Anyone have any experience with making 3D fractals? I'd prefer to make them in python or matlab if possible.
do you know the math behind fractals? or are you trying to just use a plugin?
Depends on what you need. I have some experience with rendering implicit geometry through raymarching. You'll find it's a popular technique on sites like shadertoy. If you want to generate a mesh for a fractal that'd involve some work I haven't dealt with yet. You could probably make a point cloud quite easily. I haven't gone from point clouds to meshes ever but it's pretty standard. Here's a good intro to what I've dealt withhttp://blog.hvidtfeldts.net/index.php/2011/06/distance-estimated-3d-fractals-part-i/My idea was that if you just gather points by rotating around the bulb and saving each of the raymarching endpoints/collisions along with your 'camera position' you'd probably get a decent point cloud. You should probably Google for 3D fractal generation though.
Oh and this is also worth looking at. http://blog.hvidtfeldts.net/index.php/2011/03/hybrid-3d-fractals/
>>590085use the software mandle bulb if you arjust trying to make fractals
>>590085look at raymarching & shadertoy:https://www.shadertoy.com/view/4sX3R2http://www.iquilezles.org/