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File: 54-sm.jpg (309 KB, 1227x1840)
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How much would you ask for a 3d model which will be printed? I know it depends on the details and amount of work on it, -its going to be a cartoon style, not very realistic- but consider pic related as a reference

I work as a freelance but only for architectural/gaming projects so I dont really know how well is this payed.
Any experience on this /3/?
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>>588746
Charge by the hour or hook them up on a base fee you're comfortable with the about the amount of work you think it will take. If they are going to try to sell a lot of them and have a market you can always work out a commission type deal on the profits of sold objects if you believe in it.

IMO if it's profitable for you and good experience for a process you want to learn just bang it out at a fee you can't lose on. You can always look around and try to find info from what other people have bee paid for similar requests.

TLDR: Idk shit about what 3D printed characters go for or how to model them
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Well, it takes about a month to make a really good model if you're a god. According to PayScale, 3D Artists are paid around 22-23 bucks an hour.

A working month has around 173 - 174 working hours. That's around 3800 dollars a month, more or less per model, if you choose to do it hourly. I'm going to be generous and say that, if people are chasing after you to make 3D sculpts for printing, you can push that higher and make some 4400 - 4600 dollars a month?
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>>588825
I don't know under what assumptions you worked to assess 200 hours to make a model are enough. But this apparently took 850 hours.
https://www.warhammer-community.com/2016/11/28/designing-magnus-the-red-with-matt-holland/
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>>588910
I just assumed that working on nothing *but* the model for a month straight would be enough to get at least the mesh ready for printing, if you don't have to produce concepts yourself.

And I mean, just the mesh, like in OP's pic. Printing the .ztl file and painting that sucker is someone else's problem.
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>>588914
Keep in mind that with 3d printing there is no such things as maps, everything has to be geometry. And I do mean everything. Wants some wings? You'll need feathers. Those feathers are going to need detail and all of it has to be geometry, every single barb on every single vane has to be modelled.
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You guys always come up with the most nonsense paid work numbers. I appreciate that 200 hours of work should reward at least minimum wage, but no one's going to pay $2,100 USD for a 3d print unless it's the most horrific Nezumi / JLullaby-tier sculpt that incorporates a mold of the patron's penis into the work
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>>588973
The model in the OP should take about 2 weeks to model, 1 month is too much time. That being said, no decent artist would work a month for under 2k, and companies would def pay more than that for a good sculpt
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>>588910
>https://www.warhammer-community.com/2016/11/28/designing-magnus-the-red-with-matt-holland/


850 hours... i mean its a real nice model but im sure that included a lot of artistic autistry that caused him to redo shit like doing ALL the wings 5x before deciding on them
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Since thos thread is on printing already. 3d printing doesn't require low polycount right? So i can just use zbrush and not worry about it? Is there any big difference in the way you work when you are doing a 3d printed product?
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>>589123
No floating geometry allowed, everything has to be filled (no holes), polycount can range depending on how high quality you want it to be, but it entirely depends on the resolution your printer can do. There's not really a max res.
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>>589135
Feel like I'm about to repeat what you said, but oh well
Also have to remember to check everything and make sure your model is a water-tight solid at the end of modeling/sculpting. If you're used to doing architecture and other solids it shouldn't be very different at all to check there aren't parts that are too thin to print through the printers tolerance, broken edges, details that come too close to a hollow part, etc.

TLDR: Just make sure the model is water tight ad there aren't parts too thin or with details too fine to be picked up by the printers tolerance
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>>588825
Please don't talk out of your ass. $23 is extremely low, especially "if people are chasing after you to make 3D sculpts for printing". Double that number.
But maybe it's appropriate for people who think it isn't low and have to go on 4chan to ask such questions.
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>>589207
If you read my post, you'd know that I got the numbers from a third-party source, I didn't just make them up. If you don't like it, go complain to them that their numbers are wrong.
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File: danny24.png (203 KB, 590x390)
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I plan on making my own "garage kit" aiming at around 1/4 scale.

What printing method should I use?
I need to achieve a very smoots shiny finish after the painting, will polyamide do a good enough job?
Are thete bettet optind?
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>>588825
That is too low unless you work for some indie company. A good sculptor wouldn't even open Zbrush for anything under 30$/h




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