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File: 1505941493921.webm (2.42 MB, 670x414)
2.42 MB
2.42 MB WEBM
What's the program you would use to make something like this? It looks really nice and I want to find out what was used to make it.
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File: 1505941719817.webm (2.18 MB, 811x644)
2.18 MB
2.18 MB WEBM
This was in the same place I found the webm in the OP
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>>583080
It was one of nVidia's tech demo things.
It was a PhysX type thing. I don't remeber the name.
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>>583085
>>583085
FleX, that's it
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houdini
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It's a realtime tech demo, but if you're looking to do simulations then yeah Houdini. Or if you're a shit cunt C4D
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>>583117
>simulation
>C4d
you gotta choose buddy, one or the other.
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>>583118
That's why I said if he's a shitcunt. You can still do it, just not nearly as well as Houdini
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How hard is it to make some water and waves in Houdini? Can I then export that object, textured and animated, to unreal engine and use it there in my scene?
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>>583080
This is relevant to my interests anon. Next project I'm working on is gonna have a large body of water visible but
A) It's gonna be very calm water, like at the edge of a lake.
B) It's only for still images. No movement required.

Any suggestions on how to do copy pic related?
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>>583127
Displacement. Don't simulate anything
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>>583131
Hrmm. Yeah sounds logical. But what about texturing? Like if I want foam/bubbles at the very edge of the shoreline?

Are there commercially available water displacement maps?
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>>583132
https://share.allegorithmic.com/libraries/2906
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U want short or long answers?
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>>583131
I'm >>583122
I want to create a huge body of water like this guy as well, but in UE4, so it can't be static. So, is this possible to do in Houdini and export? Are there any tuts for that?
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>>583080
That looks like PhysX desu
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>>583134
>https://share.allegorithmic.com/libraries/2906

Nice! Thanks.




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