3dsmax users:how many of you use particle flow on a daily basis? do you have any major issues with it or are you generally satisfied with its performance?i make 3dsmax plugins i rewrote pflow making it multithreaded, supporting voronoi fracture of objects, etc. im wondering how many hobbiests would actually be interested in it, or do most people use thinking particles/houdini now?
>>583838does it play nice with mParticles?
>>583843it has its own multithreadedd physx implementation, so yes
>>583838I haven't used Max for particle systems in a long ass while, but when I did, it was with TP just so that I could reasonably get them to do what I wanted.If I wanted to get into that again I'd probably get TP again or double down with Houdini.
I think houdini is pretty much the standard now
>>583845I have a not so great processor but many graphics cards, does the physX run on GPU like normal mParticles?