>Fatal error>Maya has crashed>Attempting to save>Report has been sent>Fatal error>Fatal error>Fatal error>Maya has crashed>Fatal error
2018 retrieves crashed files now.
>>588061Yeah, no, it doesn't.it also crashes even more than 2017.
i used to wonder why people complained about maya crashing all the time, then i started working on something with over 100k polys.i now understand completely.
>>588113Maya crashes when you apply a duplicate special to a fucking box sometimes. How have you been able to avoid it?
>>588027>retarded user>no clue>click all the buttons>profit>downloads turbosquid models and renders them
I have experienced a crash maybe 3 times in 5 years. You might be overlooking something.
>>588156you must not export much, newfag
If you don't crash your program and almost give up and cry and want to smash your computer, honestly, you're doing 3D wrong. It's all about the frustration and hair pulling these days. If you don't cry because you fucked up and lost a project, you're not doing this right.
>>588061It's been doing that for years but it only happens when you get one of the very rare "good" crashes and Maya actually knows it's crashing and dumps a file.The usual case is that it simply disappears without warning or you get some fatal error message from windows and maya won't write shit in those cases.And before anyone goes "users fault", fuck off, I've worked in a CG studio for two years and every single artist there was constantly talking about what an unstable piece of shit Maya is. If you're not a hobbyist and use it every day for large projects, there's no way you're never getting any crashes. If you're just modeling shitty guns for /3/ then yeah it might be somewhat stable.
>>588168>lost a projectthis is why you save incrementally. rookie mistake desu
I've set autosave to 5 min
In my scenes, if I keep it simple and delete the object history from everything in the scene every 15 minutes or so (or before I do any sort of operation like target weld or combine/separate), I can pretty much model indefinitely without fear of Maya ever crashing. I still save every now and then and especially before any such operation though.Maya certainly is buggier than other similar software, but poor scene habits exacerbate this and give the software the bad rap it has, I think. Maya 2015 comes to mind as being pretty damn crash-y, but it's gotten better since then.There is one thing that pisses me off though, and I think this can be easily reproduced: with soft-select in Global mode, merely expanding the radius to encompass multiple objects will crash the software, immediately, without prejudice, every single time. You can still merge the objects and use Volume instead but it's a bit annoying.
>>588156You can't possibly be using 2018, then.It has crashed on me 3 times in the past week, and I wasn't even doing anything advanced. Just some damned extrusions and basic vertex manipulation. (GTX 1080, 7700K, by the way, so the hardware's not at fault)
>>5881973 times in a week is nothing kid.
>insert edgeloop with symmetry mirrored>crash2 0 1 8 F U T U R E T E C H N O L O G Y
>>588198It's seriously amazingly terrible if you're used to Blender, which never has a single hiccup in years and years.
>>588283I'm used to a fair amount of standard 3D/graphic design/video editing programs, all of which is prone to crashing.Software that doesn't crash is special and should be cherished.
Maya runs a lot more stable on Linux. Its also faster.I wonder why?
>>588283Well open source softwares are often very stable. Same for Reaper (the blender of audio software), it's stable and fast as hell, never had a single issue with it.
>>588298Implying what?Everyone knows Blender almost never crashes, and doesn't corrupt your save files and doesn't slow down and doesn't have slow startups and... well.Let's just say it's a tiny fraction more stable than Maya.
>>588365I've had blender crash on me plenty.
>>588366How? When? I've used it for years and never had any trouble at all.
>>588369you must be a light user then. I cant remember, I'm a busy guy and have since moved on to the modo and maya and zbrush masterrace
>>588377Funny guy.I bet you're the Mayafag who has never used Blender, yet feels the need to make bait posts 24/7.
>>588403again, I've used it and hated on it since 2005
>>588404Have you used it SINCE 2005?Blender is a completely different beast now, and it never crashes.
>>588405i used it a few months ago and it crashed on me right after i set the user interaction to maya
>>588405If you want the full Maya (crash) experience in Blender just install Renderman and use it. One moment you innocently try to connect some nodes, the next moment you see your wallpaper and Blender is gone. Not the fault of Blender though.
>>588408this level of desperation and self hatred is amazing
>>588298The only time Blender crashes is if you added too many 0s to your hair physics or the like, basically 100% of the time it's due to running out of memoryAnd even then, it auto-saves any time you hit render, and it auto-saves incrementally>>588427Kettle, pot, black
can u post debug window pls