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File: Instalod.png (1.43 MB, 1920x1080)
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Allright faggots, not seen much activity on this board but sometimes some good peeps drop in, so im starting a thread.

What are your thoughts on this productionspecific app/plugin/sdk.
Anyone that has tested it ?
im gonna apply for it i think, but i was wondering if people have any hands on experience with inhouse tools like it, or have directly tried it, etc.
lastly, any alternatives around ? or better tools in general to help with productionpipelines.

https://youtu.be/GK3vU1xO0hg

there are more videos that explain it fairly well for those that havent seen anything related to this.
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My thoughts are that Houdini 16.5 will have something similar that can be made into a setup for more flexible than InstaLOD
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>>588725
i have never used houdini, any quick rundown on that shit ?
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>>588737

>Houdini
>Quick rundown
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>>588722
Do you need to do the rigging all over after optimizing meshes ?
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>le houdini meme again
get it straight - houdini only has particles and even then, biFrost in maya is 10x better and industry standard
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>>588784

Is cause of your retardation genetical, or did your mother suffer blunt force trauma during pregnancy?
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>>588786
>frogposting on /3/
>calling someone else retarded
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>>588784
>he still thinks biFrost is the industry standard

cute
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>>588737
He's talking about this bit:
https://youtu.be/fzinpDadNyI?t=101
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>>588867
whoops, that didn't work. Just skip to 1:41
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>>588722
All Auto LoD tools I've used have been pretty shit, ruining topology and turning everything into a mess. From the wireframes on that gun barrel (can't even really see them well) this one doesn't seem much better either. A cylinder needs to go from 16 sides to 8 sides, not randomly weld whatever vert is closest.

Still, LoD is time consuming monkey work and it's a pain in the ass to do on complex models so any 1-button click automated tool that produces acceptable results is 10x better than manually collapsing edge loops.




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