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Should be coming out soon. Video:

https://cgcookie.com/live_streams/retopology-with-retopoflow-2-0

>all of these companies like pixologic, foundry & pilgway doing everything they can for developing automatic retopology instead of optimizing the workflow for manual retopology
>blender devs of all people absolutely nail it
Who said Blender sucked again? Provided they remove all the bugs, this will be the best method by far.
>>
bf didn't develop it but its a great tool
>>
Why does he make a demo of his v2 when it is obviously not ready yet?

All he does is further driving down sells for his older, stable version and people will just wait until this one is ready.
>>
>>588055
What are you on about? Everyone who owns the previous one gets 2 for free.
>>
>>588055
>>588060
Also Retopoflow is free on their Github, you just pay for support.
>>
>>588050
Looks amazing. Why aren't they making a standalone software? That would be really profitable.
>>
>>588063
>Why aren't they making a standalone software?
But why?
Blender loads up in literally 5 seconds and that addon has its own mode so if you wanted you could just start Blender directly in it which looks almost like it was a standalone.

I would have understood that if blender would take way longer and too much stuff was obstructing the addon but this is not the case
>>
>>588076
Because Blender's license prevents you from locking any custom addons behind a paywall. It makes far more sense economically to develop it as its own software.
>>
>>588079
Nah son, you can sell Blender addons.

https://www.blendermarket.com/products?categories=scripts-and-addons

Hell, we're in a thread about an addon with a price tag. https://blendermarket.com/products/retopoflow

Though it is a rare situation where they also give it away for free on Github but without support. https://github.com/CGCookie/retopoflow
>>
Man, that looks fucking amazing.
>>
>>588081
You don't get it turd. If you read the Blender license, you would know every single modification to the code is required to be open source, which means they're free.

Blender Market was made to give people a path to profit from their work, but every single addon still has to be open source, so whatever money you pay is effectively a donation to the creator. CG Cookie literally made Blender Market and retopoflow, and Jonathan Williamson confirmed in the OP's video that they're required to keep it open source.
>>
>>588099
>modification to the code is required to be open source
Addons don't have to modify the code and even if they do you can always include a proprietary blob, retard.

>Blender Market
can have their own terms.
>>
>>588100
Watch. The. Video. You stupid idiot.
There's a reason the developers are currently considering making it its own software.
>>
>>588102
Why would I watch the video if I know how GPL license works?
This is misleading.
>If you read the Blender license, you would know every single modification to the code is required to be open source, which means they're free.
>>
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Believe it or not but there are people who are passionate about Blender to get forwards and that dude is a hardcore fan, probably even more than that Blenderguru guy.
If he decided to make a separate software it would probably vanish and everyone will forget about it in a month but this way it might find its way permanently into Blender.

On top of that, look at that addons sale numbers and price. He made way over 100k with the old version already.
Not bad for something that is also officially available for free.
>>
>>588104
*vanish as soon as the next best thing comes around

forgot to add that
>>
>>588102
plugins can have different licenses.
all the mods that blender add to the release are purchased in advance, they don't just steal them
>>
>>588104
The forerunner to this called BSurfaces did make it into Blender. It was promptly forgotten and fell to ruin.
>>
>>588128
isn't bsurfaces the official retopo tool that comes with blender? i never used it but people said its alright.
obvs retopoflow is better
>>
>>588128
>BSurfaces
>fell to ruin.

WHAT.
A fuckton of things BASE on Bsurfaces and even this tool wouldn't be possible without that.
>>
>>588129
It's not official, it was a third party paid addon that eventually got released for free under a GPL license and became a bundled addon. At the time it was really good but changes to Blender over the years have made it unstable.

>>588130
The last time BSurfaces got an update was four years ago. The official dev disappeared and no one at BI is maintaining the code.
>>
>>588050
Damn this looks better than Topogun.
>>
>let me just hastily and sloppily show you how to do [thing]
>you wouldn't normally do it this way, but just for demonstration purposes I'm going to do it quickly and stupidly
>I hope you found this demonstration helpful, please like, subscribe, comment, favorite, and donate today
This isn't a criticism unique to this video, if you're gonna show something off just show me a demonstration of actually doing [thing] for real. Yes that means you'll have a long video that you'll need to edit down, but it's worth it because you'll have a video of something that doesn't look hastily done.
>>
>>588050
>retopo on a character head that doesnt even have an animatable, open mouth and mouthbag.
...is-is this a joke?
>>
>>588200
how tragic
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>>588050
>Who said Blender sucked again?
everyone with a job in the industry.
>>
hopefully v2 is better, because despite it looking nice in the videos it actually ran like shit. They should of just called it Patch Fill because you couldn't do edge loops in it, it often snapped incorrectly, it also often would throw fits if you didn't patch it in square chunks.
Another issue with it was that it would change the edgeflow a lot if you tried to connect two strips.I'll be honest when I first bought it it sounded like a miracle and turned out to be a huge waste of money and time. If you are going to retopo in blender just switch on proportional editing,snap to faces, and project individual elements. Now you've set it up better for retopology than retopoflow and saved yourself $70 cause once again retopoflow unfortunately runs like crap in it's current state.
>>
>>588217
t. child
Never give up, do you idiot?
>>
>>588050
I tried this addon when I was looking for a retopo solution. It looks great but it worked like absolute ass and it was actually a lot slower than you might think considering the demos. I eventually settled on Topogun but 3dcoat is also a good alternative imo
>>
>>588226
Watch the video in the OP. The second version looks far better.
>>
>>588217
Oh look, it's industryfag again.
Buyer's remorse sure is a powerful drug when you pay monthly for bug-ridden trash.
>>
>>588284
>I am so poor I have no buying power
I bet you're the type of guy who drives a 1986 civic while I order a Tesla

lmao
>>
>>588285
I have Maya, though. You don't have to pay for it, like a retard.
I still don't use it unless I'm told to.
>>
>>588287
Ppl who get something for free have no appreciation

Me on the other hand, solo developer, bought it for 3 years on my own as well as zbrush, modo, and Photoshop, and substance. Nothing feels better than having your own licenses
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>>588290
>literally admitting that all his retarded rants are due to buyer's remorse
I sure hope this is bait
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>>588293
>projecting
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>>588285
at least the civic doesn't spy on you
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>>588285
>order a Tesla
that's nice.
i order my driver while you drive yourself.
>>
This shit looks ok but it still takes fucking years to finish retopologizing a model. Ill stick to the zbrush one. Its capable of perfectly creating an animatable mesh with just some lines.
>>
>>588285
do you also order other men to fuck your wife for you?
>>
>>588617
Lazy people like yourself will always get shit results.

ZRemesher will never ever give results as good as manual retopology.
>>
>>588645
>lazy people
yeah make a new mesh of 5000 poly's because you need 150 polys to be arranged in a certain way.
i rather take the lazy route
>>
>>588647
Which is why you're a shit artist.
>>
>>588649

Show us your art then fuckface.
>>
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anyone know where to get Retopo Flow? cgpeers doesnt have it
>>
>>589098
Just go to their github
>>
>>588217
Buy industry you mean you are pajeet who worked for an outsourced cgi company in pooland
>>
>>588290
you mean you pay about a Grand a year in subscription fees for buggy software...might work for a studio but individual users are just being retarded if they do this
>>
>>589098
You are an idiot.
>>
>>589174
>An
>>
>>589292
How does it feel to be an idiotic ESL?
>>
>>588050
is there anything this does that isn't doable in topogun or modo?
>>
I can't stand that Jonathan Williamson guy.
>>
over an hour long and he never fucking retopologizes the damn thing
>>
>>588050
>https://cgcookie.com/live_streams/retopology-with-retopoflow-2-0
WTF so let me get this straight is this legit? as in is this the best retopology out there right now?
>>
>>588050
thought this was some magic program that just did it for you, it's absolutely nthing, you still have to stitch the whole thing to gether fucking pointless. Why cant anyone make a program that just covers your model in a retopo of quads yet ffs
>>
these guys were previewing patch based autoretopo over a year ago
where the fuck is it?
>>
>>592791
https://github.com/wjakob/instant-meshes
http://igl.ethz.ch/projects/sketch-retopo/

It's still dumb AI though, the first one is useless for faces that can be animated well and is basically only good for static objects, the second one has hangups with rough geometry.
>>
>>592793
Here's a tutorial series on SketchRetopo though, it's not bad.

When I said rough geometry I was describing a situation with a really jagged shape, it wouldn't snap my sketched line on the surface correctly and it kept placing it on the surface beside it, but beyond that it's fine. You can see it working great in most any situation in the YouTube videos.

https://www.youtube.com/watch?v=Ev4rXIWdc64




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