something of a shit bricks moment, but since most renderers now use physical properties by default, scale directly impacts things like light power. So make sure that if your camera is virtually 1 meter away from your subject, your xyz actually shows 1m.
Next, in your physical camera make sure you have ISO set to 100 as by default it’s about 6000, which as you might be aware, on a real camera it’s a setting you can use to light up a dark interior and is too high for exterior light.
Finally if using Max, open up the environment panel and adjust EV for physical cameras to like -3 if using VRay sun. Now it should look fine even at an intensity value of 1.0
When using a larger aperture, also set a faster shutter speed to counter the brightness increase, you could also step to a -6EV adjustment in the env settings.
Also it could be that in color mapping you have Reinhard with a burn value of 1.0 set up, which is a bit aggressive, try dropping it down to 0.5 or even 0.1 and you’ll retain a much larger exposure range and might not even have to use negative exposure comp.
Reinhard burn value of 1 in fact equals to Linear, which is best (and physically accurate). If you lower this value, you switch toward Exponential, which clamps white values, which ruins your raw exposure. A better way to approach this is to keep the default values and drop the "highlight burn" slider in the Vray Frame Buffer if you feel that your highlights are too harsh.
Wait... fuck I must be retarded or was thinking of a different setting, of course you want Linear. I’ll have to take a look once I’m actually at my computer.
haha yeah I totally know what you guys are talking about
File: 1338567567724.jpg (11 KB, 210x230)
11 KB
does anyone have very advanced Vray tutorials made by not these people? >>592132
I learned vray the hard way - by being forced to make it render quickly. Always turn on the physical camera options. ALWAYS. If i'm using vraySun and sky, i'll turn on "exposure correction" and put the ISO to 50. For everything else I leave that correction thing off. For quicker rendering, put your primary GI to irradiance map and the secondary to light cache. Set light cache retracing to off, this can eat away at your RAM quite happily and if you have little RAM it can cause crashes or stuck renders. Set irradiance map to a animation preset to prevent flickering. Turn on bucket rendering, and if you want higher quality lower the DMC sample value. These are not the best settings, but they are useful for those that need to do vray and can't afford to render on nice computers. Also grant warwick is good.
What about these guys:


they got some black friday deal going that is pretty tempting. results of their students look really nice and it seems very structured
ah yes I remember checking the 5SRW method, it's quite good for beginner/medium users! if you're serious about it and have the money, it's definitely a great choice
thanks, gonna get it then as long as its on sale
If you've taken it, would you recommend this course as well?
Absolutely, Mastering HS is required material if you want to do anything hard surface in Max, it opened my eyes on how to do proper edge flow for subdivision surfaces.
The pace is a bit slow for my taste, but it’s worth just watching and taking in everything that’s done or explained. You don’t even have to follow along, the talks are more about concepts and workflow than making a complete model, and watching Grant basically spam the same actions ad-nauseam for hours on end will drill it into your head well enough.
Some people might argue that his methods are somewhat... archaic for 2017, but I think that knowing how to do things properly without the aid of extra tools is the best foundation for everything else that comes after.

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.