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Anyone have any experience with making 3D fractals? I'd prefer to make them in python or matlab if possible.
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do you know the math behind fractals? or are you trying to just use a plugin?
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Depends on what you need. I have some experience with rendering implicit geometry through raymarching. You'll find it's a popular technique on sites like shadertoy.

If you want to generate a mesh for a fractal that'd involve some work I haven't dealt with yet. You could probably make a point cloud quite easily. I haven't gone from point clouds to meshes ever but it's pretty standard.

Here's a good intro to what I've dealt with
http://blog.hvidtfeldts.net/index.php/2011/06/distance-estimated-3d-fractals-part-i/
My idea was that if you just gather points by rotating around the bulb and saving each of the raymarching endpoints/collisions along with your 'camera position' you'd probably get a decent point cloud.

You should probably Google for 3D fractal generation though.
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Oh and this is also worth looking at.
http://blog.hvidtfeldts.net/index.php/2011/03/hybrid-3d-fractals/
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>>590085
use the software mandle bulb if you ar
just trying to make fractals
>>
>>590085
look at raymarching & shadertoy:
https://www.shadertoy.com/view/4sX3R2
http://www.iquilezles.org/




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