How do I get attention to my art, and how many pieces to make before applying to studios?
>>584656Make shit you want to see, and make enough to not worry.
Become the best CG artist in the world before you apply for studios.
>>584656apply and see what happens. If you don't get a job, apply for internships. if you can't get an internship, you should probably just get a job in a different industry that's less competetive while you get better in your sparetime. You can send applications every 2 months or so. Most CGI companies get a fuckton of applications so they will forget you right away if you don't land a job/interview or something. So don't think you only have one chance of applying to a company.
>>584656why not just make stuff freelance? there is a growing indie game market that needs talent and the entire fucking internet to find someone willing to buy your stuff. Stop chasing 'the industry' dream stupid goyims
>>584837Why not just be a hobbyist and pollute your hobby with petty things like money and fame?
>>584926>cgi guys and production staff>famepick one
>>584988It's human nature to seek recognition and mastery in ones field. Unless you're a female (then go nurture a youngling instead) or an oestrogenic nu-male Cuck (then kill yourself instead).
>>585011This is what peak wisdom looks like. You may not like it, but this anon speaks the truth.