Does /3/ like Lightwave 3D?Does it provide a good, affordable perpetual alternative to more expensive proprietary software?Also what do you think of Chronosculpt?https://www.youtube.com/watch?v=rV6fyfJolcI
>>590783Tools will only take you so far.Skill/experience and vision is the true defining factor.
LW oldfag here. I still have my 2015 licence, but I use Maya+Houdini for the most part now.I wouldn't recommend LW right now. The Modeler/Layout split is too limiting and it's full of clumsy workflow hacks, so it's only bearable for longtime LW users. It feels like NewTek heads towards another CORE-type disaster with their planed next release. Also zero communication on their side.- - -I own Chronosculpt, but it's incomplete and no further development has taken place so its benefits are limited. I hope to see some cache editing/sculpting abilities for an eventual new release of LW.
We (still) use Lightwave as the core of our pipeline at work. I dislike the app and think it's a crusty piece of shit, but you can pump out decent work in a short amount of time with it, that's one of its strengths. And of course, in the hands of talented people you can do fantastic work with it, but that goes for any package.Things don't really look promising on the development side. For reference, Lightwave 2015.3 came out late 2015, same as Houdini 15. Since then Houdini has had three major releases. Take a guess how many releases LW has seen since then. Zero, there's mostly been silence from the devs for the past two years. This post on the Newtek forums summarized the situation pretty well: >I understand Newtek is successful in the video end of things with Tricaster but when Brad, Alan, Stewart and associates left Newtek, Lightwave derailed and never really regained its momentum. The only thing that makes sense as a reason for the blackout of info is buyout negotiations for the intellectual property of Lightwave. As an ongoing 3D platform it is pretty much dead to the 3D world at large. New users coming in to 3D have never even heard of it. In its current version it is so far behind the currently developed major 3D platforms that it can likely never compete again. I have very fond feelings for Lightwave as I started 3D in 1995 but have moved on to Houdini and C4D. This current situation also reminds me of when Commodore went bankrupt. It was sad but inevitable.
>>591063>crusty piece of shit >you can pump out decent work in a short amount of timeThat's quite contradicting>buyoutWho wants to buy a 'crusty peace of shit' with a 25+ yearold code in it.
>>591081>That's quite contradictingNot really. The program is geared towards getting things done quickly, but much of the technology behind it is outdated. You can get projects up and running fast, but you often run into limitations that wouldn't exist in some other software, that's been my experience from using it in production.>Who wants to buy a 'crusty peace of shit' with a 25+ yearold code in it.Beats me, it's not my theory. I can't see any part of Lightwave's tech being desirable to an established competitor.
>>591171It lags behind Blender even?
>>591063>This current situation also reminds me of when Commodore went bankrupt. It was sad but inevitable.Same oldfag here. i started LW in v3.5 on amiga. stop working on it in the 2001 i think. still use sometimes a cracked version of modeler but just cause i'm lazy learning Modo for example. anyway i switch to fusion right now cause 3d printing mostly
>>591294Blender is ahead, m8Maya, on the other hand, is starting to seriously lag behind.
LW is globaly considered the worst general 3D software out for years.Only people who still use it are old fags who did 3D with it in the 90's.
>>591337But it still makes me moniez.
>>591322It only takes a blendertard to say shit like that. Want to talk about your terrible UV tools? Your shitty animation and rigging? Your terrible viewport performance? The shitty normals display that makes it a pain in the ass to see if your normals are facing the right direction? The fact that people will laugh at you and never take you seriously as a 3d artist? The fact that you'll never be able to get a job in a studio?KYS
>>591368>The fact that people will laugh at you and never take you seriously as a 3d artist?This is your only valid point here.
>>591368the only thing i know is that you are a autofag that tried blender for a few minutes because you thought its essentially a free version of maya.literally fuck off, i have no problems with anything you wrote>kyslet me guess, inspired by /3/'s greatest shitposter.
>>591368Terrible UV tools? They're objectively better than Maya's in every way, Anon.Animation and rigging is nothing special. What are you struggling with?>terrible viewport performance>said the MayafagWHATI'll give you the normals. I have seldom bothered with manual editing of normals, but it could be better in Blender.
>>591390Have you seen Maya 2018's UV tools? They are years ahead of Blender's.And Maya's viewport performance is the best among all 3d packages.>>591370 You blenderfags are shitposting lords, hell I even replied to one in my post. By the way, I know my way around blender just fine
>>591427>And Maya's viewport performance is the best among all 3d packages.Unlike Blender, Maya is slow and crashes all the time. What the fuck are you talking about?2018 is even less stable than the other versions of Maya, you muppet.
>>591428I am talking about how well it can handle large scenes with a high poly count. Blender is the worst of them all when it comes to this.
>>591436that's true but you get around that by working smart (layers,instances,clean meshes)
>>591427>By the way, I know my way around blender just fineYou very clearly don't, and you're very clearly butthurt about it.It must really pain you to see professionals start using Blender and getting great results.
>>590783lightwave had potential to replace maya. sadly the company, who owns it fucked it up on a royal level and now we have to stick with autodesk shit for an eternity..