What if someone is to use pirated software to make animations or games that are a commercial success and gain attentionWill they also gain the pirated software company's attention?How do companies find out if someone has ripped their software and used it for something?Do they use some manner of encoded "watermarks" or something?
i think they don't mind afrer thatlike a doctor who was find out that he cheated in his tests but he was very successful
>>589626Wouldn't they mind more because you made money off your endeavours
>>589623>How do companies find out if someone has ripped their software and used it for something?>Do they use some manner of encoded "watermarks" or something?No, it’s generally much more crude than that, they issue audits. They have a database of all their customers, so if they have someone in their sights who they think may be using unregistered software, they send over an expert to check it out, or possibly hire a white-hat hacker. You really don’t want to be using pirated software in a company, or you’ll get hammered hard.Fingerprinting of files is a possibility, but you can export to non-proprietary formats, and most content doesn’t end up released in its raw state anyway.Since a lot of 3D software is gaining “cloud” features these days, I think it’s a much more likely way of tracking users.If most of this sounds like too much trouble for going after one guy in his parent’s basement, you’d be right, the legal fees associated would outweigh the benefits. That’s why efforts usually lean on the sources that enable piracy and not on the junkies.Needless to say, if you do actually make a decent sum for whatever you make it big with, make sure to buy licenses for your stuff immediately.
>>589634I wasn't talking about using it in a companyI meant privately using it for profitAlso I live in a country where piracy is not even given a tap on the handIt can't be stopped or tracked here anywayAlso I thank you very much for the information
>>589623>How do companies find out if someone has ripped their software and used it for something?A disgruntled employee rats them out. Autodesk or whoever then harasses the studio with some sort of "here's what we think you owe" number that you then agree to pay, along with agreeing to be locked into a contract with them for x years and buying x number of licenses.If you refuse, I guess they'll litigate but I have no idea; in the 90s they absolutely would because everyone was so rich in the 90s that there were movies about the existential crisis of being "too consumerist".
>>589623>Will they also gain the pirated software company's attention?Yes, if they say they use that pirated software to make the animation.>How do companies find out if someone has ripped their software and used it for something?The audit studios using their software to see if they're using project files made with education license or pirated version of their software. Also if someone is bragging they use their software in their popoular animation then they'll check to make sure that person is licensed to use their software.>Do they use some manner of encoded "watermarks" or something?Yes, the files made with the software will have watermarks encoded in them so they can tell what version of their software made it and the legitimacy of that software.Basically, if you're going to make animations with pirated software just say you made it with Daz or Blender and hope nobody every calls you out on it.
>>589623>Do they use some manner of encoded "watermarks" or something?>>589956>Yes, the files made with the software will have watermarks encoded in themI do find it hard to imagine they could track that if you convert your 3D model or whatever
>>589623If your identity is on the work and your name isn't on their licensee database all they need to do is learn that their software was used in any part of the process at all. There's a tonne of ways this could potentially happen, for every one you can think of and have a workaround for there's ten others, especially if whatever you produce is a significant commercial success (say it goes viral or whatever).You do need eyes on you for anything to happen at all, though, unless your software phones home.
>>589623>use pirated software to git gud and make product>use profits from product to purchase license for said software>use now-legitimate software to make more product>???>everybody wins
I worked with a guy this happened to. Obviously company computers had spyware on them for auditing. Did an audit of the department, and they found he pirated AutoCAD. Fired him that day. Guessing to avoid paying out in back fees. Dumb fuck made shot load of money, so not sure why he was so cheap and dumb to put that on his work machine.
>>590007Autodesk sends a digital audit.Seems like they pursue their CAD software way harder than entertainment industry stuff since it's so expensive, they get a bigger payout cracking down on companies being dumb enough to try to short them on licenses by cracking it for workstations they don't want to pay for.
Is the program on your own personal computer?If anyone knocks on your door tell them fuck off.Otherwise I think only student versions have some kind of thumbprint, and to what extent, I'm not sure.
Pay for the software you are using.
>>590023But I'm not making a profit nor am I selling anything
>>590029There are enough for free alternatives if you aren't making money anyway.
>>590033Or how about I don't pay anyway.
>>589623If you actually MAKE money off pirated software, and don´t buy the original in time, said software lawyers will pop up champagne. You´ll be bankrupt faster than the speed of the provider you downloaded the pirate version of the software you didn´t paid for.
>>590034Then I wouldn't try to profit from those works.
>>590035>>590036They'll never find out tho, so fuck em
>>590037MMmmm... yes they will, but... no, they won´t do a damn thing. If we know of somebody(s) who has been sent to jail for using, let´s say, pirated Maya... but everyone pirates 3ds MAX and none of the MAX pirates are persecuted... which software will people pirate? And work on their hobbies with? And turn a profit and start hiring only people trained in it? And pay for the license after their receive a mail warning from the software dev? Pirates are, in a way, consumers and potential loyal customers who won´t waste three months learning to use a software that can land them in jail in favor of another who not only don´t give a damn to piracy but also try hard to be the most accessible and friendly with everyone - because they know it´s a popularity contest nowadays. 3D Studio Max, ladies and gentleman.
>>590040Tell me about the consequences. Will they ever be the same?
>>590041What country are you from?I only knew about police going down in Japan and Hamburguerland. Not a peep about Europeans or Australians.
>>590046>>590041Frankly, folks? Chill out. The only cases of jail in the news are pirate DISTRIBUTORS who make MILLIONS with piracy, mostly chinese.https://www.geek.com/apps/crack-99-admin-gets-12-years-in-jail-for-100-million-of-software-piracy-1558679/If you have news from a NEET basement dweller who served time for pirating photoshop or Maya, i´d like too know.
>>590047>Li was distributing some incredibly specialized industrial software, too, which carry price tags in the tens of thousands of dollars. One unnamed product reportedly sells for upwards of $3 million.>One unnamed product> $3 million.I really want to know what product this was. Some combo Disney-Pixar proprietary shader/interface that simulates hair and cloth dynamically with no errors? That bullshit interface they used to animate faces and body meshes in Moana, Frozen and tangled?
>>590051I'd love a magnet link of whatever it is. Just for the giggles of it.
>>590040When you start making a profit you are just a dirty pirate for them. If you just using the software for non-profit stuff, they will not doing anything. There is normally no money to make anyway.
>>590060Bullshit.They don't give a fuck about individuals. They make all their cash from businesses.
>>589623Don't worry about pirating software EXCEPT Foundry products as they even go after the little guy. But any other products you are fine to pirate if you are just learning, especially Autodesk. They even make it super easy to download student versions every three years and are anticipating new artists to come in and utilize their programs. Just remember after you go commercial to buy the fucking software, not just to protect yourself but to also return the favor of what helped your success. Or maybe you could just use free programs, it's possible I suppose now with what's out there. But regardless, purchase the software when you can. It's that simple.
>>590073You're right and wrong at the same time, you're right because the Foundry is known for tracking down pirates, but that's for A, using network licenses (RLM) for cracking all of their programs, or B, cracking NUKE, and you're wrong because, no, if you crack for example MODO, using a keygen, it will just work as a cracked maya/3ds Max, and the business with the money project is the same, buy on your first pay to not get into trouble.
>>590051It was blender.
>>589626actually in today's outrage culture im sure the doctor would be in very deep shit no matter how many lives he has saved
>>589623if you make it big just buy the software afterwards. i dont care if someone copy X amount of bytes when they aren't making money from it.for the progress of the human species it's better that everybody have access to all tools no matter their economic status. no point in demanding up-front payment from someone who's not sure he's going to make the money back, it'll just result in more people not taking a chance to make their ideas into reality.
>>590081It seems you have absolutely no reading comprehension as I stated that pirating software is fine as long as you pay for it after if you go commercial. My post was not about that you should specifically pirate Autodesk programs, just that Autodesk is not as much an asshole to the little guy as Foundry is. This doesn't mean that you can't pirate Modo, and as such your reply is useless.Try to read better next time :^)
>>590123If you pirate modo and use it, the foundry will go after you whether you're making money or NOT
>>590124Exactly my point retard. Pirate Autodesk programs so you don't have to get fucked until after you go commercial. Pirate Foundry products at your own risk.
>>590081This is 100% wrong because the Foundry has already implemented sending data out back to Foundry with Modo. They do this regardless it is Nuke or Modo. Plenty of google hits bring this up and you should know better.
>>590125I dont want autoderp products. I want MODO so I can 1:1 follow Tor Frick
>>590127Then be prepared to block a billion in and out connections and the potential of Foundry still coming after you because you missed an out connection. If you're a favela maybe it won't matter so much :^).
>>590128I have no idea how to do that and barely know how to torrent
>>590129>cgpeers>sign up on 1st or 15th>wowwwwwwwwwwwwwwwwwwwwwwwGood luck faggot.
>>590130i have an account and I downloaded modo, but I will never use it for fear of The Letter
>>590132I believe there's a tutorial on the forums on how to block every single connection. Either that or it's on vk, can't remember. I know for a fact you can block all connections though, it's just annoying.
>>590123>Readinglol no kys
>>590133I seriously don't know what you guys are talking about, i just used the keygen and that, no letter has arrived yet, and that was one week ago, I'm very sure you guys are talking about NUKE or Katana
>>590137nope. Modo too. Watch your back.
>>590138Well, you know, I'm starting to feel like that Chad guy that dies in horror movies because he doesn't believe in the killer, I'm just going to stay using max, MODO is not that good tho
>>590139Its decades ahead of max
>>590140Nah, you're not going to convince me, even it's fun and all, Booleans are nothing that great, even zbrush has them.
>>590141not like this.not like thishttps://www.youtube.com/watch?v=3exuFW_3kus
>>590142Yeah, I downloaded that too and it's neat, but i seriously don't find anything different in MODO compared to zbrush rather than speed and that meshfusion thing.
>>590140No it's not. Modo doesn't have a proper knife tool, no autorig, no curve to poly (unless you freeze your geometry which duplicates the WHOLE scene), no modifier stack, no stair/door/window generator for quick prototyping, horrendous animation performance. I could go on and on, the only thing MODO does better than Max is UV mapping (which is a pain in the ass in 3ds max because it's a freaking modifier).
>>590146>no autorig>3ds max
>>590142I think the only thing this proves is that even a shitty tool in the hands of a good artist can produce quality results.
I'm using a cracked version of Softimage 2015, could autodesk end up suing me for this? The software is dead and not supported anymore, I doubt they would waste their time with this but you never know.
>>590152Its the #1 modeller in the industry anon. Its industry standard
>>590168The problem is that it sucks at everything else than modeling. It's not reliable as a main tool.
>>590171I dont use maya to composite with, I use nuke for that.similarly i dont animate with zbrush
>>590146Max user here. I model and UV in Zbrush, and throw thee model back and forth using the tools each one does best: Max for rigging and animation, Zbrush for modelling, remesh and unwrap. Max is only great for hard surface modelling, but thats me because i´m being using it forever for this, since i´ve seen zbrush people kicking ass on hard surface modelling too.>>590148 when applying skin and selecting the biped bones to a model, skin automatic weighting does a LOT of errors, especially in problem areas like armpits and crotch (and don´t get me started with the fingers).
>>590172Maya is good with all of this stuff (except for sculpting but it's ok, everybody uses zbrush for that kind of stuff), I don't need 5000 different softwares when I can do many things with a single one.
so (let's say in the context of making an indie game or a game in a very small company)if i were to use a pirated version of maya, send all my stuff over to unreal/unity/whatever and say i used blender, how the fuck would they get me?they just couldn't right?
>>590133Link to the tutorial?
>>590183If your game company is at the point where you say "Eh, 1500 for a license isn't that expensive" then you should be paying for it.
>>589626This isn't the same situation at all.
>>590183If you are a game company and are serious about it then you should be clenching your buttcheeks over spending 1000$-2000$ on a license.
>>589979>unless your software phones home.Which all Autodesk software does. In fact, it does so at a OS level, which is basically impossible to firewall without modifying the Hosts file. >>590183These programs phone home if you don't take steps to prevent that. Autodesk almost never cares what individuals are doing, but there's a big difference between never and almost never. You'll want to make sure you don't keep any Maya files that match your game files in any way. Also keep in mind that FBX and OBJ have metadata that identifies the outputting application . OBJ is easy enough to scrub, because it's just a human readable plain text comment. FBX needs to be imported into Blender, and re-exported overwriting the original. That step will probably require a bit of cleanup on Blender's side depending on how much Blender breaks on import.
>>590826Do you know how to prevent Modo from phoning home too? If so, please do explain in detail, or maybe e-mail me if you want to be more private. I'll really appreciate your help!
>>590826>"Impossible to firewall">Solution is modifying a single text fileWhat did he mean by this?
>>590974Yeah I worded that badly. Let me rephrase, "it's basically impossible to block with a firewall, but modifying the windows Hosts file can help".Lucky for us, the typical use case for Autodesk software is businesses with robust internal networks. This means they can't easily bypass the Hosts file.>>590971Same as any other program, really. Find out where Modo is calling and adjust your Hosts file accordingly (pain in the ass if you don't have a list of Modo IP addresses or know how to use Wireshark), or if you're lucky block as many outbound connections as you can in your Firewall (you'll need a 3rd party Firewall, as last time I checked the default Windows firewall doesn't have this). If you're really-really unlucky, Modo doesn't care about the Hosts file, AND has invasive OS changing DRM. In that case all you can really do is physically disconnect your network devices on any machine you have Modo installed.
LOL They're NEVER going to be able to connect your work to a pirated piece of software.Take zbrush for example, alot of the top Zbrushers are using pirated copies, and pixologic has no way of finding out if they're using a cracked version. Especially if the person is going by a pseudonym
>>591113but some programs still identify this
>>591151Yes, blender does this, last time i pirated blender my pc was confiscated by FBI
>Develops a popular game using pirated ZBrush>Puts "Proudly developed with ZBrush" in the opening screen>Pixologic feels too bad to take action
>Develops a popular game using pirated programs>Puts "Proudly developed with Blender" in the opening screen>Free PR when shared on Blender websites
>>591196>Free PR when shared on Blender websitesso basically down syndrome ppl circle jerking
>Develops a popular game using pirated software>Puts "Proudly developed with Softimage XSI" in the opening screen>Literally nothing because Softimage is kill. :^)
>>589634>they send over an expert to check it out, or possibly hire a white-hat hacker.this already violates like 10 laws, especially if it's just a guess.
>>589956>animate/model in pirated software>import to blender>export from blenderi also wrote a script that screenshots my photoshop work, opens, and saves it in gimp.
>>591179the CIA does that you fucking liar. my dad works for the computer confiscation team at CIA. why are you lying anon?
>>593705Autism ALERTNah, your aight m8
>>593705Would this script happen to be one you'd be willing to share?
>>593707Oh yeah well, my dad works for Nintendo, and he said that when he was using pirated software to render Mario, it was the FBI. SO THERE.