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Would you browse /ani/ - animation?
Just a board for talking about all forms of animation/animating. No talking about the characters in the show, the plots, nothing but the animation itself.
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>>583739
http://www.strawpoll.me/14005918
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>>583739
Im a rigging guy but an animation board would definitely useful
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I would visit it daily,since I dont care so much about drawing itself or 3D graphic design.
Animation is a very complex topic on its own and I'd love to see /ani/ happening
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>>583739
it would be great if it didn't become an anime circle jerk.

maybe if there was just generals for different styles of animation kind of like the video game generals board.

otherwise i see 500 threads about each separate anime that's all done in the same style.
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>>583754
>otherwise i see 500 threads about each separate anime that's all done in the same style.
I made a thread about this on /a/ too and they generally seemed to think it was a stupid idea and couldn't think of any reason why anyone would want to talk about animation.
I can't imagine there would be more than a handful of different anime generals at most, seems like anime fans don't care much about animation itself
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Would have thought 2D animation people would stick to /ic/ threads and 3D animation people would stick to /3/ threads since it's part of the respective boards' subjects, but I'm not opposed to the idea. I just think it might end up a little barren and people interested in animation would still post about it on /ic/ or /3/ instead of the proposed dedicated board.

Then again I'm not an animator and I don't know people into animation anymore so I could be wrong. Plus apart from how you make the image, the resulting images themselves follow the same rules between 2D and 3D, squash and stretch and momentum and all.

I'd browse it here and there. I'm not into animating things in 3D, a bit of a heavy task or me atm, but I'd like to see what other people are working on and I'm a sucker for knowledge on things like this.

Good luck with the new board, it'd be nice to have more creative boards.
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>>583770
most anime has pretty bad, barebones animation. especially TV anime, although there will occasionally be a flash of something impressive (sakuga). you need to delve into OVAs and movies if you want to see anything really good. it's probably true that only a minority of anime fans are interested because of the animation itself. many anime are just glorified manga or light novel advertisements anyway.
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/3/ has like 10 posts a day
Why slow down the board even more by removing one of the cg aspects?
Why not just make a general?
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>>583739
too niche/specialized a topic for an entire board. I'd browse it and would love to have one, but it would never happen.

/ic/ has a recurring animation thread that does basically what you're proposing, however.
The only reason /3/ doesn't have its own thread is because it always dies when there's an attempt. There are very few animators on this board.
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>>583870
>Why slow down the board even more by removing one of the cg aspects?
>Why not just make a general?
Why not just merge the ideas and add animation to the board topic?

However, I don't see how a board being slow is a bad thing, and it seems so strange to me that we have a specific board for 3D modeling, a specific board for graphic design, a board for papercraft, but not animation.

I really don't know how it hasn't just been made just because yet,
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Why not just make an animation thread on here? /3/ and /ic/ already move too slow, we don't need another board to move even slower
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>>583952
if we took out all the animation posts from /3/ i think we'd be down this thread and maybe 4 or 5 other posts, don't know about /ic/ though.

plus it's not like it'd slow down discussions on 3d as a whole, just animation. people aren't going to stop posting about everything else here.
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There's enough space on /3/ for threads about animation.
Also check out sakuga threads on /a/ from time to time.
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>>583985
thats fuckin awesome. sauce?
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>>583980
sure but another problem is that there probably wouldn't be enough threads for /ani/ to keep going, also this >>583887
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>>584029
>>583980
How is animation "too niche to have enough threads" but 3D modeling and graphic design aren't?

Animation is at the very least just as broad of a topic as either of those if not more-so
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>>583739
if its 3d related id visit daily
if 2d .. eh maybe when im bored.
nicely done 2d is enjoyable to look at, but not really my thing to make
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>>584029
it can keep going with any post rate so long as there is one, i mean the origami board board has or had a thread what's been bumped for years

even if that didn't exist, there's still no reason there can't just be a slow board. it's not like it would raise operating costs or anything, and it isn't preventing conversation on 3D or 2D boards. probably.
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>>583748
Does rigging as a job really warrent a "rigging guy"? I thought it was something either the animator or the sculptor did themselves.
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>>584162
Yes, rigging is a distinct discipline which is more technical than animation and sculpting. I can animate and sculpt but rigging is more taxing on math and logic, that's why i am not so good with it.
The rabbit hole of rigging goes deep, and demand for good riggers is high.
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>>584188
Of course good riggers are in high demand. Most riggers useless, but every once in a while you find a rigger who's worth his salt. That's why once you find one, you don't let that dirty little rigger go. You keep him under lock and key.




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