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I want to create mechs for unreal engine 4 what software do I use for that?
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>>584610
Depends on personal preference. I use Max and Substance Painter for most of my modeling + texturing, and sometimes ZBrush if I want to detail things more organically or retopologize booleans. Others might prefer some other combination of software like Maya and Mari, or Modo and 3D Coat, but it doesn't matter much as your ability to use said software.
I would suggest at least trying out some of these programs and starting out with the ones that you feel most immediately in tune with, and getting really good at it. Most programs are better than your ability to take advantage of them, so don't feel like you're missing out on anything by picking one over the other.
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>>584610
blender for the model.
substance painter for your textures.




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