[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: 148827247.jpg (99 KB, 1024x621)
99 KB
99 KB JPG
Is it me or is nu-Blender pretty fucking decent? I installed 2.79 on my computer at school cause fuck downloading Maya there and it isn't half bad.
>>
Doesn't seem far away from couple of previous versions. Currently I run on 2.76 solely for updated .fbx import, but I hope the newest versions are still good old hotkey pipelines for true 3d pianists
>>
The UI is hideous

Can't use it for more than 10 seconds
>>
>>584380
Ye this is my main problem, thankfully i already used it for like a week back when its showcase demo was that fat bunny animation so i quickly reminded myself what is where
>>
>>584381
Just use maya
>>
>>584382
I want my main program to be Houdini but i need another thing for modelling. Seeing as Maya costs a lot of money ill just use Blender, its completly enough for modelling . Hell its better than Maya for that.
>>
>>584378
Blender is so easy to just zoom around in. One second I'm editing nodes, drag a window, close a window, bam, now I'm editing animation graphs with the same hotkeys. I love it.
>>
>>584380
>UI
n/a.
>>
File: blender204.jpg (296 KB, 1280x996)
296 KB
296 KB JPG
idk bud I always thought it was pretty good after they changed the default interface away from the style of pic related to the current one.

This was a lot for little old high school me. Only guy I knew using it was the literal smartest guy in school and all I ever seen him do was a coffee cup tutorial.
>>
For me, I find blender's UI pretty straightforward once you get used to it. You don't get the grasp of any 3dmodelling program at first.

Also, it is going to be greatly improved for 2.8
>>
>>584394
How is the alpha for 2.8? I don't mind it crashing a bit (but not like every 5 seconds).
>>
>>584395
There is a new build every couple days. Some are unstable, some run pretty well.
Eevee is pretty awesome.
>>
>>584394
Blender 2.8 will allow you to customise the UI.
>>
Blender cult members must be running dry since you have to shill so hard.
>>
>>584407
>customizing a pile of dogshit
bro...
>>
It doesn't matter how good it gets because, like Unity, it's reputation is forever tainted
>>
>>584427
Who the fuck in the actual modeling community, in their sane mind, cares even a bit about the reputation? Reputation is what noobs that want to start and soft companies care about the most.

With the time passing if someone's a good modeler that knows their shit, he'll try bunch of different softs, including blender, just to have a try and form an actual opinion.

Also, if someone's too fucking dense to memorize and grasp a couple of shortcuts then he's rightfully sentenced to paying idiot tax aka autodesk licence pricing.
>>
>>584435
Any modeler worth his salt uses either Maya, max, or modo. Never blender.
>>
>>584437
Modo is for transgenders
>>
>>584410
>Blender cult members
LOOK MOM I POSTED IT AGAIN
does it hurt when you form an original though
>>
It's alright. They need to improve their texture painting tools.
>>
>>584437
Any human being worth a salt doesnt do modelling for live and is instead a programmer/works in vfx and uses houdini anyways
>>
>>584378
I have no fucking idea
>>
>>584393

Ignore the whiny babies, Blender's UI being "bad" is an old meme from the early 2000s when it looked like that and none of its' features could compete with Autodesk's offerings.

>>584407

You've been able to customize it since 2.5. There's even Max/Maya presets but there's no convincing these people.
>>
>>584460
>There's even Max/Maya presets

WHAT

where?
>>
File: blender_keys.png (349 KB, 588x478)
349 KB
349 KB PNG
>>584461

Splash screen dude... Granted, the presets wont rearrange the interface, but it will change a few preferences like "left click to select" and "select with a lasso tool when you drag"
>>
>>584435
>Who the fuck in the actual modeling community, in their sane mind, cares even a bit about the reputation?
Teenagers starting out, they're going to go with what their idols learned in school. Those schools teach what the industry picks, and it's corporate suits that decide what the major studios will use based on marketing.
>>
>>584427
Like Unity3d? What is/was wrong with it? I've grown rather attached to it.
>>
I'm sure it's great but I can't get over the UI. Not necessarily how it looks, but it feels clunky to use for me. I maintain that C4D has the most workable UI, even if it lacks in other fields compared to the other major packages.
>>
>>584469
Blender's UI just exposes the underlying database, which is a mess. As a result the UI is a mess. Furthermore the Blender Foundation can not fix the UI because that would invalidate all their paid content like books and tutorials, so they're never going to do it.
>>
>>584378

I used to be a blender hating jerk who only hated it because I needed to feel superior for using Maya. I had only used an old version of blender at that point.

I have recently installed Blender 2.78 (and upgraded to 2.79) and I absolutely LOVE it. It comes with so much useful stuff (archimesh, archpack, rigify), I get stuff done twice as fast as in Maya.
>>
>>584410
>>584414

Jesus christ, get a life dude.

Or maybe you could show us the art you made with your superior software? I'm sure Maya magically makes shitty art better.
>>
>>584460
>Ignore the whiny babies, Blender's UI being "bad" is an old meme from the early 2000s when it looked like that and none of its' features could compete with Autodesk's offerings.

The UI is still bad, and though it can be modified to make it less retarded - bordering on mostly tolerable, it's easy to break things if you do.

>>584437
If you'd said rigging, animation, UV unwrapping, production rendering, I might be leaving you alone. But you had to pick on modeling, the one feature Blender really excels at over other packages.
>>
>>584477
you are not supposed to be reliant on the UI. you have a search function and a left panel which have all the quick operations.

it is very hard to find out which functions you need, but for that you watch tutorials and train yourself. the right panel with the material and texture tabs/outliner/modifiers is very much like every other 3d package. whats hard is to figure out all the animation controls and shortcuts. which there is a ton of
>>
>>584542
>you are not supposed to be reliant on the UI. you have a search function and a left panel which have all the quick operations.
kill yourself.

KILL

YOURSELF
>>
>>584544
>i need 100 quick buttons that will clutter the screen and make the UI even worse
>>
>>584542
>train yourself
on a bad tool nobody cares about outside its own cult? No thanks.
>>
>>584546
M A Y A
A
Y
A
>>
>>584547

Tell me how it is a bad tool. I'm well versed in 3ds max, Maya and Modo, and I don't see how blender is inferior to these software. You're just a moron who thinks he's a good artist just because he's using Maya/3ds max.
>>
>>584541

Rigging and animating is actually pretty good in Blender. Still not on Maya level, but way better than 3ds and MODO.
>>
>>584550
Modo rigging >>>>>>>>> blender
>>
>>584554
sure bud. just remember that everyone here are laughing at your ass. you don't get anyone excited with your shitty baiting sessions.

you are talking to people that have years on all tools, you can't "trick" people into hating tools.
>>
>>584554

Just shut up you retard, you're not funny anymore.
>>
>>584550
>Rigging and animating
>pretty good in Blender
Ask literally anybody who isn't into your cult. Rigging is essentially broken in Blender.
>>
>>584585
Hell, I use Blender and I can't rig characters up right for shit.

Then again, I think that shows more for my lack of skill than the program. I'd probably still suck if it were Maya or any other software.
>>
>>584588
Skill has nothing to do with it. It's the way Blender handles euler angles of the bones in the editor that is (and always was) wrong, broken and unuseable. The Blender Foundation has been known for ages to make extensive use of other (((software))) and then pass it as "made in Blender" for their cult recruitment shitty movies.
>>
>>584393
That really takes me back
>>
>>584601

Do you have any proof for your allegations?
I have seen the scene files of some of the open movies inclusive rigs and animation, so they do exist.

Show some facts or shut the fuck up.
>>
Im building a computer next paycheck, will be trying to learn blender. Im currently only able to go online on a phone. Will this new version cause me issues for finding tutorials and the like as a complete noob? I see a donut one being popular. Im broke as all hell and desu just want to learn a bit of thid and programming to have something fun to do after my shit job.

Any advice would be appreciated on what version I should start with as I have no aspirations to be a super artist or anything. Blender seems good enough and I just want to be able to model/animate a few things and have something I've made myself.
>>
Blender is pretty decent, I think it's actually quite better than Maya or Autodesk for begginner-intermediate level but on a high level it's very inconsistent.

I still remember using blender and beating all the Maya and 3ds users in tech symposium events, blender is just that much better at high school level.

Obviously nothing beats the consistency of 3ds in high level
>>
>>584609
>they do exist
Yes, but they've ben authored elsewhere. You can prove that to yourself if you try to re-do some of it from scratch.
>>584612
Get the Source Engine, the Unreal Engine, Godot, Sauerbraten or something like that to have fun. Maybe get Houdini later. There are already plenty of free 3D assets you can import and play with. Blender is only going to give you frustrations and waste your time.
>>
File: 4172127421.jpg (76 KB, 1280x720)
76 KB
76 KB JPG
I like that Blender has pretty fucking good sculpting tools that allow to create some CGI tier models if you aren't shit but for some fucking reason Autodesk can't add Mudbox features to Maya or Max. Or Houdini for example doesn't have sculpting at all.
>>
>>584618
I am not doing the proof for you, you came up with the allegations you have to prove it.
I have seen the rigs working in Blender doing the animation, that obviously proves to me that it is possible to do it in Blender.


I am not a Blender-fanboy. I use it to model because its faster than any other DCC. I would prefer to use Maya or even Softimage to animate.
I would call myself neutral in relation to the software i use. But you?
You hatred for Blender clouds your judgement so much you have to come up with conspiracy theories.
Really stupid ones also.
Good luck with that.
>>
>>584621
I'm not hating on anything. I'm just warning you that Blender is really bad software. You'll reach the same conclusion eventually. Or you could just accept my advice, use one of the many other cheap to free good tools that get mentioned over this board, pick the one you like and save yourself years of time and frustration.
>>
>>584622
if blender was so bad (like you say). pros would switch instantly, since its not the case you are the conspiracy theorist that relys on anecdotal evidence
>>
File: HighresScreenshot00012.jpg (224 KB, 1920x1080)
224 KB
224 KB JPG
>>584622
>I'm just warning you that Blender is really bad software.
And yet i was able to model all that stuff you see in the picture.
>You'll reach the same conclusion eventually.
I have a looked at every major 3D DCC and studied some for years; i did not come to the same conclusion.
>you could just accept my advice.
I like to check things for myself, i don't trust grumpy people on the internet blindly.
Also I DO use all of the tools i find productive, like C4d, Maya, Z-brush, Photoshop, SP+SD, Mari, Nuke, Fusion, Clarisse AND last but not least Blender.
Its possible to like and use all these tools in addition to liking and using Blender, while at the same time being aware of its shortcomings (like with the other tools).
>>
File: 676582.jpg (9 KB, 207x207)
9 KB
9 KB JPG
I used to hate Blender with all of my guts before they changed the UI in 2011.

Now I'm just fucking thankful it exists and I enjoy using it.
>>
>>584629
This, having a software that is close or even better than programs like 3DSmax that cost like 5 thousand dollars in every area for free without pirating it is a fucking miracle.
>>
>>584378
GTFO Blender shill and take your crapware with you
Max and Maya will always be better than this shit
>>
File: 342.png (29 KB, 1577x105)
29 KB
29 KB PNG
>>584629
workspaces is coming to 2.8
>>
>>584627
>And yet i was able to model all that stuff you see in the picture.
looks like a bunch of flat planes with DDO
>>
>>584627
What is this? Critical THINKING!?
>>
File: 1425047438043.jpg (212 KB, 1268x1695)
212 KB
212 KB JPG
>>584635

I'm fucking HYPED for 2.8.
>>
Does someone know if you can make a game that is running on EVEE? I remember years ago Blender had some game-making features that werent only making assets but actual scripting to make the gameplay etc. etc. Evee looks really fucking good and it just seems to fit so perfectly for a game as a realtime engine
>>
>>584642
I think the game engine inside Blender is considered obsolete. There's a fork that's trying to develop it further, but I don't know about the state of that. EEVEE is great to model in and then just export it to Unity or Unreal.
>>
>>584643
Problem being something that looks good on eevee will probably look like shit in Unity.
>>
>>584644
The EEVEE uses Unreal rendering model. So it should look almost exactly the same in both.
>>
>>584627
>I DO use
>C4d, Maya, Z-brush, Photoshop, SP+SD, Mari, Nuke, Fusion, Clarisse
Which is what you used to make that picture, which is exactly my point.
>>
>>584623
"Pros" as in "people who make money doing graphics" don't use Blender and I suspect most of them consider it on par with pure AIDS.
>>
File: Blender_project.jpg (487 KB, 1100x1519)
487 KB
487 KB JPG
>>584649
>implying you can't create assets like that in Blender
>>
>>584652
What is that supposed to represent? Did you make it or just copyright violated it? And I may be wrong, but it looks very heavily photoshopped.
>>
>>584658
>What is that supposed to represent?
a render made in blender, you dumb motherfucker
>>
>>584649
No, i told you that i MODELED it in Blender. No C4d, no Maya, no- Z-Brush.
I did however made the textures in SP and rendered it in UE4.
Which is totally fine since i would have done that anyways, if i had modeled it in Maya, Max or whatever else.
Do you really want to tell me i am a cheater because i used a dedicated texture program and a professional realtime engine, and do you really want to spin this into an argument against Blender?
If so, than answer me this: What would a professional 3d artist who is on Maya use to make his textures, and what would he use if he wants realtime graphics?
>the answer is not Maya

Also, doesn't the fact that i am able to exchange Maya for Blender in a professional pipeline and get a decent result mean that Blender is capable? Look at the image that i posted, is there anything in it which is the fault or lack of Blender and not my own?

You might not realize this, but at this point your only argument left is accusing the other party of lying which you already did.
You have no arguments.
You are finished.
Nothing you say means anything except the emotional content you put in it and even that is worthless.

Go play with your Doom or Quake Levels Grandpa, and leave the kids alone.
>>
>>584638
You should try it, it is addictive.
Especially the ability to cut through bullshit, cut off Bullshitters and deconstruct delusions in other people.
Other people who lack this ability will think you are an √úbermensch, able to see in the future and predict the outcome of highly complex scenarios.
Its also the secret weapon against the numerous plays and games of females.
Logic triumphs over emotions, that's why they (females) fear and love us.
Being able to see through the fake facade of personas and egos makes daily life so much more fun.
>>
>>584622

I actually moved from maya (I used it for years) to blender and I didn't experience any frustration. In fact, I became way more productive.
>>
>>584588
Blender just barely manages for rigging. If your rigging needs are very straight forward, and you don't mind animating in a way that's reminiscent of traditional stop motion* with the bare minimum in terms of computer assistance, then Blender is a'ight. If you need to do anything more advanced, it gets frustrating quick.

*(which I've done, so I'm speaking from experience when I say this about Blender)


>>584637
Pfft, no it doesn't.
>>
>>584664
>Do you really want to tell me i am a cheater because i used a dedicated texture program and a professional realtime engine
Yes, of course. You said that was made in Blender and now you just confessed it's not. That's also the Blender Foundation's modus operandi, but at least you had the courage to come clean.
>>
>>584677
i don't know if you realized this. but using several programs to create any kind of content is commonplace.

matter of fact, i don't think anyone in history used 1 program to do a feature film or a game.
i think you should read the sticky anon
>>
File: 4727575.jpg (273 KB, 1920x1080)
273 KB
273 KB JPG
>Pic related model is possible to do all in one program that is F R E E

Absolutely based.
>>
>>584601
Nah, I attempted to rig in Maya once. Sucked with it as I do Blender.

So in this case, it partially DOES have to deal with skill.
>>
>>584677
It's called a pipeline you dip, everyone has one because some programs do certain tasks better than others.

Or do you assume something like Maya or 3DSMax should be able to handle things programs like Z-Brush, Blender and Houdini can do better like modeling, sculpting and rendering?

And don't dance around it. Also Quake sucks grandad, mod a good game's level for once.
>>
>>584677
Read my other post again.
What did i wrote?
"...i was able to model all that stuff.."
That is actually very precise and different than: " this was all made in Blender".
You actually have to use your Brain and work with it in order to make sense of this stuff.
You can't just declare assumptions you made as factual objective truth.
>>584670
Good to know, i was trying to learn to rig while using C4d, but it didn't turned out working so well for me. I'll take Maya next time.
>>
I fucking love all the spicy memes coming from Autodesk faggots who paid excessive amounts of money for their crappy software, while a fucking Blender is able to match those. Always brings a smile to my face. Keep on hating /3/
>>
>>584652

That's fucking sexy.
>>
>>584677

The modeling was made in blender. Of course we need substance/quixel to create textures, maya and 3ds max users do the same too. You're really a dipshit on top of being a failed modder, I understand your bitterness.
>>
>>584634
K faggot.
>>
>>584634

Liking Blender makes us shills now? I thought Blender fanboys were autists but Autodesk fanboys are even worse.
>>
>>584700

Most autodesk faggots crack the software anyway, which is awesome because someday Autodesk will audit them and then maybe they'll stop talking shit about Blender.
>>
>>584738
except the fact that this is a TOTALLY solid argument, there are a couple of problems.
1) how would Autodesk know who to audit?
2) how to audit a private person?
3) how to audit a freelancer who has no contract with autodesk?
>>
>>584746
An improperly cracked install will still launch, but phone home to Autodesk. This is hard to prevent without modifying the hosts file, it's not enough to block an Autodesk product at a firewall level.

And generally speaking you have to click through an Autodesk installer that contains a binding EULA, so there is a contract.
>>
you obviously never been at a court of law or heard a proceeding

if autodesk decides to come after you, it doesn't matter what you do or not do. their lawyers probably have the resources to find exactly what you are doing on the computer and where did you get your copy and at what time. they have their own database of licenses and can easily look at this kind of stuff.
your 30k lawyer will fucking melt in front of autodesk rep's
>>
>>584652
Heavily photoshopped
>>
>>584750
>>584751
go through 2 firewalls and disconnect your workstation from the internet.
>>
>>584753
no need for that. im chances of autodesk coming after you is less than 1%
but just keep in mind that if they do, they will probably would want to make you an example for future cases.
this coupled with anti-piracy laws, is not a good situation to be in.
>>
>>584754
use the 2 firewalls and disconnect like i said, better safe than sorry

or, just get a job and pay up
>>
>>584378
KEK KEK NIGGER LMFAO
>>
>>584756
>another Maya faggot malfunctioning
>>
>>584755
Nice one, by DC'ing your workstation, you've made it impossible to do your job if you have any sort of manager or coworker that prefers to use screen sharing to see what's in your viewport. Which is a fucking lot of them these days.
>>
>>584757

Autodesk shills are almost as autistic as the pedos on 8ch.
>>
>>584746

>how to audit a private person?

Ask the Foundry, they specialize in ruining the lifes of individuals who pirate their softwares. It doesn't matter if you live in a bunker in the antartic, they will find you. If a small company like The Foundry can track down the average joe, Autodesk can do it for sure.
>>
>>584738
Uh, not really.
Free student license for 3 years. You can create one after another easily.
>>
>>584762
This is a meme. The Foundry has done absolutely nothing like this
>>
Get Houdini, ArtOfIllusion, Trenchbroom, Source Engine, Unreal Engine, Godot, Sketch-Up, Sauerbraten... Just off the top of my head. Whatever. There are a many really nice tools, many free and open source, many run on linux.
You don't have to depend on Autodesk products unless you're going to a design school.
Just avoid Blender because Blender guarantees you're going to have no fun and no job.
>>
>>584776
>Comparing fucking UE and Godot to Blender

I didn't know you could model and rig in them you fucking retard. Also

>ArtofWhat?
>Trencwho?
>Saureh?

Please. Only houdini is decent from your bait post that i felt for. Also if you want to have a decent income and you don't want to live in the streets its not like you will have a job in 3D
>>
>>584777
Not everybody is into modeling and rigging furry figurines. There is much more to 3D, you know.
My point is that unless you going to a specific school that promises you a specific job that involves a specific product, you should explore and shop around instead of being locked into the Blender cult. That's all I'm really saying.
>>
>>584773

It's not a meme, there are many threads on the internet about this and it has been confirmed to be true.
>>
>>584772

Student licenses are worthless because of that watermark.
>>
>>584791
There are simple workarounds if you're profiting off your work.
>>
I've been using a lot more the last year or so and the with 2.8 and Eevee coming I think I'm going to stick with it. Blender was seriously lacking in real-time capabilities vs basically every other 3d program. Just having PBR has made my life 1000% easier. The alpha crashes a whole lot for me though so just waiting around complaining about it until then.
>>
Blender hasn't been bad for years.

>>584380
This is a thread about Blender, not Zbrush.
>>
>>585426

This. I've been a 3ds max user for years now and I'm about to switch to blender, it feels way more modern and I get stuff done in it much faster.

Just ignore the haters, they just hate blender because it makes them feel superior.
>>
>0.000001
>7.499999
>>
>>584378
I've been trying to make blender play nice with skyrim/fallout meshes for the longest goddamn time and making little headway.

Seems pretty fucking decent though
>>
It makes me feel relieved to know that the people hating Blender are functionally retarded.
>>
I like blender but the fucks have forgotten about the video editor, it's a pain in the ass to work with it.
>>
>>585438
what does it matter? It's not a CAD program.
>>
>>585713
i can already see it happening

>blender foundation add some cool function to the software
>the UI is atrocious, have to find buttons all day
>some guy steps up and make the UI usable and pleasant to use
>that will be 40$ goyim

that being said, i used blender for so long i kind of know know where all the stuff is located and how to use it
>>
>>584462
its also under the setting and then input, top left corner.
>>
Just use what you prefer.. ?
i honestly don't get all these people picking sides. Blender is open-source, which is a huge plus, and the other (paid) programs offer support when something doesn't work, which is mostly why companies use it.
>>
>>586501
People just have their preferences.

It's just that some people are complete idiots when it comes to presenting them.
>>
>>585752
It's more than just the UI, comparing it to Premiere, the RAM preview is archaic, moving and scaling videos on workspaces that aren't the same size as said videos is a pain in the ass, the backwards placement of video/audio in the timeline. It's like monkeys with no experience with any professional video editor made this module, it needs a complete revamp.
>>
I am doing Journalistic/informative videos and sicne I'm a poorfag I sue Blender for video editing for my recorder video. I reached the point where I wanna use blender for using graphics and infographics as well. What's a good youtube tutorial for that? one that doesnt mess around with shaders and textures but more with images as planes and animation of graphs etc?
>>
>>587475
just learn the fundamentals of animation (no rigs)
you could do 2d and 3d animation easily.

learn about timeline,keyframes,interpolation,curves and camera tracking

watch this too, its a good channel
https://www.youtube.com/watch?v=pZxJo9IPVCM
>>
>>587484
thanks for that so far. I'm currently trying to get a text to move across the image. I imported the text from a PNG with transparent background and I got it to use alpha an in the render view it all looks good, but when I import the scene as a strip onto my video editing screen, the text is just a gray plane as if it didn't have any texture. Now I'm trying to figure out how to get it working. pic attached to clarify
>>
>>587521
Just pirate premiere and/or Nuke
>>
>>587521
you can install fonts in blender.
what is your node setup
>>
>>587523
no nodes.
Just flat plane
Currently I am experimenting to teach myself how to do it. That way I can make the text flip and go in and out of focus and position it in a specific place within the picture shit like that. Also I experimented with the texture settings and I found out I can make the text run across the plane.
>>
>>584623
Bro, I'm not even that deep into the pro community and everything I've heard about Blender from pros has been overwhelmingly negative. Moreso than 4chan/reddit/other sites that host software shitfights, even.
If you want to call on "pros" as an authority on the matter, >>584651 is on the money. Most of the time it's just not being talked about because it's not worth bringing up, but when it is anything even remotely positive said about it is met with skepticism or ridicule.
Of the few people I know that use it and get away with it, most of them use other software at their actual jobs and an even larger % of that group just uses it because they're programmers and can modify it.
>>
>>587538
Why don't you list what you "heard"?
>>
>>587543
And what'll that prove? I mean, I could, but it's all stuff that'd be really easy to make up anyway. There aren't any intense, back-and-forth debates on the merits of Blender, it's all just stuff that could be paraphrased as "Blender isn't as good as other software" or "Nobody serious uses Blender".
I'm not going to lose any sleep over it if you don't believe me, so even if I thought it'd satisfy you I honestly wouldn't bother doing it anyway. I'd rather lose an internet argument than legitimize such a dumb request.
>>
>>587562
>it's all just stuff that could be paraphrased as "Blender isn't as good as other software" or "Nobody serious uses Blender"

and hows that legitimate? this is exactly why we are having this discussion, because we want to figure out whats behind these comments.
>>
>>587582
You can tell it's legitimate because it's true. Blender is not nearly as good as any other software and it's a waste of time.
>>
>>587583
i agree on that's its not good yet. but it will be better than any other software in 2 years max.

its already better in maya in certain areas, it won't take long until it completely surpass it. so a waste of time? defiantly not. you can see how more and more companies are adopting it
>>
>>587589
>its already better in maya in certain areas, it won't take long until it completely surpass it.
No. It won't surpass it because development on Maya doesn't stop.
Even if development on Maya would stop it would need another 5-10 years until Blender is where Maya is now.
Hell, even Softimage XSI a dead Software stuck in 2014 is way ahead of Blender.
But i agree its not a waste of time, since it will get better and it already is a good modeller and you can do a lot of stuff with it.
>>
>>587591
i didn't say its gonna be maya killer
the the biggest unspoken downside of blender is the performance and 1st party support. the UI and animation tools could be changed/improved but those 2 things won't change unless they decide to do some kind of hard fork and change the core software
>>
>>587589
>i agree on that's its not good yet. but it will be better than any other software in 2 years max.

Holy shit I have been reading this same thing on this board for the past 5 years. How can you consistently preach the same shit over and over and not stop to think that if a shittier program improves itself over time, that doesn't mean it will surpass a program that is already better and is also constantly adapting.

Use the damn command line / shortcuts that every modeling software has built in and quit bitching.

Fuck I'm glad I use CAD and don't have to deal with children bitching about the interface over productivity.
>>
hahaha all these faggots are so salty that their expensive as shit software package is no better than some random free application, it never stops being fucking hilarious
>>
>>587597
Blender isnt industry stasndard
>>
>>587589

There are literally no big game companies using blender in their pipeline. You've been saying this for almost 10 years now and nothing has changed.

It took only 2 or 3 years for substance to go from a virtually unknown software to an industry standard. Same thing for modo, ever since version 9 a shitload of AAA studios have integrated it in their pipeline. Blender though? Nothing. It is barely used at all.
>>
>>587599
everything ever done with substance looks the exact god damn same. This is why stylized shit like Sunset Overdrive and mobile shit is the only thing most people play anymore.
>>
>>587599
substance didn't replace anything. it offered something that never existed before.
theres a huge difference

>There are literally no big game companies using blender in their pipeline.
http://theorystudios.com
http://www.nemesys.hu/Ignite
http://theendapp.com

here are some
>>
>>587595
>that doesn't mean it will surpass a program that is already better and is also constantly adapting.

maya isnt constantly adapting bro
>>
>>587595
Haha...right.

I mean I love command line, but you know most CGI 3D software doesn't have it right?
>>
>>587603
...you are wrong
>>
>>587602
Of course it is. It is a Frankenstein monster which gets constantly infused with code from bought plugins/programs.
I am not sure if i want some of the stuff you're smoking or not.
Does it make you high?
>>
>>587606
even maya users say the modeling capabilities are not good.
users have to constantly juggle between max and maya to keep a good workflow
what about plugins that are exclusive to 3ds?
>>
>>587600

What are you talking about? Of courseif you only use the base grunges without ever blending them it's going to look the same. but the possibilities are infinite.

>>587601

Yes, just a bunch of obscure studios nobody cares about.
>>
>>587629
everyone has to start somewhere.
you clearly don't understand this concept
autodesk killed their competition by just consuming all of those products, they haven't developed anything. and they surely don't give a fuck about people like you
>>
>>587632

Stop playing with words. I said that no AAA game studios were using blender, then you came up with these 3 obscure game companies. You're clearly the one here who can't make a difference between an indie studio and a AAA game studio.
>>
>>587629
>Yes, just a bunch of obscure studios nobody cares about.
Epic does, Blender was used in one of the COD games, it's been posted a thousand times
>>
>>587633
its because youre a corporate whore.
listen, autodesk bought about 4-6 companies so far and blender is quickly bridging the gap.
you know why? because the employees at the blender foundation aren't being whipped to death by mr.shekelstein
>>
>>587634

It's still not enough to be significant. And Blender is only being used by a single guy at epic.

I am still asking you, tell me of a single AAA game studio where all 3d artists (or most of them) use Blender. Want me to bring you a list of game studios who use non-autostein products such as MODO and Houdini? A bunch of them.

And you want to know why these softwares were so quick to be adopted in pipelines? Because they offer customer service and good fbx support. Simple as that. As long as blender won't have customer support, the software won't be taken into consideration in major game companies.

You can keep deluding yourselves into thinking that all game companies will end up using blender, but it will not happen. Blender will always be seen as a beginner's app.
>>
>>587640
your'e fucking delusional.
modo was never adopted into any pipeline. between modo and blender its about the same amount of usage.
on houdini is not even a point of comparison, it offers something that never existed before.
everyone agrees that modo have better modeling capabilities but people still use 3ds, it stems from the same reason to why blender is not adopted.
>>
>>587582
Don't know or care, just saying that your appeal to authority argument sucks ass even as an appeal to authority argument. If your argument is "But the pros!" then I regret to inform you that the pros are all talking shit about Blender. That's it.
>>
>>587651
>Don't know or care
not really useful in arguments
>>
>>587652
This isn't debate class, pal. I'm not trying to win whatever argument you think we're having by not caring.
>>
>>587653
you don't make a point without provide an argument to back it up.
your entire argument is based on what other people said. you are lucky this is /3/ and there aren't alot of people to tell you how retarded you are
>>
File: flat,800x800,070,f.jpg (56 KB, 800x800)
56 KB
56 KB JPG
>>587653
if you don't care about the topic or even know anything about it, why do you input your useless opinion here?
>>
>>587642

And you're full of shit.

https://www.foundry.com/industries/gaming

Modo has been used by the whole team at Gearbox studios to make assets, It is used by Valve, ID software, there are WAY more MODO jobs(especially in real studios) than blender jobs. Look it up by yourself if you don't believe me. Now tell me of ANY popular game studio such as ID that uses Blender as their main modeling tool, not just a single artist among ten or more.
>>
>>587654
Everything I've posted is in response to the argument that "Pros would do this if x were true!", an argument posted without evidence. The guy saying it has no proof but you're willing to take it on board as legitimate and totally worth legitimately debating. I'm not.
I'm less trying to make an argument than saying that, as far as what I've experienced, the opposite to what >>584623 is saying is true. That's not really open to argument, since you can't convince me that what I've experienced actually isn't true. If you wanted me to get the "Pro position" on Blender, I could google "Blender professional use" and get a first page full of links to threads of professionals backing up pretty much the exact opinions I'm saying people in the industry have about the software, you can go collect proof for yourself. You'd expect a phrase like that would pull links for examples of professional use of the software? Well, it would for most 3D software. Blender's an exception for ?some?reason?

>>587655
Reading comprehension, motherfucker.
>>
>>587656
>used by
you obviously don't know anything about how a studio works.
its not like the chief producer whipped everyone to use modo, some people used it and it was reported to be used. it could be 1 person for all i care
>>587657
like i said before, you are heavily focused on AAA development and hollywood, like those are the only industries that exist. there are tons of games and movies that comes from smaller industries. youre a name brand bitch dude. your way of seeing the world is fucked
>>
>>587657
>Reading comprehension
Sure, im here to listen. just state the reasons as to why maya is better than blender.

go ahead and dig, ill wait here
>>
>>587659
>you are heavily focused on AAA development and hollywood, like those are the only industries that exist

That's projection. My thoughts about Blender start and end with "Exclusively knowing Blender isn't going to do you any favors on the job market". That's not condemning learning or using Blender, and is informed entirely by what I know about the industry from time spent actually working in it. Not the AAA industry, either, unless the AAA industry is centered around Melbourne, Australia.
If someone manages to get a position using Blender while only having learned Blender because "shit these autodesk dudes are brand name bitches and besides the license costs so much!" then they're a lucky exception.
>>
>>587664
>My thoughts about Blender start and end with "Exclusively knowing Blender isn't going to do you any favors on the job market".

you would be surprised then. the job market isn't limited to 1 particular software, when 12 others exist. its called competition, in other words:various,variation,different things.

im surprised a brainlet like you actually works for 3dcg. any decent employer with decent 3d background knows that all packages have their pros and cons. - and using a particular software in a certain capacity isn't gonna annihilate your project like a domino effect
>>
>>587665
It's not limited to one software, but limiting yourself to one software because "It's got everything I need and FOSS roxx!!!" limits your prospects, especially since Autodesk software has been around and actually usable long enough to dig its roots into everything but modeling and modeling/texturing are basically the only positions where the software is completely interchangeable without it getting in the way.
>>
In blender, when using motion tracking, how do I anchor 3D objects to tracking points within the scene, so that everytime the anchors move, the object moves as well?
>>
>>587673
fuck off
>>
>>587616
>>587602

The updated UV toolkit in Maya 2018 is now competitive with Topogun and 3d Coat.
https://www.youtube.com/watch?v=4gT3XAbOiV0

Xgen Interactive Groom offers a new builtin groom system with incredible results. (You can edit individual hairs in the viewport in realtime.)
https://www.youtube.com/watch?v=e8DyZpDtp3g

Blender is impressive, but the shilling stays the same year after year.
>>
>>587680
Still shit modelling tools
>>
>>584790
of all the creepy pasta stories the only credible version I've heard was that Nuke is opening your mail client and tries to send mail to TF about 'license problems'. However it won't send the mail untill you confirm it.
>>
>>584635

So, I'm honestly curious. Don't we already have this feature? Cause that just seems like the presets for the configuration already in blender.
Haven't spent any time in 2.8 so I could be entirely wrong. Care to enlighten me?
>>
>>587600
Substance Painter/Designer can take you literally as far as you want to go. Most people just roll with the defaults (muh grunge), which is why lots of work looks the same. There's some great stylized stuff that's been done in Substance.
>>
>>587701
Kind of, but it looks to be much easier to implement, and also much noticeable.
>>
>>587702
looks like shit compared to Mari from even 2012
>>
>>587704

I guess I can't blame them for making the current version a bit easier since it seems like one of the chief complaints.
>>
>>587706
>Mari
literally ZBrush 2D in regards of the fucked up UI
>>
>>584437
What about Lightwave fag
>>
>>587708
>complaining about the interface of an established, industry standard Foundry product
>>
>>587660

Better animation
Plugin support for important softwares such as substance (you can't get any of these plugins because of your shitty license)
Better renderer (arnold)
Nvidia plugins (very important for modern games)
WAY better UV tools
Better curve tools

The only thing blender can do better than Maya is modeling, and Maya is quickly catching up in that area.
>>
>>587665

You blender fanboys are deluded. Almost EVERY game companies out there use Maya and/or 3ds max (often both) because the softwares are teached at 3d schools. Game companies write their own plugins for these softwares and their pipeline revolve around them. So if you want to get a job in these studios, you have to use maya or 3ds max. It's a simple as that, they won't make an exception for you becuz blendaah is d4 b3st and fuck autojewz
>>
>>587718
>because the softwares are teached at 3d schools.
mate...there's literally only one (1) school thats even halfway worth going to and even THEN you would save years and hundreds of thousands of dollars by working a regular job and just posting your work on polycount
>>
>>587718
you don't even know what a pipeline is, a pipeline is in place to make sure everyone are working efficiently and according to the game specs.
it has nothing to do with some shitty 100$ plugin
>>587717
only thing i strongly agree on is better render engine and curve tools
>>
>>587717
Nobody models for Nvidia unless you're getting a kickback. No console even uses Nvidia
>>
>>587711
But it is messy and bloated.
The Foundry even acknowledged this by focusing on a UI-overhaul for the next releases.


>>587734
And Blender doesn't work well in any Pipeline, except if you use it as modelling tool.

If you don't agree that Maya has the better animation tools then your opinion is worthless. It'll take years until Blender gets up to that level.
>>
>>587740

You need nvidia plugins for cloth simulation in modern game engines.
>>
>>587710
What about Lightwave?
>>
i dont even know how people can anti shill for a free software
lol its free
>>
>>587754
its not industry standard.

ppl should know that and avoid it at all costs
>>
>>587755

b..b..b.bbut blendaa is awesome and so is blendah guru, you guyz are jealous cuz it's free and all studios will end up using it

said the typical blender autist for over a decade.

Can't do anything about these guy, just let them drown in their own delusion.
>>
>>587748
Its decade old shit.
>>587755
>>587759
We are way to kind to these idiots.
Why are we helping them?
Shouldn't we reinforce their delusions so that they fuck up even harder?
>>
>>587760
>not even a single artwork to his name
>talking about software, compatibility,pipelines and industries like a tech guru

wow tell me more
>>
>>584380
Your brain is the problem, not Blender.
>>
I have only been using Blender and Maya for 4 years, but I can't fathom how anyone can claim Maya is better for anything.
I only use Maya when I'm forced to, by work or school. It's unstable and slow trash, with shit menus and no basic hotkey system. It also lacks sculpting, video editing and a bunch of other features I take for granted in Blender.

Why the fuck do people still pay for Maya? The devs don't even bother doing any fucking bug-fixing on that clunky fuck. It's the only software I've ever encountered where a simple undo step can fuck up your entire savefile and corrupt all do/undos. What in the fuck.
/rant
>>
>>587829
If blender was any good it would be industry standard.

It's not. It is ((( not ))).
>>
>>587829
imv been saying this for a while, finally someone with experience on both programs

also, do you use maya style controls?
>>
>>587831
Maya is the "indoostry stundurd" because it got popular first, and because all schools teach it, because all big studios use it.
It's just a vicious circle.
It's high time Maya devs get to work on fixing that steaming pile of shit, or for the indoostruh to move on to better things.
>>
>>587833
No, I prefer the Blender controls. Less button pushing for simple rotations of the viewport and stuff, and more logical hotkeys.
>>
>>587836
Again there is only 1 physical school thats worth anything
>>
>>587838
u wot
>>
>>587839
What do you have a problem with? The only school worth going to is gnomon so your statement of "all schools teach it" is fraudulent
>>
>>587840
You're a complete retard
>>
>>587841
>t. desperate blendrone
>>
>>587819
You don't know my name and that is intentional.
You don't see my artwork because that would be pearls before swines.

>>587829
>I can't fathom how anyone can claim Maya is better for anything.
Which basically translates to: i don't know shit about Maya but i am proud to pretend my opinion means something

>video editing in a 3D DCC.
hurr durr i am retarded and don't understand what specialized tools are for

>>587836
Learn the history you fucktard. Softimage was first, then got sidelined by Maya when the core-rewrite took to long and Maya surpassed it.
Softimage and Maya where King and Queen for a while then the King died.
>for the indoostruh to move on to better things
If you think that is Blender, than i have a nice bridge for you to buy
>It's just a vicious circle.
The delusions and hopes of Blenderfaggots is one mighty vicious circle.
>>
>>587846
All those words and you couldn't come up with a single argument against Blender.
Could it perhaps be because you literally don't have one?
Or could it be because you just haven't tried Blender, and therefore default to the Maya fanclub?
Either way, it's pretty embarrassing to watch.
>>
>>587847
t. Blender 2d video editor and sculptor
>>
>>587849
The video editing tools in Blender are actually very powerful, surprisingly enough.
The sculpting is OK. Pretty basic, but it's very nice to have for making adjustments on some things.
Maya is just trash on the most basic level, and don't have either of those extra features, so I don't see what your argument is.
>>
>>587850
>so I don't see what your argument is.
use industry standards.

Nuke, zbrush, maya.
>>
>>587851
>Zbrush is good because it's good
>Nuke is good because it's good
>Maya is good because muh "industry standard"
See the difference here?
>>
>>587847
It definitely can't be that i do know Blender but came to the conclusion that it is merely mediocre and not up to snuff compared to the other DCC's.

You know what, you are right and i am wrong. You should use Blender and nothing but Blender. Blender is the best.
You are totally getting an advantage over me if you use Blender while i am stuck with Maya, Modo, Houdini, Z-Brush, Substance, Mari, Nuke and Clarisse.
>>
>>587853
Since you still haven't produced a single figment of an argument I assume that must be the case, yes.
You cannot even invent a reason why Maya is superior, while I have listed many reasons why it is shit, and several reasons why Blender is bigger and better and more effective.
Since you're obviously a mongoloid I'm going to bed now.
Enjoy Maya and all her STDs
>>
>>587855
Good night sweet prince.
Remember, never touch those filthy commercial tools and stick with Blender or you will loose your advantage.
>>
>>587852
>
>>
>>587852

Maya is also good. And Zbrush is an industry standard, so is nuke. Moron.
>>
yo, calm ur tits
>>
>>587863
Maya is a buggy mess with less features and a messier setup than Blender. It's industry standard, but when being the industry standard is the only advantage it has something has gone wrong.
>>
>>587899
Industry standard in Maya's case means flat out being usable in situations where Blender isn't. If you've got a bunch of (subjectively) "great" tools and no use for them then something has gone wrong.
>>
>>587901
And still you can't think of a single example.
What is wrong with you?
>>
>>587903
Dunno, all this getting paid for being proficient with the software I chose to learn must be scrambling my brain.
>>
>>587904
You're embarrassing yourself. Why do you keep posting?
>>
>>587903

Holy shit will you ever give up? If you think Blendaaaaaah is better then you've never used Maya (especially 2018) in depth. We're not saying that Blender is bad (in fact, I think it's better than Maya for poly modeling), we're saying that it will never be used widely in game studios. The only software that currently competes with autodesk in the gaming industry is Modo (because it also conforms to industry standards, and it has custommer support, something absolutely essential for a game company).

As long as Blender will use it's shitty license that prevents it from getting all the necessary plugins, the software won't find it's way in most major game studios.
>>
>>587930
>industry standards
and those are?
>>
>>587932
"An industry standard model is a set of "universal" operational process methods or tools that are applicable in most companies within a specific industry"

Which is the case of Max and Maya because they are teached in schools and every pro know how to use them.

Why am I even wasting time with deluded blenderfags, I'll just let you drown in your own delusion, one day you'll eventually understand.
>>
Remember that Maya being an industry standard will soon will be fake news because of based Houdini
>>
>>587944
>teached
Sounds like you need to get taught yourself, retard.

>"An industry standard model is a set of "universal" operational process methods or tools that are applicable in most companies within a specific industry"
By your description Blender is perfectly "industry standard" because it can do everything Maya can and more, just faster.
>>
File: Froggochoke.jpg (36 KB, 640x640)
36 KB
36 KB JPG
>>584378

>This entire thread

>Blender
>Something Else
>REEEEEEEEEEEEEE
>>
>>587944
>I'll just let you drown in your own delusion.
That's what the other guy (you?) said and i agree, why waste your time with this bunch of stupid kids.
Enforce their delusion, let the market fix it.
>>
>>587948
"because it can do everything Maya can and more"

Yes, Blender can animate but not nearly as well as Maya. Don't even get me started with the UV tools. Blender is a toy, and you know who plays with toys? Little kids and retards.
>>
File: bguru.png (246 KB, 586x367)
246 KB
246 KB PNG
>the 3d industry doesn't care about blender
>>
>>588000
>Blender is a toy, and you know who plays with toys? Little kids and retards.
You do know we're on 4Chan right?

You saying /toy/ are retards?
>>
Is it just me, or is the only complaint I can find about Blender is "UI"?
It's a little complex, but it's pretty much explained through the documentation and in the actual program. But ya know, reading.
>>
>>588057
the UI is the program. You're a fucking hypocrite kid
>>
>>588000
>don't get me started on the UV tools
Ha ha...?
Maya didn't have a basic fucking unfold function until 2017. And you still have to create a random UV before you can even use it. Everyone knows Maya's UV tools are crap.
>>
>>588057
It's not complex at all. It's just different, and that triggers the Maya fags who never learned to use any other software.
>>
>>588057
Its just you, stupid.
The main complaint is lack of abilities.

>>588069
You are a fucking Liar.
Unfold 3d is part of Maya since 2014 or even before that.
>>
>>588071
>>588000
You realize you're exactly the kind of retard described in the sticky?
Software doesn't matter nearly as much as you think it does, kid. This is why you will always be a terrible artist.
>>
>>588073
"Software doesn't matter nearly as much as you think it does, kid"

It does if you want to work in a game company.
>>
>>588090
If you're a good enough artist, they'll just teach you.
For them, a good Blender artist is far more valuable than an ok 3DS artist.
>>
>>587710
mi amiga
>>
>>588101
No they just take the next good artist who can use industry tools.
Why spend time and money on someone when the line of artists who want to work for them goes around the block?
That's just basic capitalism 101.
>>
>>588118
Because a good artist takes very little time to learn new tools. Again, you would know this if you weren't a hack and were in touch with the industry.
>>
>>588122
You can attack me as much as you want, it doesn't make my point invalid, it just makes you look pathetic and childish.
>>
>>588133
Same applies for all your mindless Blender bashing, kid.
>>
>>588134
t. a typical blendshill who cant even understand WHY his shitty app is considered "bad" by the industry
>>
>>588134
You are making a mistake by assuming there is only one guy in this thread criticizing Blender.
>>
>>588135
>shill
speak for yourself idiot
>>
>>588135
>t. a typical blendshill who cant even understand WHY his shitty app is considered "bad" by the industry
I know you can't.

>>588136
Rest assured, I'm sure there's more than one idiot here.
>>
>>588135
>cant even understand WHY his shitty app is considered "bad" by the industry
You have yet to come up with a single example after literal days of shitposting.
I assume you've never used Blender and don't know what you're talking about.
>>
>>588169
your program is just smoke and mirrors. If you want real substance, use Maya like the industry has long ago figured out. This is my last message.
>>
>>588171
>smoke and mirrors
>substance
So, you don't have an argument, then?
Very happy to hear that was your last post, though. Hope you kill yourself.
>>
>>588169
>I assume you've never used Blender and don't know what you're talking about.
He hasn't.
>>
>>588175
On the contrary, I've used it thoroughly, starting in 2005, probably before you were even born. Its T-R-A-S-H
>>
>>588176
Sure thing kid.
>>
>>588177
I'm 100% sure I'm much older than you.
>>
>>588178
Whatever helps you sleep at night, kid.
>>
>>588179
I can't sleep as long as deluded blender faggots keep shitting up my board. Pls go back to your containment areas like reddit or blenderartists
>>
>>588175

Not that guy but I've used every major 3d app along the years, and Blender is indeed crap. Only blenderfags think Blender is amazing.
>>
>>588180
>>588184
>getting so asspained over losing the argument he resorts to samefagging
>tries to declare he's "not that guy" when he very clearly is
How embarrassing.
>>
File: Capture.jpg (46 KB, 973x335)
46 KB
46 KB JPG
>>588187
>>
>>584393
Nostalgia'd hard.
>>
>>588101
And we're assuming in this case that you, the average Blender user, is the rockstar artist the studio is going to accommodate?
ahahahahahaha, keep it up, pal.
>>
>>588101
>>588231
And are we really up to the part of this argument where the "Maybe if I'm the best Blender user ever, they'll let me use Maya!" is supposed to be a pro-Blender statement?
>>
>>588232
that's because you are missing the crucial points of the argument. you already made dozen of posts describing your dissatisfaction with blender, its time to move on already.

we get it, you don't like the program, it does not appeal to you, its not mainstream enough. but maybe you don't understand us because you don't know alot about the topic in the first place, you don't provide points in your arguments and you keep bringing up the same points over and over, we already discussed your points.
>>
>>588233
No need to keep replying to the underage. Let him remain the sad, angry sap he is.
>>
>>588233
If you're dissatisfied with industry software, Blender's a bandaid you'll have to rip off eventually. And I know you're aware of that because you went and unwittingly said it yourself a few posts ago.
Why wait? Why do everything you can to make getting a job have to involve some hypothetical scenario where you're good enough at whatever you do that a studio is willing to train you, on their dime, to use different software?
Wanna take a guess at how many discarded unpaid interns do their internships under the pretense of "training"? Everyone likes to imagine they'll be a rockstar art director or modeler that employers will cater to but if you really were one, you'd already be able to find employment.
>>
>>588236
Again, you're just further proving the /3/ sticky right. Idiots like yourself should never be listened to.
>>
>>588238
The sticky even says "Which program you choose is solely dependent on your own personal taste and -> which aspect of the 3D industry you want to be involved in <-" in the line I'm assuming you're referencing. Which I guess makes Blender cool if you're going for the "not being employed" aspect of the industry.

Also
>treating a sticky like gospel
>treating a sticky on 4CHAN like gospel
>>
>>588238
>>588240
Oh, I get it, you're looking at the order of priority for a new hire described by the sticky and assuming that because "Quality of work" is up top, "Versatility" and "Experience" can't possibly have any relation to software and besides, "Program skills" is on bottom and you're obviously so good with your quality of work that they'll ignore it completely, go you!
>>
>>588241
>2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."
>You heard wrong, there is no one program that is better than the rest, it has and always will be the skill level of the artist. Which program you choose is solely dependent on your own personal taste and which aspect of the 3D industry you want to be involved in.
>Max and Maya are the most hyped and so therefore the most used, they have the most available documentation online. The interfaces have a steep learning curve, but there isn't any 3D program you can't learn if you take the time to use it and follow some tutorials. Go with a generalized package, not a specialist one.
By all means, continue being the idiot you are. People who think software makes all the difference can never be a good artist, ever.
>>
>>588242
It doesn't "make all the difference", but until I can get hired for being the best artist out there I'm doing fine skating on not being too stubborn to learn the software that'll get you a job even if you're just alright.
>>
>>588243
Keep thinking like that, idiot, your art will forever be trash and you will never be hired.

Also refer to >>588024
>>
>>588244
Yeah I've already had 3 industry jobs, though?
Congrats on finding one studio that uses Blender. I'm sure you'll get a job with them.
>>
>>588245
>Yeah I've already had 3 industry jobs, though?
0 actually.
>Congrats on finding one studio that uses Blender. I'm sure you'll get a job with them.
Actually, all that's ever mentioned is that they look for something in Blender artists. Something that very clearly eludes you.
>>
>>588246
Whatever helps you sleep at night.
At the end of the day, if your wildest dreams came true and Blender made its way into pipelines as a package central to positions inside a lot of studios, you know what I'd do? Learn it, because I'm not hung up on that shit.
>>
>>588248
>because I'm not hung up on that shit
Even though you clearly are? Because you can't handle people repeatedly explaining why you're wrong?
>>
>>588252
I'm not the guy saying "Blender's features are bad actually because *points at "da industry"*", fyi. That's someone else, and I can see why that guy's a dunce.
By all means, use Blender. I've already said that professionals I know use it in their spare time, a few upcoming features even have me vaguely interested. I'd just never imagine building a career around it because that's not actually an option unless you're really into the crushing stress of freelancing or trying to strike it rich with an indie game. Studio jobs are both dominated by Autodesk and less accommodating to the average entry-level employee than you think.
>>
>>588236
>Why do everything you can to make getting a job have to involve some hypothetical scenario where you're good enough at whatever you do that a studio is willing to train you

you would be surprised but junior positions are extremely hard to get to. it doesn't matter if you punched 80% at maya or 90% at blender, the difference is none existent if you are actually aiming for a junior position.
a junior position is in different words, senior position but with shit salary.
its not like you can study 4 years of maya and that would be the equivalent of 8 years in blender. if that's what your'e thinking then kill yourself.
>>
https://cgcookie.com/articles/max-puliero

>Max Puliero - who worked on charizard, pikachu, link & pikmin for smash 4, dark souls 3, gantz:o among other things, confirms he uses Blender for 90%+ of the time for making assets
So much for professionals hating Blender. Autofag blown the fuck out.
>>
>>590011
Congrats. Blender is used by one guy in the industry, while Maya is used by tens of thousands.
>>
>>590017
but wouldn't it prove that you can enter the industry with a niche program? blender is barely like 10% of the market so it would make sense that only a few would manage to get into triple A industry
>>
>>585426
>This is a thread about Blender, not Zbrush.
pleb detected
only newfags use the UI
chand 3d sculptors use hotkeys
>>
>>590022

The article implies the opposite. He says he also uses Z-Brush and he comes from years using Max and XSI.
His artistic abilities and knowledge of Industry-tools got him the job, now he is also using Blender.
>>
>>590027
He's literally using Blender to make triple-A game assets.
You really have trouble admitting you lost.
>>
>>590038
He's using Blender, but he likely did not use it back when he entered the industry.
It doesn't prove or disprove whether you can enter the industry with it.
>>
File: 538685153.jpg (6 KB, 612x443)
6 KB
6 KB JPG
>>584380
i'd also say the interface is Blender's biggest problem. if they offered several interfaces Blender would be super awesome. imagine being able to pick either "legacy" or "reworked" in settings (where reworked mimicks for example maya) and after a restart the program's interface looks completely different
>>
>>590011
happy to read he likes the .obj format, plain text formats rule
>>
>>590097
there is the pie menu but i think blender included it in their official release.

ps. i think blender should include "legacy" interface. despite doing well with the current interface it would be much better if blender had an option to automatically switch to simplified system. some of the tabs and options are all over the place, normal editing and edge shading could benefit from improved menu's. not to mention the bizarre baking system
>>
>>590069
Actually it does, because he's in the industry right now and Blender's his main tool. No matter how much idiots like yourself worship the tools, it's the skill that really matters.
>>
Specifically WHAT about Blender's UI is confusing to you people?
It's arguable a lot more logical and simple than Maya's mess.
Maya has 4 drop-down menues for editing a mesh, and the naming seems pretty haphazard at times, not to mention that 90% of the shit in there doesn't even have hotkeys.
Just being able to press a letter for an axis and type in a value makes Blender so much simpler to work with. Just being able to select shit, hit a key to do something with your selection and moving on, without having to swap back and forth between Q, W, E, R as separate tools that you have to use your mouse to move around fdsajkfjklsd
To be able to see a Maya animation at the correct speed you have to right click the animation bar and set Playback speed to Play Every Frame, Max Real-time, or it will completely ignore your FPS settings.
To do a simple UV unfold action, you have to first create UVs with a random tool, for no reason. Also, no hotkeys for any of those actions, and you need to set selection to a special UV selection to not select topology on your model.
To simply collapse or merge some vertices you have to scroll through a damned menu every time (unless you happen to do it many times in a row and can use the G-key - but who the fuck uses only one tool at a time?).
You have to use the array function (Duplicate Special) just to get some basic mirroring to work, and it is crashy as fuck (in Maya 2018).
Etc., etc...

I don't believe any of you who say Maya is amazing have even spent a week with Blender. It is worlds ahead of Maya when it comes to basic user interaction and work speed.
>>
>>590151

Long time Maya user here. I have started using Blender a month ago and I think the UI is fine. I'm really starting to dig this software, it's so fast to work with. The only thing I think needs some improvements are the UV tools. Uv unwrapping is so fast, but the tools are a bit lackluster.
>>
>>590151
Most things come down to preference at the end of the day. Some people prefer drop-down menus, other people prefer shortcuts. What you find natural is entirely dictated by what software package you learned first.

It's pointless to try and illustrate Blender as the better "work speed" software or point out some things you dislike about Maya's workflow. Blender may very well do things faster at the end of the day, but it relies heavily on rote memorization of shortcuts, which can feel intimidating for the first few hours you're using the software. Maya is a more visual visual package with its tabs, icons and drop-down menus, tries to categorize everything into sections, and the result is that it doesn't rely so much on shortcuts (although you could set them for most things if you wanted), and that makes it slightly more accessible and comfortable to learn, albeit slower, at the end of the day when compared to Blender.

There is no more "logical" or "simple" option. The logical, simple option is whichever one gets you doing the work at the end of the day, NOT a specific software package.
>>
I'm new to 3D, I've been trying blender and 3ds for a couple of weeks. What I do know however is that I don't want to try maya any time soon, purely because the one mayafag in this thread is such an insufferable cunt. Holy fuck dude why are you even in this thread? Just stop.
>>
>>590230

I was a Maya user before and now I use Blender. I really don't miss Maya and it's elitist userbase.
>>
>>590254
Hey, I am maining Maya when I can't use ZBrush for something but I plan to make the switch since I want to freelance and Maya LT lacks some things I'd like so, any pointers to make the change efficient?
>>
>>590262
use the maya presets (you will be asked at splash screen)

is it effective? not sure, probably not.
if you come from maya this menu will help you until you learn the hotkeys. it has about everything you need.
the gizmo transformations is the same, you can change the orientation at the bottom panel.
the biggest thing would probably get used to the mouse controls which are shit, but you can change those
>>
>>590268
another thing.
subdivision,mirror,array are all in the modifiers section (right side).
snap tools,layers,modes (edible poly etc) are all in the bottom menu. extended menu's is in the object/mesh/select/view thingy
>>
>>590262
The Pie Menus addon that ships with Blender might come handy too.
>>
File: pingu.gif (466 KB, 250x200)
466 KB
466 KB GIF
>>590270
>>590268
Thanks!
>>
>>590270
Pie Menus addons is basically a requirement. It's superb. And you can make your own menus and I recommend customizing to your own liking. But even the default is already very good.

Also spacebar menu is mandatory knowledge.
>>
>>590273
Heh, I recommended it, but I don't really use it, because most of those stuff are in muscle memory, and it kept annoying me when I gave it a shot.
>>
>>590268
>the biggest thing would probably get used to the mouse controls which are shit, but you can change those
What did (you) mean by this?
>>
>>590273
>Pie Menus addons is basically a requirement.
U wot m8
Just learn like five hotkeys, and you won't ever have to deal with that noise again.
>>
Newby here. Does blender have a function similar to 3ds' edit poly modifier? Specifically I'm missing the ability in blender to be able to add turbosmooth/subsurf and then directly edit the new mesh.
>>
>>590284
you mean being able to manipulate subdivided mesh? yes it does
>>
Anyone knows why the subdivision surface modifier looks like shit compared to maya smooth/max turbosmooth?, Any tips on making it looks cleaner and smoother?
>>
>>590285
How? In max I turbosmooth and then add edit poly modifier. In blender i add subsurf but I can still only edit the original mesh.
>>
>>590291
I'm not sure what you're asking. If you want to edit the highpoly version you have to apply the modifier.
>>
>>590290
go to the modifier and click adjust edit cage (three dot triangle)
you can also add matcap (right panel,under shading)
>>
>>590300
Ah I see. I think I prefer the way max does it.
>>
>>590368
How does Max do it?
>>
>>588180
Go use that energy to make something you unbearable faggot. Quit wasting your time arguing here. You're only alive for so long.
>>
>>590419
Everything remains in the modifier stack, you don't have to commit to applying it.
>>
Unintuitive pile of shit that was must have been designed by literal autistic retards.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.