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Is it me or is nu-Blender pretty fucking decent? I installed 2.79 on my computer at school cause fuck downloading Maya there and it isn't half bad.
>>
Doesn't seem far away from couple of previous versions. Currently I run on 2.76 solely for updated .fbx import, but I hope the newest versions are still good old hotkey pipelines for true 3d pianists
>>
The UI is hideous

Can't use it for more than 10 seconds
>>
>>584380
Ye this is my main problem, thankfully i already used it for like a week back when its showcase demo was that fat bunny animation so i quickly reminded myself what is where
>>
>>584381
Just use maya
>>
>>584382
I want my main program to be Houdini but i need another thing for modelling. Seeing as Maya costs a lot of money ill just use Blender, its completly enough for modelling . Hell its better than Maya for that.
>>
>>584378
Blender is so easy to just zoom around in. One second I'm editing nodes, drag a window, close a window, bam, now I'm editing animation graphs with the same hotkeys. I love it.
>>
>>584380
>UI
n/a.
>>
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idk bud I always thought it was pretty good after they changed the default interface away from the style of pic related to the current one.

This was a lot for little old high school me. Only guy I knew using it was the literal smartest guy in school and all I ever seen him do was a coffee cup tutorial.
>>
For me, I find blender's UI pretty straightforward once you get used to it. You don't get the grasp of any 3dmodelling program at first.

Also, it is going to be greatly improved for 2.8
>>
>>584394
How is the alpha for 2.8? I don't mind it crashing a bit (but not like every 5 seconds).
>>
>>584395
There is a new build every couple days. Some are unstable, some run pretty well.
Eevee is pretty awesome.
>>
>>584394
Blender 2.8 will allow you to customise the UI.
>>
Blender cult members must be running dry since you have to shill so hard.
>>
>>584407
>customizing a pile of dogshit
bro...
>>
It doesn't matter how good it gets because, like Unity, it's reputation is forever tainted
>>
>>584427
Who the fuck in the actual modeling community, in their sane mind, cares even a bit about the reputation? Reputation is what noobs that want to start and soft companies care about the most.

With the time passing if someone's a good modeler that knows their shit, he'll try bunch of different softs, including blender, just to have a try and form an actual opinion.

Also, if someone's too fucking dense to memorize and grasp a couple of shortcuts then he's rightfully sentenced to paying idiot tax aka autodesk licence pricing.
>>
>>584435
Any modeler worth his salt uses either Maya, max, or modo. Never blender.
>>
>>584437
Modo is for transgenders
>>
>>584410
>Blender cult members
LOOK MOM I POSTED IT AGAIN
does it hurt when you form an original though
>>
It's alright. They need to improve their texture painting tools.
>>
>>584437
Any human being worth a salt doesnt do modelling for live and is instead a programmer/works in vfx and uses houdini anyways
>>
>>584378
I have no fucking idea
>>
>>584393

Ignore the whiny babies, Blender's UI being "bad" is an old meme from the early 2000s when it looked like that and none of its' features could compete with Autodesk's offerings.

>>584407

You've been able to customize it since 2.5. There's even Max/Maya presets but there's no convincing these people.
>>
>>584460
>There's even Max/Maya presets

WHAT

where?
>>
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>>584461

Splash screen dude... Granted, the presets wont rearrange the interface, but it will change a few preferences like "left click to select" and "select with a lasso tool when you drag"
>>
>>584435
>Who the fuck in the actual modeling community, in their sane mind, cares even a bit about the reputation?
Teenagers starting out, they're going to go with what their idols learned in school. Those schools teach what the industry picks, and it's corporate suits that decide what the major studios will use based on marketing.
>>
>>584427
Like Unity3d? What is/was wrong with it? I've grown rather attached to it.
>>
I'm sure it's great but I can't get over the UI. Not necessarily how it looks, but it feels clunky to use for me. I maintain that C4D has the most workable UI, even if it lacks in other fields compared to the other major packages.
>>
>>584469
Blender's UI just exposes the underlying database, which is a mess. As a result the UI is a mess. Furthermore the Blender Foundation can not fix the UI because that would invalidate all their paid content like books and tutorials, so they're never going to do it.
>>
>>584378

I used to be a blender hating jerk who only hated it because I needed to feel superior for using Maya. I had only used an old version of blender at that point.

I have recently installed Blender 2.78 (and upgraded to 2.79) and I absolutely LOVE it. It comes with so much useful stuff (archimesh, archpack, rigify), I get stuff done twice as fast as in Maya.
>>
>>584410
>>584414

Jesus christ, get a life dude.

Or maybe you could show us the art you made with your superior software? I'm sure Maya magically makes shitty art better.
>>
>>584460
>Ignore the whiny babies, Blender's UI being "bad" is an old meme from the early 2000s when it looked like that and none of its' features could compete with Autodesk's offerings.

The UI is still bad, and though it can be modified to make it less retarded - bordering on mostly tolerable, it's easy to break things if you do.

>>584437
If you'd said rigging, animation, UV unwrapping, production rendering, I might be leaving you alone. But you had to pick on modeling, the one feature Blender really excels at over other packages.
>>
>>584477
you are not supposed to be reliant on the UI. you have a search function and a left panel which have all the quick operations.

it is very hard to find out which functions you need, but for that you watch tutorials and train yourself. the right panel with the material and texture tabs/outliner/modifiers is very much like every other 3d package. whats hard is to figure out all the animation controls and shortcuts. which there is a ton of
>>
>>584542
>you are not supposed to be reliant on the UI. you have a search function and a left panel which have all the quick operations.
kill yourself.

KILL

YOURSELF
>>
>>584544
>i need 100 quick buttons that will clutter the screen and make the UI even worse
>>
>>584542
>train yourself
on a bad tool nobody cares about outside its own cult? No thanks.
>>
>>584546
M A Y A
A
Y
A
>>
>>584547

Tell me how it is a bad tool. I'm well versed in 3ds max, Maya and Modo, and I don't see how blender is inferior to these software. You're just a moron who thinks he's a good artist just because he's using Maya/3ds max.
>>
>>584541

Rigging and animating is actually pretty good in Blender. Still not on Maya level, but way better than 3ds and MODO.
>>
>>584550
Modo rigging >>>>>>>>> blender
>>
>>584554
sure bud. just remember that everyone here are laughing at your ass. you don't get anyone excited with your shitty baiting sessions.

you are talking to people that have years on all tools, you can't "trick" people into hating tools.
>>
>>584554

Just shut up you retard, you're not funny anymore.
>>
>>584550
>Rigging and animating
>pretty good in Blender
Ask literally anybody who isn't into your cult. Rigging is essentially broken in Blender.
>>
>>584585
Hell, I use Blender and I can't rig characters up right for shit.

Then again, I think that shows more for my lack of skill than the program. I'd probably still suck if it were Maya or any other software.
>>
>>584588
Skill has nothing to do with it. It's the way Blender handles euler angles of the bones in the editor that is (and always was) wrong, broken and unuseable. The Blender Foundation has been known for ages to make extensive use of other (((software))) and then pass it as "made in Blender" for their cult recruitment shitty movies.
>>
>>584393
That really takes me back
>>
>>584601

Do you have any proof for your allegations?
I have seen the scene files of some of the open movies inclusive rigs and animation, so they do exist.

Show some facts or shut the fuck up.
>>
Im building a computer next paycheck, will be trying to learn blender. Im currently only able to go online on a phone. Will this new version cause me issues for finding tutorials and the like as a complete noob? I see a donut one being popular. Im broke as all hell and desu just want to learn a bit of thid and programming to have something fun to do after my shit job.

Any advice would be appreciated on what version I should start with as I have no aspirations to be a super artist or anything. Blender seems good enough and I just want to be able to model/animate a few things and have something I've made myself.
>>
Blender is pretty decent, I think it's actually quite better than Maya or Autodesk for begginner-intermediate level but on a high level it's very inconsistent.

I still remember using blender and beating all the Maya and 3ds users in tech symposium events, blender is just that much better at high school level.

Obviously nothing beats the consistency of 3ds in high level
>>
>>584609
>they do exist
Yes, but they've ben authored elsewhere. You can prove that to yourself if you try to re-do some of it from scratch.
>>584612
Get the Source Engine, the Unreal Engine, Godot, Sauerbraten or something like that to have fun. Maybe get Houdini later. There are already plenty of free 3D assets you can import and play with. Blender is only going to give you frustrations and waste your time.
>>
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I like that Blender has pretty fucking good sculpting tools that allow to create some CGI tier models if you aren't shit but for some fucking reason Autodesk can't add Mudbox features to Maya or Max. Or Houdini for example doesn't have sculpting at all.
>>
>>584618
I am not doing the proof for you, you came up with the allegations you have to prove it.
I have seen the rigs working in Blender doing the animation, that obviously proves to me that it is possible to do it in Blender.


I am not a Blender-fanboy. I use it to model because its faster than any other DCC. I would prefer to use Maya or even Softimage to animate.
I would call myself neutral in relation to the software i use. But you?
You hatred for Blender clouds your judgement so much you have to come up with conspiracy theories.
Really stupid ones also.
Good luck with that.
>>
>>584621
I'm not hating on anything. I'm just warning you that Blender is really bad software. You'll reach the same conclusion eventually. Or you could just accept my advice, use one of the many other cheap to free good tools that get mentioned over this board, pick the one you like and save yourself years of time and frustration.
>>
>>584622
if blender was so bad (like you say). pros would switch instantly, since its not the case you are the conspiracy theorist that relys on anecdotal evidence
>>
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>>584622
>I'm just warning you that Blender is really bad software.
And yet i was able to model all that stuff you see in the picture.
>You'll reach the same conclusion eventually.
I have a looked at every major 3D DCC and studied some for years; i did not come to the same conclusion.
>you could just accept my advice.
I like to check things for myself, i don't trust grumpy people on the internet blindly.
Also I DO use all of the tools i find productive, like C4d, Maya, Z-brush, Photoshop, SP+SD, Mari, Nuke, Fusion, Clarisse AND last but not least Blender.
Its possible to like and use all these tools in addition to liking and using Blender, while at the same time being aware of its shortcomings (like with the other tools).
>>
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I used to hate Blender with all of my guts before they changed the UI in 2011.

Now I'm just fucking thankful it exists and I enjoy using it.
>>
>>584629
This, having a software that is close or even better than programs like 3DSmax that cost like 5 thousand dollars in every area for free without pirating it is a fucking miracle.
>>
>>584378
GTFO Blender shill and take your crapware with you
Max and Maya will always be better than this shit
>>
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>>584629
workspaces is coming to 2.8
>>
>>584627
>And yet i was able to model all that stuff you see in the picture.
looks like a bunch of flat planes with DDO
>>
>>584627
What is this? Critical THINKING!?
>>
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>>584635

I'm fucking HYPED for 2.8.
>>
Does someone know if you can make a game that is running on EVEE? I remember years ago Blender had some game-making features that werent only making assets but actual scripting to make the gameplay etc. etc. Evee looks really fucking good and it just seems to fit so perfectly for a game as a realtime engine
>>
>>584642
I think the game engine inside Blender is considered obsolete. There's a fork that's trying to develop it further, but I don't know about the state of that. EEVEE is great to model in and then just export it to Unity or Unreal.
>>
>>584643
Problem being something that looks good on eevee will probably look like shit in Unity.
>>
>>584644
The EEVEE uses Unreal rendering model. So it should look almost exactly the same in both.
>>
>>584627
>I DO use
>C4d, Maya, Z-brush, Photoshop, SP+SD, Mari, Nuke, Fusion, Clarisse
Which is what you used to make that picture, which is exactly my point.
>>
>>584623
"Pros" as in "people who make money doing graphics" don't use Blender and I suspect most of them consider it on par with pure AIDS.
>>
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>>584649
>implying you can't create assets like that in Blender
>>
>>584652
What is that supposed to represent? Did you make it or just copyright violated it? And I may be wrong, but it looks very heavily photoshopped.
>>
>>584658
>What is that supposed to represent?
a render made in blender, you dumb motherfucker
>>
>>584649
No, i told you that i MODELED it in Blender. No C4d, no Maya, no- Z-Brush.
I did however made the textures in SP and rendered it in UE4.
Which is totally fine since i would have done that anyways, if i had modeled it in Maya, Max or whatever else.
Do you really want to tell me i am a cheater because i used a dedicated texture program and a professional realtime engine, and do you really want to spin this into an argument against Blender?
If so, than answer me this: What would a professional 3d artist who is on Maya use to make his textures, and what would he use if he wants realtime graphics?
>the answer is not Maya

Also, doesn't the fact that i am able to exchange Maya for Blender in a professional pipeline and get a decent result mean that Blender is capable? Look at the image that i posted, is there anything in it which is the fault or lack of Blender and not my own?

You might not realize this, but at this point your only argument left is accusing the other party of lying which you already did.
You have no arguments.
You are finished.
Nothing you say means anything except the emotional content you put in it and even that is worthless.

Go play with your Doom or Quake Levels Grandpa, and leave the kids alone.
>>
>>584638
You should try it, it is addictive.
Especially the ability to cut through bullshit, cut off Bullshitters and deconstruct delusions in other people.
Other people who lack this ability will think you are an √úbermensch, able to see in the future and predict the outcome of highly complex scenarios.
Its also the secret weapon against the numerous plays and games of females.
Logic triumphs over emotions, that's why they (females) fear and love us.
Being able to see through the fake facade of personas and egos makes daily life so much more fun.
>>
>>584622

I actually moved from maya (I used it for years) to blender and I didn't experience any frustration. In fact, I became way more productive.
>>
>>584588
Blender just barely manages for rigging. If your rigging needs are very straight forward, and you don't mind animating in a way that's reminiscent of traditional stop motion* with the bare minimum in terms of computer assistance, then Blender is a'ight. If you need to do anything more advanced, it gets frustrating quick.

*(which I've done, so I'm speaking from experience when I say this about Blender)


>>584637
Pfft, no it doesn't.
>>
>>584664
>Do you really want to tell me i am a cheater because i used a dedicated texture program and a professional realtime engine
Yes, of course. You said that was made in Blender and now you just confessed it's not. That's also the Blender Foundation's modus operandi, but at least you had the courage to come clean.
>>
>>584677
i don't know if you realized this. but using several programs to create any kind of content is commonplace.

matter of fact, i don't think anyone in history used 1 program to do a feature film or a game.
i think you should read the sticky anon
>>
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>Pic related model is possible to do all in one program that is F R E E

Absolutely based.
>>
>>584601
Nah, I attempted to rig in Maya once. Sucked with it as I do Blender.

So in this case, it partially DOES have to deal with skill.
>>
>>584677
It's called a pipeline you dip, everyone has one because some programs do certain tasks better than others.

Or do you assume something like Maya or 3DSMax should be able to handle things programs like Z-Brush, Blender and Houdini can do better like modeling, sculpting and rendering?

And don't dance around it. Also Quake sucks grandad, mod a good game's level for once.
>>
>>584677
Read my other post again.
What did i wrote?
"...i was able to model all that stuff.."
That is actually very precise and different than: " this was all made in Blender".
You actually have to use your Brain and work with it in order to make sense of this stuff.
You can't just declare assumptions you made as factual objective truth.
>>584670
Good to know, i was trying to learn to rig while using C4d, but it didn't turned out working so well for me. I'll take Maya next time.
>>
I fucking love all the spicy memes coming from Autodesk faggots who paid excessive amounts of money for their crappy software, while a fucking Blender is able to match those. Always brings a smile to my face. Keep on hating /3/
>>
>>584652

That's fucking sexy.
>>
>>584677

The modeling was made in blender. Of course we need substance/quixel to create textures, maya and 3ds max users do the same too. You're really a dipshit on top of being a failed modder, I understand your bitterness.
>>
>>584634
K faggot.
>>
>>584634

Liking Blender makes us shills now? I thought Blender fanboys were autists but Autodesk fanboys are even worse.
>>
>>584700

Most autodesk faggots crack the software anyway, which is awesome because someday Autodesk will audit them and then maybe they'll stop talking shit about Blender.
>>
>>584738
except the fact that this is a TOTALLY solid argument, there are a couple of problems.
1) how would Autodesk know who to audit?
2) how to audit a private person?
3) how to audit a freelancer who has no contract with autodesk?
>>
>>584746
An improperly cracked install will still launch, but phone home to Autodesk. This is hard to prevent without modifying the hosts file, it's not enough to block an Autodesk product at a firewall level.

And generally speaking you have to click through an Autodesk installer that contains a binding EULA, so there is a contract.
>>
you obviously never been at a court of law or heard a proceeding

if autodesk decides to come after you, it doesn't matter what you do or not do. their lawyers probably have the resources to find exactly what you are doing on the computer and where did you get your copy and at what time. they have their own database of licenses and can easily look at this kind of stuff.
your 30k lawyer will fucking melt in front of autodesk rep's
>>
>>584652
Heavily photoshopped
>>
>>584750
>>584751
go through 2 firewalls and disconnect your workstation from the internet.
>>
>>584753
no need for that. im chances of autodesk coming after you is less than 1%
but just keep in mind that if they do, they will probably would want to make you an example for future cases.
this coupled with anti-piracy laws, is not a good situation to be in.
>>
>>584754
use the 2 firewalls and disconnect like i said, better safe than sorry

or, just get a job and pay up
>>
>>584378
KEK KEK NIGGER LMFAO
>>
>>584756
>another Maya faggot malfunctioning
>>
>>584755
Nice one, by DC'ing your workstation, you've made it impossible to do your job if you have any sort of manager or coworker that prefers to use screen sharing to see what's in your viewport. Which is a fucking lot of them these days.
>>
>>584757

Autodesk shills are almost as autistic as the pedos on 8ch.
>>
>>584746

>how to audit a private person?

Ask the Foundry, they specialize in ruining the lifes of individuals who pirate their softwares. It doesn't matter if you live in a bunker in the antartic, they will find you. If a small company like The Foundry can track down the average joe, Autodesk can do it for sure.
>>
>>584738
Uh, not really.
Free student license for 3 years. You can create one after another easily.
>>
>>584762
This is a meme. The Foundry has done absolutely nothing like this
>>
Get Houdini, ArtOfIllusion, Trenchbroom, Source Engine, Unreal Engine, Godot, Sketch-Up, Sauerbraten... Just off the top of my head. Whatever. There are a many really nice tools, many free and open source, many run on linux.
You don't have to depend on Autodesk products unless you're going to a design school.
Just avoid Blender because Blender guarantees you're going to have no fun and no job.
>>
>>584776
>Comparing fucking UE and Godot to Blender

I didn't know you could model and rig in them you fucking retard. Also

>ArtofWhat?
>Trencwho?
>Saureh?

Please. Only houdini is decent from your bait post that i felt for. Also if you want to have a decent income and you don't want to live in the streets its not like you will have a job in 3D
>>
>>584777
Not everybody is into modeling and rigging furry figurines. There is much more to 3D, you know.
My point is that unless you going to a specific school that promises you a specific job that involves a specific product, you should explore and shop around instead of being locked into the Blender cult. That's all I'm really saying.
>>
>>584773

It's not a meme, there are many threads on the internet about this and it has been confirmed to be true.
>>
>>584772

Student licenses are worthless because of that watermark.
>>
>>584791
There are simple workarounds if you're profiting off your work.
>>
I've been using a lot more the last year or so and the with 2.8 and Eevee coming I think I'm going to stick with it. Blender was seriously lacking in real-time capabilities vs basically every other 3d program. Just having PBR has made my life 1000% easier. The alpha crashes a whole lot for me though so just waiting around complaining about it until then.
>>
Blender hasn't been bad for years.

>>584380
This is a thread about Blender, not Zbrush.
>>
>>585426

This. I've been a 3ds max user for years now and I'm about to switch to blender, it feels way more modern and I get stuff done in it much faster.

Just ignore the haters, they just hate blender because it makes them feel superior.
>>
>0.000001
>7.499999
>>
>>584378
I've been trying to make blender play nice with skyrim/fallout meshes for the longest goddamn time and making little headway.

Seems pretty fucking decent though
>>
It makes me feel relieved to know that the people hating Blender are functionally retarded.
>>
I like blender but the fucks have forgotten about the video editor, it's a pain in the ass to work with it.
>>
>>585438
what does it matter? It's not a CAD program.
>>
>>585713
i can already see it happening

>blender foundation add some cool function to the software
>the UI is atrocious, have to find buttons all day
>some guy steps up and make the UI usable and pleasant to use
>that will be 40$ goyim

that being said, i used blender for so long i kind of know know where all the stuff is located and how to use it
>>
>>584462
its also under the setting and then input, top left corner.
>>
Just use what you prefer.. ?
i honestly don't get all these people picking sides. Blender is open-source, which is a huge plus, and the other (paid) programs offer support when something doesn't work, which is mostly why companies use it.
>>
>>586501
People just have their preferences.

It's just that some people are complete idiots when it comes to presenting them.
>>
>>585752
It's more than just the UI, comparing it to Premiere, the RAM preview is archaic, moving and scaling videos on workspaces that aren't the same size as said videos is a pain in the ass, the backwards placement of video/audio in the timeline. It's like monkeys with no experience with any professional video editor made this module, it needs a complete revamp.




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