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What's the best software for painting diffuse textures straight on a model?

Assuming that's all I want to do, and don't want to sculpt, PBR or anything else like that.
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>>587120
Why not just use substance painter? Why don't you want pbr textures though? Better to learn an industry standard now so you have an easier time moving to pbr.
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>>587120
Just use Substance Painter and uncheck all the boxes except for diffuse. It offers the option to use any type of map you want, but you don't really have to if you don't want. And if you still want to take advantage of features that require baking, Substance offers the option to bake a model using itself, so you don't even need a high-poly (although you could always do a quick and dirty import to ZBrush, dynamesh, polish and export).
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>>587120
Personally I use 3DCoat, it's powered by Jesus Christ.
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>>587122
>>587124
I'm learning PBR and have Painter/Designer. Doesn't seem ideal for diffuse painting & is sort of unstable on my PC but I guess it's worth trying, I haven't been using it much because it locks up. I'd also probably be running it on a laptop some of the time and that'd be even worse.
This is just to shit out hand-painted models for game jams. I paint right on UV templates at the moment but it's a bit crap and makes hiding seams way harder and I could waste less time on the UVs if I didn't have to worry as much about how difficult the template is to paint on.
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>>587128
Will I be assassinated my Ukrainian mobsters if I texture a demon tit in it?
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>>587130
>Closes the blinds
>Shuts the door
>Draws 1 (one) nipple
>"Outgoing connection detected"
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>>587129
Well, other than SP you've got Mari, 3D Coat and Mudbox all as options, and in a pinch you can also paint in ZBrush, but it's a nightmare. I've never had Mudox crash on me and it seems to be a very lightweight program, so maybe you should try it out, it has all the basics with no proceduralism or filters of any kind.
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>>587132
They don't need the internet, they've got a direct line to Jesus. He sees you sinning.
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>>587133
Mudbox could be alright, I used it a bit in a crappy cheap community college course ages ago, worked well enough for traditional shaders. I might trial 3D Coat since it's got a one-time license, though. Imagine most updates won't effect diffuse painting enough in any software any more to be worth paying a subscription for.
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I tried diffuse painting in SP for a bit and it's stable when I'm not painting with complex materials, but still kinda busted for painting. Not being able to bind pen pressure to opacity is a definite dealbreaker, which is a shame because it'd probably work perfectly fine for my purposes if it just had that one feature.
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>>587120
>best software for painting diffuse textures straight on a model
blender.
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>>587120
>best software for painting diffuse textures straight on a model
1. open .obj directly in Photoshop
2. paint directly on model and/or on UV maps it generates with optional UV overlays
3. also has specular and bump layers

it's that fucking simple
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>>587366
I'd do this but your steps are missing the part where the second I touch the model or UV page with a brush the whole program full locks for about 3 seconds.
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paid - 3d coat,
free - sculptris, although there are no layers
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>>587381
That's an exaggeration, but it performs too poorly to use and has weird seams all over every model I import (there's no seam in the UV on this).
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Thread's pretty much over anyway, I'm already sold on 3D Coat at this point.
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>>587387
>sculptris

[Import error due to too many connections to one vertex intensifies]




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