[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [vip] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



3dsmax users:

how many of you use particle flow on a daily basis? do you have any major issues with it or are you generally satisfied with its performance?

i make 3dsmax plugins i rewrote pflow making it multithreaded, supporting voronoi fracture of objects, etc. im wondering how many hobbiests would actually be interested in it, or do most people use thinking particles/houdini now?
>>
>>583838
does it play nice with mParticles?
>>
>>583843

it has its own multithreadedd physx implementation, so yes
>>
>>583838
I haven't used Max for particle systems in a long ass while, but when I did, it was with TP just so that I could reasonably get them to do what I wanted.
If I wanted to get into that again I'd probably get TP again or double down with Houdini.
>>
I think houdini is pretty much the standard now
>>
>>583845
I have a not so great processor but many graphics cards, does the physX run on GPU like normal mParticles?




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.