>try to do some simple task in blender>literally cannot even do anything without memorized hotkey and shortcuts>cannot change from object to vertex mode via the UI...defend this, shills. I am literally DUMBFOUNDED at how you EVER think this piece of shit will EVER end up as industry standard.
>>588804bad bait but I'll bite...you obviously havent used it for long, 3D software has a learning curve and blender is no different. Also I'd never consider it 'industry standard', but its more than sufficient for individual poorfags like me
>>588804http://www.dummies.com/web-design-development/blender/blender-for-dummies-cheat-sheet/http://www.blender.hu/tutor/kdoc/Blender_Cheat_Sheet.pdfhttps://wiki.blender.org/index.php/Doc:2.4/Reference/Hotkeys/Allhttps://www.katsbits.com/tutorials/blender/useful-keyboard-shortcuts.phphttps://www.youtube.com/watch?v=CWgKrFk5gU4http://i.imgur.com/f2bZNvf.pnghttps://blender-empire.ru/wp-content/uploads/2009/09/blender-shortcuts.pnghttp://www.giudansky.com/images/articoli/2016/11/xblender-infographic-1280-SM.png.pagespeed.ic.1kzexBoDEx.pnghttp://www.mrdeyo.com/wp-content/uploads/2013/09/blendervisualhotkeys.pnghttps://www.youtube.com/watch?v=5iLSZSecHTo...But of course it's way easier to bait and complain than actually doing work
>>588805I'm not OP but Blender IS different because it's pretty much the only 3D software I can't jump into and intuitively use, because most 3D apps share basic navigation principles that Blender doesn't.
>>5888043/ whining about UI(in general)... if 3d UI-s is too much for you, picksome other hobby.
>>588815no no NO no!!!!
comeback when you have more than 10 hours on blender
>>588817fuck you, I could have earned thousands by then
>learning some key shortcuts is too hard>muh drag and drop like a baby???
>>588819learn maya then, problem solvedeveryone are happy
>>588823This. Maya 2018 is amazing for both 3d artists and animators. You can also work with the industry with it as it's used by most studios. Just let blenderfags delude themselves into thinking theirshitty open source software will become an industry standard. They are not worth our time.
>>588804If Blender switched its interface and tools to match Maya's, I'd switch in a second.Tools in Maya are so easy to find.
blender doesn't even have a proper 3d manipulator that let's you translate along certain axis, but blender fags will find an excuse for their shit tier software
>>588826All Blender has to do is make the interface easier to use, like Maya's, and they'd get far more users.
>>588828blender has this, and a good UI and everything. you guys are bad and need to have at least hundreds of hours to compare both packages.not only that you can't accept this fact, but you can't even argue in your own favor. get some 100 hours on maya or blender before even inserting your opinion
>>588830I've got thousands of hours in both Blender and Maya. My point is valid.
>>588828nigger.. blender had hotkey for axes move already in the fucking 2014.
>>588863>hotkey
>>588804Here's the defense:Alias spent over a billion dollars designing the UI for Maya we all "love" today.Blender has spent 0 dollars designing their UI.
>>588882the UI it uses is just basic spreadsheets like found in MS Word. IT didnt take much research or cost.
>>588805Not op. When I was using only Blender I had absolutely no issues with Blender. As soon as i started working in a pipeline with other software it began very tiresome, as Blender uses totally different shortcuts, navigation and controls for things that are the same in all the other apps. Also the fact that is hotkey based, while awesome when using only Blender, become problematic. I am using around7 programs and if i forget a shortcut, normally I can easily find what I need in the Ui. But not in Blender. I can't find shit in that ui. I Have since swiched to Maya and Modo
>>588887and the tool barand the shelfand the right click menusand the quick menuand the tearing out menusand the modular and rearrange able elementsand that the whole UI is done in MEL and can be remadeand, lastly, the hotkeysThere's a lot going on in maya's spaghetti UI. And every element was the conception of an expert in UI who cost a lot of money to employ. And they did this for years, hopefully still are.
>>5888948/10
>>588882The Blender Fondation spent A LOT of money on the UI, which went through at least 3 complete re-designs. Every re-design made it worse.Blender is a 15 years old piece of software and it's really, really bad and broken. The Blender Foundation functions like a cult (as you can see by the shills everywhere) and it's clear whoever is working on the code is not really up to the task of writing good software.But they're making money with the cult aspect, by keeping the software broken and then selling indoctrination material.Avoid Blender at all costs if you care about your time, your life and your future.
>>588804Blender's UI is garbage unless you know what your doing. But let's be fair here- All UIs need some getting used to. I bet you'd be making the same thread if you couldn't figure out how Maya's UI worked.
Blender is like modeling with VIM. There's a methodology behind everything it does, and that methodology is synchronized across the entire program. When you become proficient in it, it's one of the fastest programs I've used. I spent four years in C4D before switching and I'll never go to anything else. The people whom make Blender have said over and over again they are not looking to emulate other programs, but looking to ask "is this the best way things can be done, or is it the default way?" every step of the way. This, combined with Blender's price point (free) makes it a potentially antagonistic platform, but for those whom jump all in and embrace it, Blender will embrace you back like nothing else.
>>588922Looking at the source code for blender objectively proves you false. They don't have a damn clue what they're doing and it's a spaghetti mess of the highest degree.
>>588804>Try to learn Blender>set up hotkeys to be like Maya's>don't know how to do something>have to watch tutorial with standard Blender hotkeys to find outFuck this shit.
>>588921There is no amount of "getting used to" that can make Blender's UI useable.>>588922Blender may be free, but who is paying for the amout of time it takes to "become proficient" with that broken methodology? Certainly not any job in any industry, because nobody is looking for your Blender "skills".
>>588922>potentially antagonistic platformYou've been brainwashed and they accidentally damaged the language centers in your brain>for those whom jump all in and embrace itYou agree the Blender Foundation is a cult>Blender will embrace you backDelusions are another common side effect of brain washing
>>588926really ? why dont they integrate the standard autodesk hotkeys and things
I can't fucking stand 4chan anymore. I wish they'd just delete this whole fucking place, or at the very least charge :10bux: so that teenagers aren't allowed.
>>588944You might as well just cancel your internet plan because with easy as fuck access to the internet it will only get worse on every site not just here.
>>588922I'm not so sure about that. I go between almost 12 programs and honestly, Maya and C4D have been perfect with each other. Blender is such a headache when it comes to memorizing shortcuts vs remembering vs looking it up. It takes me out of giving a shit towards what I'm working on. At least with Maya I can find what I need in the UI. The switch from C4D made more sense too.
>>588939That's the whole point of this thread and the thousands of others arguing it. Blender has a lot of flaws and that's one of them. Industry standard to a lot of people just means basic flow of a UI. Maya, Zbrush, Max, C4D, and even Blender all have UI's to get used to and practice with but Blender requires you to memorize hotkeys or suffer when you fuck up or get stuck. It's a shitty learning curve for those that need to work within "industry standard" style interfaces
A big reason why I want to use Blender is so I can make money from whatever I make. Games, films..I want to be able to monetize without worrying that someone is coming after me. Blender would allow me to profit
>>588948https://www.youtube.com/watch?v=UlWeYjufgAk&feature=youtu.beI just watched this video from another thread where a guy basically breaks down the creation process of what I'm assuming is a pocky commercial? Anyway it's a C4D deal.He messed a bit with the modelling tools and I found the software interesting, if a little reminiscent of Maya. Some tools though, like the equivalent of multi-cut, straight up seemed better because there seems to be an option you can enable to automatically convert geometry around your cuts to quads/triangles. The equivalent of move tools also can be configured to grab only surfaces instead of volume, which seemed pretty useful.Are there any glaring differences in how things are done between these two softwares? It actually picked my interest a bit.
>>588804>end up as industry standardbecause speed.you're welcome.
>>588948no, this argument is flawed in so many ways.most 3D softwares iv used have UI that is completely backward from what maya has. and suddently when its about blender the UI MUST be like maya.you guys simply not meant to do 3D as a hobby. if you need a wizard/menu for every operation you make it means that you chose the easy route when handling 3D models, this isn't the way its supposed to be.
>>588922Would mixing Blender and C4D be a good decision? I have c4d and have been wanting to use both for AE related composites
>doing anything related to the creative process>absolutely refusing to learn hotkeys that will save a fuckton of time over the course of a large projectYou guys are going nowhere incredibly fast. You should honestly stop now before you sink hundreds of hours into two or three unfinished projects.
>>588936What if I said, I couldn't figure out how to use any 3D program's UI, Blender's included?What would you say to that?
>>588966Or to add to that, what If I told you to die in a tire fire and hope your family never visits your grave.What would you say to that?
>>588949You won't make any money with Blender because there is no market for low quality models.
>>588998sure buddy, we all know who started this thread
>>588999the scourge of /3/?
Thing is, if the people that make Blender want it to become more popular they have to make the interface easier to use.Almost everyone I know that tries Blender to migrate from Maya eventually goes back to Maya since it's interface is easier to use.I know Blender is a damn good piece of software, but in order to garner a larger user base, you have to pander to the "lowest common denominator" which are people that want an easier interface.A lot of users, especially younger ones (in my experience) don't like using hotkeys. Until Blender has an easier interface, it will only be a "niche" piece of software and never get mainstream usage.
>>588805You say that because you're a poorfag who has never used any other 3D modeling software.3ds Max does not have a learning curve for modeling.Maya is not as easy as 3ds Max, but is easier than BlenderSketchup is made for and caters to literal retards.Even fucking ZBrush is easier to start with than Blender. You look up how to model in 3D object space and you're fucking done, that's all you need to know.
Blender is getting an incremental UI overhaul during the 2.8x versions so you lazy, undeserving fucks, so you have already succeeded in getting the Blender devs to divert time and resources away from more important matters just so you can continue to pretend that the UI is the issue and not yourself.Also there is another project known as Blender 101 which is about making a specially designed user interface to be accessible even for children, so that should be right up the alley for you literal fucking retards.
Has anyone tried BforArtists?It's a fork of Blender with an easier to use UI made to make it easier to use.I haven't' tried it yet, I'm DL'ing it now.https://www.bforartists.de/
>>589042BforArtists is a joke. There are no coders for this project. It's made by a literal ideas guy working by himself because no one stupid enough to join a fork with no future.It's all just some minor changes you could do yourself.
>>588828LOL I always wonder if the Blenderfags here and the Grimesfags from /mu are the same retarded 14 year olds. They are so similar and easily butthurt when you shit on thier favorite Blender/Grimes
>>589054Considering you are quoting someone who complains about Blender not having a feature while posting an image showing that it does indeed have that very feature, who are the real retards here?
>>588804>cannot change from object to vertex mode via the UIlow energy bait. sad!
>>588828That's been added for 2.8
>>588998That's less the fault of the program and more the person who made the model.You won't believe how often I've seen shitty Maya or C4D models on sites like Turbosquid.
>>588804>literally cannot even do anything without memorized hotkey and shortcutsthat's really specific, literally.>cannot change from object to vertex mode via the UIyes you can, are you also retarded per chance?
>>588841no you don't.blender has that manipulator, and had it since the fucking 90's.i suggest you do a little research before spearing misinformation
>>588804you are clearly the kind of person who thinks windows is better than linux.
>>589195I think we can all gladly admit linux is for small minded plebs that have been saying for the past 30 years that linux is taking off. Talk about delusion. Blender crowd is sane compared to linux fags
>>589221The difference between Blender and Linux:Linux is actually used in the industry. (Maya, Arnold, Redshift, Renderman all available on Linux)
>>589223on a consumer level, that doesn't mean much
>>589221No we cannot agree. I have an offline workstation running CentOS with Maya, Houdini, Modo, Mari, Nuke, Substance, Fusion, Resolve, Clarisse and Katana. i also have Windows on that machine but i only use it for Z-Brush and Photoshop. The same machine running Win is much slower than Linux. Houdini sims faster and i get more data into RAM. Renderman, Arnold and Clarisse render 13% faster on the same machine using Linux. Thats why i emigrated all heavy VFX work on Linux. I also have a dedicated gaming PC and a Hackintosh-laptop.You are a pleb if you don't dual/triple-boot, and don't have access to all 3 major OS.
>>589225Where does one obtain torrents for all those programs on linux?
>>589225I don't mean to interrupt this internet fight nor derail the thread, but is there any advice you can give me on making a Linux machine similar to what you have? I hear nothing but good things about Linux for VFX work and have no clue really where to start other than downloading and installing Cent
>>589226I don't use torrents because if you upload stuff (and you do if you torrent) you break copyright law and lawyers can rip you apart. One-click hosters for me. Then it is "only" theft. Go to the other CGP not the one with the torrents.
>>589227You don't need to start with CentOS, i only use it because i couldn't get Maya to run on Fedora/Ubuntu/Mint.EVERY other tool in my list works just fine with any Linux only Maya gave me problems i couldn't fix. If you don't need Maya, buy a cheap SSD, put an Ubuntu or Mint on it and start learning.But be warned, it is not super-easy, you need to troubleshoot a lot of things yourself and there is no hand-holding and sometimes you must admit defeat and try another time. Windows is more comfy out of the box, but if you've got to a place where your Linux is comfy, you have earned it. Just start doing it, you need practice. Safe all your important data on an NTFS partition so you can access it from Windows (for emergency cases) and accept failure. You will break stuff and shit will crash and burn. Accept it and learn from it.
>>589227It's a lot easier than it used to be. The main limitation is hardware. Try to avoid using anything too new. AMD drivers on Linux are far better than NVidia - getting an Rx Vega or 580 will make your life easier.Once you've made sure your hardware is compatible the rest is pretty straightforward. Installing is as simple as writing a USB stick, rebooting and clicking through a step by step installer.
>>589242>AMD drivers on Linux are far better than NVidiaExcept they aren',t AMD is still playing catch up, and why the fuck would you want an AMD card when you doing VFX?CUDA doesn't work on AMD and Nvidia Cards and Drivers are perfectly fine on Linux and actually recommended for VFX work.
Go to addons.Turn on dynamic spacebar. You're welcome.
>>588882Yeah, and it shows.
>>589244I'm pretty sure pressing space in the 3D view is a default. I never understand why people can whine about shortcuts when you have this really powerful functional search just on your fingertips.
>>588804>try to load Maya >it crasheslol
>>588828y axis points up in Mayayeah no i aint paying for that shit m8
requesting a blender hocheatsheet
>>588804>cannot change from object to vertex mode via the UIIt's one of the buttons in the bar right below the 3d view, what are you talking about?
>>589661requesting a blenderfag holocaust
>>589729ok kid
>>589729>requesting a /3/ holocaustFIFY
>>589034What the fuck is wrong with you? Blender is easy as fuck. Are you lacking iq?
>>589677You can't edit an object without exit edit mode, maybe is this? IDK
>>588828>Y axis is upadditionally, pressing G and the axis you want to lock to is about 10 times faster than grabbing anything with your mouse.
/3/ needs to stop this shit tier meme baitSTOP THIS SHITSHOW
>>590499Or Shift+(axis key) to move the two remaining directions.Not to mention that you have to press Q and exit the stupid tool a million times in Maya, because it gets in the way of selecting shit on your model. What a clunky fucking system.
>>590521>Not to mention that you have to press Q and exit the stupid tool a million times in Maya, because it gets in the way of selecting shit on your model. What a clunky fucking system.holy shit thisI've been working with Maya for 3 years now, 40 hours a week, every time I start another model I start thinking about how much faster it would be to just do it in Blender and then import it.
>>590528>every time I start another model I start thinking about how much faster it would be to just do it in Blender and then import itThis.I often end up doing just that and hating myself for doing so later because I'm in college and supposed to practice Maya (that's all we're allowed to use on tests).It's just so fucking tedious.
>>590529p-post your work
>>590537Okay, but I'm just a first year college student, so I'm not sure what you want to get from it?
>>590541looks like shitposts discarded
>>590542ok [spoiler]I made it in Maya :^)
>>590545you are a cookie cutter nobody who will never be more than a literal who
>>590528>work with Maya for 3 years>40 hours a week>start and finish models all the time>daydream about how Blender is just so much better>never actually switch to Blender
>>5905483 years is nothing kid
>>590549Okay.
>>590550And??
>>590551I didn't say anything.
>>590553You need to apologize
>>590554No.
>>590549I spent 3 years with Maya, I didn't start modeling 3 years ago.>>590548I do occasionally switch, most of the time it's when the task isn't a daily business task.
CG Cookie doing a live interview with Tom Wright soon:https://cgcookie.com/live_streams/interview-with-industry-veteran-tom-wright>I was recently introduced to Tom Wright. He's seen some of our courses, he's a Blender user, Oh -- and he's also a Senior Technical artist at Epic Games! Check out his portfolio on ArtStation as well as his personal website. He's got a work history that will make you swoon. He's bounced around the United States working at studios like Walt Disney Feature Animation, Dreamworks, and Naughty Dog on projects like The Last of Us, Battlefield 4 and Call of Duty.>he's a Blender userF-fuck! how do we stop this?
>>590605The media, as expected, are fucking cancerous to any industry they participate in. Why even mention what software he uses? His portfolio should speak for itself. Really disingenuous to mention he's a big shot right after mentioning what he uses too, paints a nice argument from authority right from the get-go. This just feeds into the idea that software wars should exist and matter when they don't. Fucking idiots.
>>590605Epic is trash. Cgcookie is trash. Blender is trash. Add them together and you get potent trash concentrate that you can put in your vape and vape.
>>590607>>590609>this amount of saltSorry lads, Blender's amazing now, so much so the pros are adopting it.
>>590610the cookie cutter literal whos
>>590607>mayafags always scream at the top of their lungs that Maya is the only alternatives "because that's the only tool professionals use">turns out even people working at Maya-based studios prefer to work in Blender and export to Maya later>wwaaaaaaaaaaah stop sharing facts!!1
>>590613Way to miss the point of my post, retard. This shit would be just as bad, if not much worse, if Autodesk was shilling for it."The tool professionals use" is irrelevant and shouldn't be a thing, but when big sites like this can't help but do a whoopsie and mention it, it becomes a thing.And then /3/ gets flooded with shitty threads like this. Literally everyone loses.
>>589041Yes Yes Yes let the butthurt flow through you...I still wont use blender though
>>590613>turns out even people working at Maya-based studios prefer to work in Blender and export to Maya latersauce fucking needed or stfu
>>590621It was literally posted above you mong. There's also this:https://cgcookie.com/articles/max-puliero
>>590624still, u cant claim shit like that because of a few exceptionsyoumong
>>590625Nobody said every single professional uses Blender you stupid idiot. Braindeads like yourself sure have trouble reading properly.
This guy is the developer of the Hard Ops addon for Blender:https://www.artstation.com/jerryperkins1447Notice how industry professionals are digging the fuck out of his work.
God damn. Do none of you fags ever customize your software shortcuts? If it matters to you that much, just change the ones you use the most frequently, or read the fucking manual.If you actually gave a fuck, you wouldn't just sit there and complain about it when you can change it. Blacksmiths don't just complain about their tools, they make new ones. Software engineers don't just complain about tools, they patch them and send the changes upstream. Presumably you have a brain, get with the program.
>>592157If only Blender developers had the attitude you describe. What they do instead is when they find something broken (everything is broken in Blender) they leave it as is and claim it's a feature.
>>590626I agree, in fact not a single professional uses Blender at all.
>>588936>Certainly not any job in any industry, because nobody is looking for your Blender "skills".https://www.youtube.com/watch?v=exAwxzhBL8w&t=8m40s
>>588804OP, or any other kind anon, I'm just getting interested in making 3d models (which I want to do in order to make mods for older games like Neverwinter Nights). I haven't used a 3d modeling program aside from Rhino briefly, more than ten years, so I don't have any loyalty to any particular product. Is there a free alternative to Blender that you would recommend over Blender before I get hip deep in that rabbit hole?I'm only going to be making low-poly stuff, with fairly small textures.
>>592397Blender is free and the only good choice unless you want to pay or pirate Autodesk software. Just use that.
>>592397>Is there a free alternative to Blender that you would recommend over Blender before I get hip deep in that rabbit hole?Either download a student version of Maya (I think the license lasts a year?) which has all the features of Pro, or download Blender.Technically yes, there ARE other free 3d packages like Wings 3D, but they're shit. The only thing wrong with Blender is that it doesn't have the polish that comes from being a commercially made product. Personally I started with Maya, I recommend you start with Maya as well. I moved to Blender because Blender just made more sense to me, probably due to too much time spent playing EVE and also that I had a crap computer that could run Blender decently but not run Maya very well.
>>592397you can use blender if its just for modeling,uv unwrapping and rigging/animationif you get to the complex parts of baking and lightning/rendering then integrating max or something else would be beneficial, but blender is enough for what you do
>>592399>>592400>>592402Thanks gents, I appreciate it.
>>592402Yeah, pretty much. the lighting and baking systems are fucked beyond belief. So I usually just do them in other programs instead. Ditto texturing.
I have zero experience in 3D. I gave Blender a shot because I love free software and especially if it's open source, and I honestly did not find it intuitive.After that I signed up for 3DS Max 2018 student licence (free for 3 years), and I'm having very little trouble picking it up.I probably should have gone with Maya but Autodesk doesn't tell me properly what the difference is between the two, so I went with 3DS Max because it comes first alphabetically.
>>592389This video made me pick up blender and take it more seriously. That was really inspiring to watch
>industry standardI don't know why anyone would ever do this for a living in ANY software.This is strictly a hobby for me, and blender is more than fine.
>>592538Because I don't want to spend my life mopping floors.
>>592546Then get an education in something worthwhile?
>>592549thisthisthisthis I dont understand thisPeople don't get the education they need in life then expect a miracle to occur in 3ds or Mayalike STFU already you lost ur life, More mopping less yappin
Well anon, the knife to uses the 'k' key on the keyboard.Get it, 'k' for knife and 'g' for grab?
>>588804>Try to do simple taskOkay.>Literally can't even do anything without hotkey/shortcutsYes you can.>Cannot change from object to vertex mode via the UIYes you can.It's not even good bait, stop responding to fucking shills you retards.
>>592549This is the kind of shit only blenderfags say. In the meantime, us Maya/3dsmax, Houdini and Modo users would gladly have a job in the industry because we know our softwares will lead us somewhere.
>>592588Where did I say I was expecting a miracle to happen? What I'm saying is that if I want a job in a game company, I'll easily find one. You Blendtards won't and you know it, that's the reason you shit on 3d artist jobs.
>>592601Over-saturated market, anon. Even the best artists can have a hard time landing a job if they don't already have a name for themselves and suck at social skills.Combine that with the fact that it's a low paying field. There are easier fields that can be majored with more payout. Art is a shitty field to be in if money is your only concern.>>592603Enjoy making barbie knock-off games, anon.
>>588804It's a good thing to memorize keyboard shortcuts. It will make you a faster artist and make your workflow efficiency skyrocket.
>>588804it's not supposed to be industry standard unless you live in somalia or are too fucking afraid to pirate autodeskBlender's interface has spotty quality and is certainly way less smooth to operate than Maya (what i use at work), but is not completely useless
Fork blender and make your own UI faggot
>>588804
>>588813>>588893Have either of you at least tried using the Maya/3Ds preset?
>>593163that only deals with navigation and basic hotkeys afaik, it still lacks the little things that make maya inuitive to most of us, and I don't blame blender, it has its own philosophy.I even wrote a bunch of scripts to make it behave more like maya but the scripting system in blender is rather confusing to me and I gave up on trying to bend it to my will.
>>593164He's counterpointing OP's "Can't even change from object to vertex in the UI" bullet.But really, no. If you like maya, use Maya. If you like blender, use blender.Blender is competent enough that you'll be able to do whatever the fuck it is you need to.If you land a job in the industry, they probably have their own annoying pipeline you'll have to learn anyway.or in short, don't buy into the blender vs. autodesk shitpost.
>>588804>this program can't be an industry standart because it lacks a feature that nobody in the industry uses
>I am literally DUMBagreed op
>>592852Didn't a few gentlepeople do exactly that and call it 'BForArtists?'
>>593556Yes, but by doing that they actually fucked the speed advantage you have by using Blender with shortcuts. Its also really ugly with all the icons. I sure as hell wouldn't use it nor recommend it.
>>593558Not really. Adding icons doesn't remove the shortcuts; the shortcuts are still there.
Speaking of blender, anyone know if its possible to export a rigged character from maya LT to Blender for animation/rendering/ect
>>594714Just export/import with FBX?
>>588804I know what you mean.I initially started out with Cinema 4D because it just happened to be the program used in the only tutorial I could find for what I wanted to do at the time.I got into SFM (hate me if you want) and started using Blender.I've used Blender for seven months longer than Cinema 4D and I'm still figuring shit out in Blender, while in Cinema 4D I can much more easily do stuff.
>>596207I hear ya'. Been using it for nearly a decade now, and I'm still trying to figure out the ins and outs of Blender.>>594714You mean like the actual Maya files? Not really, closest you can get is .FBX like >>594726 suggests. The problem with that Blender's FBX importer is shit.
>>588828What kind of fuccboi uses plane handles?Just lock the axis with ctrl+right click.