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Realistically speaking is this the best 3D software overall from the box (so without a billion of plugins installed like Maya or Max) ? it has literally everything, i'd say its the only program that can give Maya a decent battle.
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It is shit
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It serves a very different purpose to Maya but yes it's the best 3d software because it's not a buggy piece of shit, actually saves when it crashes, and everything is programmable and attributes are the greatest thing ever.
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>>583813
>It serves a very different purpose to Maya

Thing is it can do literally everything on an atleast decent level, so can Maya of course but Houdini is much more "deep".
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>>583818
Yeah it can but the level at which it does character rigging, viewport vertex manipulation and shit is not high enough. It has a good spot as an FX and procgen tool and I don't think it should try to replace Maya.
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>>583805

Except that Maya is a slow and glitchy piece of crap that is only good at animation.
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>>583831
Its also the best software for modelling because of the god tier UI and pretty decent set of tools
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Probably, though Maya does animation better (if you can work through the crashes), and Modo does modelling better. If you want to do fucking everything in a single application however, then nothing beats Houdini.

>>583857
Bait. If traditional modelling is all you need, then Modo it is.
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>>583885
>Bait. If traditional modelling is all you need, then Modo it is.
modo is shit now. Used to be ok, but now its shit. Just another lightwave.
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>>583857

Maya is not great at modeling. No lattice modifier, no curve to ribbon (except for bonus tools which always take ages to be available), it's slow and it feels heavy as a pair of balls of steel to use.

Modo, Softimage and Blender are way better options for modeling. I'd love to use Modo more but it's rigging and animating tools are ass, and the foundry are evil scumbags.
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>>583805
>blender is still free
free is always better when it offers the same functionality.

i will however admit that this is literally going to replace maya in 5 years.
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>>583891
>There is no lattice modifier.
I found one.
Your opinion is disregarded.
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>>583892
>i will however admit that this is literally going to replace maya in 5 years.
it wont. Autodesk will just add better particles into Maya and that'll be the literal end of SideFX.
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>>583893

I'm talking about the 3ds max/blender lattice that turns your mesh into a cage. Maya's Lattice is totally different.
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>>583885
>>583891
Star wars episode VII had models done in Maya and it looks absolutely fantastic. What have you done in your modos and blenders that is close to that quality? Please share
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>>583932

The same thing can be done in both blender and modo, they are justmodeling softwares capable of the same thing. Of course you can model in Maya but it doesn't change the fact that it's lacking many useful and time saving tools.
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>>583932

And BTW I use Maya a lot, and the software isn't responsible for my skill. If your model suck in modo/blender/3ds it's also going to suck in maya.
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>>583932
>X movie CG was done in Y program so Y program is great

So goddamn tired of this stupid fucking line holy shit. You can get great results with anything if you are skilled in it you dumb fucking cunt, doesn't mean some programs aren't better than others.

>lol the pyramids were built with ramps and manpower what do you need cranes for lmao what have you built huh?

Neck yourself.
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>>583892
It won't because learning Houdini to the point you can use it to even half its potential is orders of magnitude harder than learning Maya. It will however become a stronger and stronger competitor, and procedural non-destructive modelling is the way forward. It will harm Maya but never underestimate people's refusal to change, especially if that change requires an artist to learn mathematics and programming.

>>583896
t. never used Houdini
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>>583999
>t. never used Houdini
typical sidefx shill
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>>583999
trips checked.
>never underestimate people's refusal to change
as the person you responded to, i seriously forgot about that aspect of things.
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>autoderp updates bifrost
>no need to open slowdini ever again
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>>584001
If you think 'better particles' is all Houdini has over Maya you're a complete retard
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>>584043
thats exactly what I think. That soft is a piece of shit.

You'll be the first to jump ship when particles in Maya and Blender improve.
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>>584047
Yeah and what you think is objectively, demonstrably wrong. I'll keep working my job as a Houdini artist and you keep bitching about it ok bud.
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I am actually thinking about switching from Maya to Houdini+Blender for pure modelling.
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>Maya is garbage for modelling

What is this meme.
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>>584054
>job as a houdini artist
you are just a monkey in a long line of other monkeys.

Me on the other hand am an educated hobbyist, working a REAL job and doing 3D on the side, making my own decisions. You...you are just a spoke in a wheel
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>>584081

It's not a meme, it's truth and you'd understand if you used other modeling softwares. Maya is the weakest of the bunch when it comes to poly modeling.
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>>584095
Its easier to find a job modelling in MAYA than in MODO tho
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>>584096

Yep. However, a lot of studios are starting to use Modo now, or allow their artists to use it.
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>>584099
Id prefer to even use blender over shilling money for the foundry jews. Only NuKE is decent
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>>584101

Well Blender is good too, only retards who never used it more than 5 mins shit on it because muh industry standard.
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>>584102
standards are there for a reason.
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>>584103

Sure. But that doesn't make non-industry standard softwares bad by any means. They can still be great freelancer tools.
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>>584107
its non standardized horseshit
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>>584094
Bait, don't bite.
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>>584103
>standards are there for a reason.
Yeah the self reinforcing effect of "it's popular so it must be good". Aka the Apple effect.
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>>583805
It depends what you are doing. For FX work, there is no need to learn Maya any more, it's obsolete. Also I'm in position where I have used maya for my whole adult life and needed to learn houdini on the fly. When you do big shots you will understand how tedious maya is. Houdini is way more scalable and versatile and you don't need to stress as much as with Maya. But I'm only talking about effects animation.
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>>583915
You can turn your mesh into cage in Maya as well. Maya is great for modeling but thing is not many people bother to set it up properly. The default interface might not be that great but what makes Maya fly is the customizable interface and possibility to use scripting where as 3dsmax is very linear and limited in this sense. But opinions are just that...do what you do the way you do best.




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