[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG


Name
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.
  • There are 15 posters in this thread.

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]


Meta on /qa/ only.
All meta discussion of boards is to be redirected to /qa/.


File: 2481248714287142.jpg (455 KB, 1212x862)
455 KB
455 KB JPG
>Maya uses euler angles
>Blender uses quaternion angles

Shouldn't for this reason Blender be better for animating/rigging? I think thanks to quaternion angles you don't get the gimbo lock effect like you get in Maya or other softwares
>>
>>589921
kill yourself
>>
>>589924
Thats a nice argument friend
>>
>>589921
>gimbo lock effect

- Its called Gimbal Lock, dummy
- Both Blender and Maya can use either quaternion and euler rotation for animation
>>
>>589926
Gimbo sounds cool tho.
>>
>>589921
Nice mouse, post it with some subdiv
>>
>>589921
there's an option in maya to use quaternions you fool.
>>
>>589921
blender is better for rigging and animation.
this is proven fact.
>>
>>589921
You'd think so, but then you got the weight painting and the rigs themselves dragging it all down.
>>
>>589971
As a blender user, no its not. Its rigging tools are outdated as admitted by the developers. They are currently trying to improve though and it should be up to par soon.
>>
I'd like to see elastic implicit skinning implemented in both of these, supposedly it's in this year's GSoC for Blender.

https://www.youtube.com/watch?v=GyOwwNvHA1w
>>
>>589998
If some anon claims an extreme fact without any proof, especially about Maya and Blender, it's bait.
>>
>>589998
>Its rigging tools are outdated
Oh boy here we fucking go.
>>
>>590008
Dangerous drinking game:

Watch neat SIGGRAPH videos presenting experimental research, take a shot every time someone posts "Someone plz implement this in blender?"
>>
>>589971

Proven by who?
>>
Looking at a graph editor with quaternions makes no sense. This makes it impossible to animate effectively. Euler angles are easy to edit in the graph editor.
>>
>>589921
Why does that mouse have so many bones in the arms? Man, that's a clusterfuck of axis-gizmos.
>>
>>590506
twist joints
https://www.youtube.com/watch?v=KYY7qo0z5h8
>>
>>590507
Dude, thank you for that knowledge bomb. I'm not up to rigging yet, but havign that knowledge bouncing around while I learn stuff will be handy. (pun intended)




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.