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File: top-topo.jpg (270 KB, 958x629)
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Alright this has been in my mind and i couldn't find an answer for it for a while now.
On the left we see a simple topology and there are new circles only at the start of extremities while it is plain it usually gets the job done, also this is what i usually see in other ppl's works.
On the right we have a more defined topology with circles all around the place and not just major muscles.
What are the up-downsides of these two different approaches (rigging, animation, work-efficiency and all) ?
Also general topology thread.
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>>589675
realistic muscles needs bulge control. The more you stylize and simplify the anatomy, the less you need to add deformers for biceps and so on.
And do a weird angle with the arms and you will see how broken it will look like.
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right side is somewhat exaggerated.
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>>589679
Thanks, your explanation is really sits well with what i have experienced so far.
>>589683
You're right. Here is a simpler one, but i think you get the point anyway.




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