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>that kid who still use photoshop and classical UV's in third year
>that kid who didn't find a group for the final project
>that kid who wants to do a 3D short about a knight fighting a dragon
>>
Fuck off, kid. If you need to feel superior to someone, you probably suck as well.
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>>591319
which one of the three kids are you?

>that kid who is still trying to get a job in the industry 3 years after graduating
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>>591318
>that kid who wants to do a 3D short about a knight fighting a dragon
I guess I'm taking the bait, but what's wrong with wanting to make an animation?
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>>591318

>That kid who wants to bait the other kids
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>>591323
I think he is talking about the originality of the animation. I also have a couple of nerds who always do generic fantasy orc vs elf kind of shit
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>that kid who shitposter instead of practicing
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>>591326
There's literally nothing wrong with making generic fantasy for school or portfolio you retard.
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>>591318
Salty much? Too much competition from Pajeet or Bugmen lately?
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>>591318
>>that kid who still use photoshop and classical UV's in third year
this is enough to trigger /3/
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>>591318
Good gracious we have a nigerian who literal buys THE WORST, CHEAPEST models from UNITY STORE. and its just god awful, I feel bad for the dude.
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>seems like everybody is suddenly 3DCG student
>Nobody bothered to answer my question in general discussions thread, about what kinds of assignments you have and what's your level after you finished
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>that kid who makes $500k a year doing loli animations
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>>591318
>> faggots who visit art school
>> do 3D
>> $1200 per month maximum
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>>591354
1/2

Note: this is all based on a university course in bananaland that has 3D topics, but isn't necessarily about 3D. Tuition fee in its entirety is around 8500 USD.

- First semester: Introduction to Maya. We learned how to manipulate the viewport, objects, apply shaders and manipulate channels, set keys and UV map. Assignments included animating a scene where a spaceship blows up another one, a scene where a chest opens up and your name is inside of it on top of a pile of gold. Final test was modeling a fantasy well Warcraft-style based on an image reference (textures were provided to us).

- Second semester: focused on environment modeling. We had to model things like a studio apartment, outdoor building, parts of a room, etc. and light them up properly/make sure the measurements were correct. Final test was a collab with the whole class to make a big scene as a portfolio piece (this exercise is a prank at this stage, it actually never works out since people don't know how to manage tasks properly and just aren't good enough yet to pull it off).

- Third semester: all about character modeling. Setting up references in the viewport. Properly switching views and panels to increase efficiency. Modeling individual pieces of the body using primitives like cyllinders, and then merging them together. UV mapping a humanoid shape properly.

Final assignment was based on modeling a humanoid character from a preset reference.
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>>591364

2/2

- Fourth semester: rigging. How to create and properly name joint hiearchies, a few different ways to assign skin weights, how to create controllers, reverse foot, control panels, etc. Drool over how rigs from characters you can find online for free are so much better.

Assignment: we had to rig two humanoid characters and a spider character with some fairly basic rigs.

- Fifth Semester: mocap semester. Learn how to mess around in MotionBuilder, how to characterize a skeleton, how to set a target for an animation. Get to see someone using a mocap suit to capture movements, but can't actually use the mocap lab because everything in there is worth as much as the entire university and the next block over combined.

Assignment: set up animation on a humanoid character from a pre-existing mocap file. Render out that animation based on a character we modeled previously.

- Sixth semester: animation. Learn about the twelve principles of animation and how to apply them in a model. How to use a dope sheet. How to manage timings. How to create loops, walk cycles and idles.

Assignments: create a run cycle, create three idles, and something else that's still to come up.

It's more like an intro to 3D but for the price, it's hard to complain. Our uni offers a massive scholarship for students who complete the course to VFS in Canada. I signed up and I'm going next year.
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>>591366
>>591364
Thanks for the lengthy reply. Yeah, that's me as well, it's a study where there is no focus on exclusively 3D, but a mix of different medias. I only had one introductory class during undergraduate and it was basically the same, but maybe the projects were a bit lighter. I'm starting a master's program next year which will focus more on 3D, but honestly, I'm pretty depressed about it and don't think it will be good, especially since it's very new. Looks like I'll practically be self taught, since I'm probably already far more advanced than what will be taught there.

I'm very interested in student projects from some 3D programs, I don't expect you to show yours, but I'm trying to find something on the internet. Because one render will say more about the quality of a class than any class description.
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>>591372
I can show you the couple I still have (I lost most of them on a flash drive and just stopped keeping them), but it's honestly nothing more than what you'd expect out of a class of 30-40 people who have to touch on a software like Maya in very general terms for around 4 hours every week.

Still, I look back at some of these with a fondness of the shlocky shit we've had to make together over the course of three years.

Here's our final character modeling assignment. I still remember sewing the back of the head of this bad boy. Most of it isn't symmetrical since I didn't know how to use the symmetry tool back then. The ears are trying to escape his head and he looks quite distressed over it!
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>>591382
>paying $8500 for this
tell me this is a troll
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>>591382
Here's the studio room. Everything had to be done in accordance to the measurements of the door, which I fucked up and made too fat. Those puff chairs were made with NURBS primitives and then converted to polygons, very fancy stuff.

I feel like this was meant to be an intro to archviz. Yeah, I should slap myself for saying that.

>>591383
No trolling necessary. Those are actual student projects we've had to make.

You burgs/people from developed countries like to say college is a joke and you don't learn anything from it, and you're better off learning from youtube videos. You sincerely have no idea how bad we have it here in terms of educational quality.
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>>591384
Check out this sick can-smashing animation where we got to play around with lattices. Yes, I know about the aspect ratio, it's just a dumb playblast and I'm not rendering this out.
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>>591384
>You sincerely have no idea how bad we have it here in terms of educational quality.
cgp is the same everywhere
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>>591385
And the chest. Most people took a week to make this sucker. Most of us had our interest completely drained in 3D after those first few months.

I don't actually have that much besides this. But that's the caliber of things we've made.

>>591386
I sincerely doubt that. Quality of tuition is bound by a lot of factors, like general interest of and work ethic students may or may not have in the subject, how many students there are in a class, previous work experience of the teachers, the kind of work they ask you to do... where you are geographically and your personal goals also influences how much you're going to put into the course, which will likely give a proportional amount back to you.

Some colleges are also a buy-in to the industry with exclusive job listings. Again, only possible in certain geographical locations. It is naive to assume your education will be the same everywhere you go.
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>>591388
>cgp is the same everywhere
>I sincerely doubt that
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>>591389
>that kid who wanted to do a 3D short about a knight fighting a dragon
>that kid who didn't find a group for the final project
>that kid who's a hikki now and stays in his room spraying pepes at people
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>>591391
what
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>>591388
>>591385
>>591384
>>591382
Glad you posted them. I'm getting pissed so hard when I see this, because the quality is similar to what we had in my 3D Intro. Although, even though the projects we did during 2 hour weekly exercises were absolutely ridiculous, the final exams were at least decent - still basic, but they touched upon a lot of good practices. But those exercises, man...

The assistant told us that we have to create a "spaceship".

>"Spaceship in 2 hours, what?"

But anyway, I started modeling Normandy from Mass Effect, thought I'd get at least a basic low poly version done. He sees it, says that's good but we'll do something simpler. So we spent 2 hours following his instructions while he modelled his "spaceship".

I cannot possibly explain how it looked like. It was even worse than what you can see in troll "shitty 3D art on purpose" threads. It didn't even look like a spaceship. He literally used a box with ffd modifiers for the body, then put 2 cones on sides and in the meantime fucked everything up because he didn't use symmetry because "nothing is perfect in real life, so I like to model without symmetry" or something like that. A model you could unironically do in 3 minutes. Somehow, it took him 2 hours. I'm actually amazed how do they sometimes manage to spend so much time on teaching basically nothing, but it seems like a lot and they talk constantly.

I didn't know if I should cry or laugh, but it pretty much ruined my week and I was asking myself what am I doing here. To be honest, that class was by far the worst, but in general all of them are still pretty basic, even after 3 years, it's horrible IMO. A personal attack on our intelligences, if you ask me. I feel like an idiot. I don't have to mention that I'm working on myself 24/7 and I'm (hopefully) a lot more advanced than an average, half-interested student there.
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>>591398
Cont.

And that's why I really want to see how 3D courses on the west look like, what kinds of assignments do they get and how fast do they get to finish them + I want to see someone's level of knowledge when he started and when he finished a course. I asked one time for Gnomon, but somebody said that they already need to possess a lot of knowledge to get in, but I still want to see before and after.

Btw, I think you guys didn't understand each other, that guy said that cgp (probably CG Peers website) is the same everywhere.
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>that kid who didnt do the project work so we literally BULLIED HIM until he left the course, and the tutors didn't mind because they didn't like him either, but they got to keep the fee he already paid

If its any consolation, he was an international student with RICH parents.
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>>591406
kek had a similar story but i bullied my friend to the point where he got his shit up and managed to finish the year
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>>591366
>>591364
Six semesters = 3 years? You do that little study in 3 years or can these courses be taken together? You will need to do two or three of these courses per semester if you are serious about learning.


This looks like it's fun and games for kids who just want a certificate. Get serious about your work, as if you were studying chemistry, mathematics or law. Then you have a chance of getting somewhere.
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>>591421
Like I said, it's not a 3D course, it just so happens that it has 3D in it.

>Get serious about your work

Yeah, I've been grinding away at my area of interest (modeling anime booty) almost every day in my own time. When I realized that this course wasn't going to get me anywhere near a job, I felt the deepest sense of dread I've ever felt in my life, and that got me reading tutorials and practicing the day after.

I'm still terrible but arguably better than three years ago.

>>591398
>>591399

One thing I learned after this is that I'm never getting into "generalist" courses again if they don't offer a specialization path after a certain term. It's a fool's errand, you cannot focus on so many areas and expect any one of them to help you excel.

They are a good introduction, and they'll help you learn exactly what you like, what you dislike, and what you want to do. But they will not put you in a state anywhere near being able to land a job, I feel. I think Gnomon isn't good because it vets people who want to come in necessarily, but because it's an art school that teaches art, and it just so happens to teach people who have an interest in art.

Sucks about your spaceship man, I wish I could show you mine. It is a surreal experience indeed to go through one of those classes.
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>That kid who does a 4 year degree for 3D or VFX yet only has like 2 big projects because the generalist structure is awful
>Can't get a job anywhere because the course is not tailored to the industry at all

Too many of these desu
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>>591329
kek
so much is wrong about it
everybody is tired of seeing that boring shit, ESPECIALLY the employers
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>>591339
8 years of professional work and I still do sometimes, so.. what does OP even know

use what you need desu, processes don't have to be so strict
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>>591384
your image fucking hurts m8
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>That kid who trolls on one of the top three slowest boards on 4chan because he's too afraid he'll get banned from his 4chins.
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>>591385
>>591384
>>591382

So this is the state of the Brazilian CG industry huh

This is much worse than I expected
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>>591470
are you fucking kidding?
just browse Artstation for 5min, you'll find that Brazilians generally kick ass to an almost annoying level
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>that kid that made his 3d portfolio on behance
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>>591458
Yeah, not my proudest moment. I get a little embarrassed when I look back at it, and I won't deny it's shit, but this is the best we were expected to do back then. In 2015, we were still in a class of around 42 people, all crammed into a lab which only had 30 PC's. We had this discipline for two hours every whole week.

Even if this was the most amazing teacher on the planet (which he wasn't), you cannot hope to ask your students to do anything more complicated than this on such a short time constraint, on such an overcrowded environment, without using any tools besides Maya, where students are still getting their feet wet with the software. You just can't.

You can see on that discipline card I posted: "MODELAGEM DE CENÁRIOS EM 3D"? Yeah, I got a 94 out of 100 on that discipline. So expectations were pretty much rock-bottom all along.

>>591470
Brazilians who are actually working on the CG industry aren't teaching daddy's rich kids in cheapo universities. They're working on the CG industry and improving every second, just like every other CG artist.

This sort of job is relegated to people who couldn't find a way in and this is the next best thing they could afford. One of my Maya teachers still shows us his work every now and then, he was apparently employed by Ubisoft to work on one of the Rayman games at some point. Now he's desperately pumping out shorts and films trying to find his way back into the industry and out of that shitty university.

Life's tough.
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>>591495
>We had this discipline for two hours every whole week.

*Actually, that was 4 hours every week. Whoops.
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>>591495
>Brazilians who are actually working on the CG industry aren't teaching daddy's rich kids in cheapo universities. They're working on the CG industry and improving every second, just like every other CG artist.
is...is this a joke?
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>>591511
They're also humans with access to the same knowledge as us.
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>>591495
don't worry man, my early years of 3D were fucking terrible as well, even my degree didn't have great classes and I graduated with virtually zero technical knowledge

nevertheless, I have a great career now
you just need to be learn a lot by yourself, work hard, and be dedicated to your craft
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>that kid who blew up the classroom in chemistry
>that kid who released chickens in the hallways
>that kid who keeps getting arrested for credit card fraud
>that kid who shit in the urinals
>that kid who picked a fight with the teacher and won
>that kid who masturbated during a math test
>that tard who actually killed someone
>that kid who jumped off the stairwell
>that kid who put scissors in the outlet and shocked themselves
>that kid who only showed up .000001% of the time and took 653478405968590 years to graduate
>that kid who smoked weed and set off the fire alarm

Damn, my school was fucking insane
>that kid who made a toilet bong (pic related)
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>>591538
>>>r9k
>>
>that kid who hacked the kahoot servers
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>>591318
>that kid that slept through class but got top grades
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>That kid who would masturbate in class...
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>>591812
>>591987
>>593297
Stupid pajeets, this is a /3/ edition




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