Alright this has been in my mind and i couldn't find an answer for it for a while now.On the left we see a simple topology and there are new circles only at the start of extremities while it is plain it usually gets the job done, also this is what i usually see in other ppl's works.On the right we have a more defined topology with circles all around the place and not just major muscles.What are the up-downsides of these two different approaches (rigging, animation, work-efficiency and all) ? Also general topology thread.
>>589675realistic muscles needs bulge control. The more you stylize and simplify the anatomy, the less you need to add deformers for biceps and so on.And do a weird angle with the arms and you will see how broken it will look like.
right side is somewhat exaggerated.
>>589679Thanks, your explanation is really sits well with what i have experienced so far.>>589683You're right. Here is a simpler one, but i think you get the point anyway.