[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG



Thread archived.
You cannot reply anymore.



File: widescreen03.jpg (115 KB, 720x672)
115 KB
115 KB JPG
>>
I think this board is the closest we have to something to talk about architecture things and on top of that lots of peeps in here do architecture constructing in CAD or other 3D software
>>
Any pros have insight on the popularity of archviz jobs in North America? I love archviz but would like to know if it's something I should consider as a career.

Also, thoughts on realtime archviz such as with UE4?
>>
>>582722
>Any pros have insight on the popularity of archviz jobs in North America?

go to indeed or monster.com and for yousellf
>>
>>582722
>thoughts on realtime archviz such as with UE4?
Lots of work but can be very useful for making decisions.
>>
>>582742
To elaborate: if done right, the advantage of realtime over offline rendering is that you can output a number of things that you can't output with an offline renderer, such as VR experiences, interactive walkthroughs and you can still get pretty decent videos and images. So you're a bit more versatile with your scene.
For that reason, I think realtime rendering will be the future for low and mid level viz work, meaning it will be used in the design and decision making process rather than to churn out beauty renders for magazines or whatever.

The downside is that obviously you will have to pay more attention to optimisation, you will have to create most of the models yourself or at least retopo and UV them again, since majority of content on the market is not gameready, getting animated people into your scenes is still a problem... It's getting there tho.
>>
>>582716
How do you live in these kinds of houses without feeling like a voyeur/sniper could be trailing you in his crosshairs at every given moment, I'll never know.
>>
File: 14331930833849.png (594 KB, 564x611)
594 KB
594 KB PNG
>>582760
I have literally never ever seen one actually LIVE in one like this outside of huge some WIDELY fenced off celebrity home area so I guess it's mostly just part of the never ending modern architecture crap stream designers shit out.
>>
>>582716
http://www.skycity.net/

Sky City in changsha needs designs for its common atriums

I'm thinking of joining
>>
>>582760
>without feeling like a voyeur/sniper could be trailing you in his crosshairs at every given moment
you have what's called "paranoia".
they have pills for that shit.
>>
>>582772
>I'm thinking of joining
But are you divers enough?
>>
>>582775
>chinese
>diversity
is this a joke?
>>
>>582774
>paranoia
Its called "having a private-sphere" you fucking brainwashed millennial retard.
>>
>>582774
>living in a LITERAL glass house
It's like you're an exhibitionist
>>
>>582760
They are not usually located in urban areas. Look at the pic, the house is likely situated alone on a hill, facing a valley or forest.
>>
>>582717
i am old and not as knowledgeable as i would like to be, would like to know more code etc..
would like to know enough to combine games into but likely not doable?
for now I really like architecting in the old sims3 now that most of the bugs are out of it, lots of custom content and lazy walkthroughs. Builders Island.
The meter grid is quite good re; space requirements for stairs, doors, furniture, cabinets, lots, etc. there is even a plans function. 3 meters = ~10 ft.
Color wheel, textures, patterns, even ceilings, many quite good. easy does it!
sorry no pics, all are on my macbk pro, not here..may try to get and post.
>>
File: 1470253678770.png (78 KB, 400x400)
78 KB
78 KB PNG
>>583515
>architecting in the old sims3
>>
File: boss-fight.jpg (3.54 MB, 5760x3840)
3.54 MB
3.54 MB JPG
>>582716
This is garbage, real architecture is dead apparently.
>>
File: 1500566193901.gif (44 KB, 400x204)
44 KB
44 KB GIF
>>583593
>god-tier architeture
>refugees welcome on window
>>
File: radiator building.jpg (498 KB, 768x1024)
498 KB
498 KB JPG
>>583593
Looks great BLACKED
>>
>>583593
>muh ornaments

>>>/pol/
>>
>>583631

That's the Pigott building in Hamilton with the colours changed.
>>
File: DSC00410.jpg (1.62 MB, 2272x1704)
1.62 MB
1.62 MB JPG
>>583593
Thank God I was there before the whole refugee issue.
>>
>>583681
>muh cube home

>>>/out/
>>
File: groanzone.png (132 KB, 250x350)
132 KB
132 KB PNG
>>583681

Ornamentation isn't even 4% of the forms there. Most are functional, preventing water trickling directly down the walls etc.

that's why all the modernist+postmodernist crap ages so fast and gets streaks of grime across it, its pretentiously featureless for the sake of "ugh, like, ugh, dad. All those patriarchal phallocentric conventions. Aesthetics are for shitlords!"
>>
>>582717
You think there enough architects/curious individuals on this site to support an /arch/ board...?

Always wanted that desu.
>>
File: 1504387846675.png (2.92 MB, 1920x1080)
2.92 MB
2.92 MB PNG
>>585692
As much as I hate to say it, I think reddit is better. Not good, but better /arch/
>>
>>585789
What sub for archviz?
>>
>>582722
Archvis in industry for 8 years now. UE4 is great for real-time but there is a reality that people often forget to talk about, which is how you actually present tings to your client.
You won't be so hot shit you do all your client meeting in-house, you have to go to them, so that takes out a full VR room.
You can't use a single VR headset in a meeting with multiple people, the tech is too new for people to take it seriously and they will think your weird. So either you bring multiple headsets which is even weirder if you show up with those.
You 'give' a client a UE4 project with any ease at all. Not only that, even if you did publish it like a mini exe which would require people in-house who actually know how to so that end of UE4, the chance the client has a powerful enough computer to view it in the glory it was meant to be veiwed above 5fps is very slim.

VR is cool, good to put on your company website with some walkthroughs of places but it's not accessable enough, trust me we have tried.
What gets you new contractd sre concise presentations occompanied with short to the point video and still renders.
>>
>>585886
I agree that VR is not mainstream compatible yet. The HMD resolutions are simply too shitty to get nice results as well.

But you can just bring a laptop and a beamer for realtime presentation. Works pretty great.
But realtime is most useful for in-house decision making and the design proces itself.
You can output nice videos and renders, but it won't come close to offline raytrace stuff for a few years at least.
>>
>>585692
>>585789
8ch has /arch/
It's pretty dead, but I keep it bookmarked and check in on it every once in a while.
Feel free to drop by any time, I'll be there
>>
File: 1508328856560.jpg (67 KB, 800x533)
67 KB
67 KB JPG
Modern architecture looks like a literal disease.

...I wonder whyyy
>>
>>585692
/arch/ would be less frequented than even /gd/, /po/ or /3/.

let's just use /3/ now.
>>
>>587135
>whyyy
Some architects are just attention whores
>>
Are there real life Architects here even?
>>
>>587258
I'm working on my masters, so sort of.
Been working in the field for a few years already, now doing some realtime archviz so I came here.
>>
>>587258
Other /arch/fag reporting in. Got my masters a year ago, now considering switching to archviz because corruption and bureucracy fucked up the industry in my europoor country.
>>
>>587135
Please tell me this is photoshopped.
>>
>>587283
But I guess I get the message and the depiction of new style growing from and taking over the old one, it's just that the execution is lame.
>>
>>587258
never studied architecture but have been head visual director for 4 years and working in industry for 9 at a pretty big arch firm, many awards won in country and internationally

we are a east asian based company


ask me what ever
>>
>>582716
"""Architecture""" anno 2017: Just pile some blocks together, lol
>>
Can you guys recommend me a useable vray material pack for 3ds? I'm working on my thesis project, need some sweet architecture mats, but cgpeers gave me nothing thus far.
>>
File: art deco mosque.jpg (376 KB, 800x540)
376 KB
376 KB JPG
>>
any fag could give a clue about some reliable freelance sites not infested by pajeets who do jobs for $50?
>>
>>587933
I second this
>>
>>587933
Git gud. It's your only defense if you want to freelance against Mr. Pls Show Vagene. At least that's what I see from them when I get on my freelance platform, shit work. So yeah, capitalism, globalism, blah blah.
>>
>>583593
>refugees
unironically, get them out.
>>
>>588072
Am good. No srsly, archviz 9/10. Trying to work out how to effectively market my ass because spamming architects is like one portfolio visit per 50 and one mail per 300.
>>
Could someone enlighten me about the basic rates in US? Not some precise sums of your own but just what range is considered: cheap, cheap for A quality, usual, for A quality and what is expensive.

I'm an eurofag and I don't go below E250.
>>
>>588506
Explain pls what does your client get for 250
>>
>>589126
For tree fiddy I tell you what I give for two fiddy. It was at that moment I realized, he wasn't actually selling me floor plans and a model, but it was that got dam lock niss monster trying to get my tree fiddy. So I said NO MONSTER this is my cad files and get ya own damn tree fiddy
>>
>>589172
9/10 made me chuckle
>>
bump
>>
>>587135
Disgusting
>>
File: 1512327902360.jpg (69 KB, 600x399)
69 KB
69 KB JPG
cat_vomiting.wav
>>
What do you guys use at your job?
Architecture student here starting out with 3d modelling and trying to find a good workflow in rendering.
>>
Is archviz hard? Am I wrong if I think you have it easy when all you need to model are boxes with a couple of extrusions, you often use premade assets and I bet you even have premade scenes with all the lighting set up and then you can just import your box in the scene and fill it with generic assets from your library?
>>
File: load bearing.jpg (185 KB, 1280x720)
185 KB
185 KB JPG
>>582722
UE is not good for Architecture... very bad engine... at least in my case... too much effort for something that my client will only look for like an hour at most. Also, training staff takes time and money and chances are they'll leave me for greener pastures anyway. I live in a country where Architects and architectural services in general are paid relatively cheap so in order for my business to float, I have to streamline and eliminate potential bottlenecks in my work process and crank things up at a much faster rate than most Western Architects are comfortable with. Invested in Lumion 2 and recently upgraded to Lumion 7 (cannot upgrade to 8 yet... too expensive to justify the features). In Lumion, all I need is to import then adjust a few materials while sitting with client and when client is satisfied, we finalize, call it a day and move on to contractor who will build things for me while I prepare for the next job...
>>
File: 1491065164830.jpg (902 KB, 1300x1733)
902 KB
902 KB JPG
>>595199
>UE
>very bad engine...

What the fuck am I reading
>>
>>595278
OK... let me rephrase it... UE may not be "that" bad but for my workflow where quantity is a matter of life and death for my business, UE is not worth it... Again, too much time and effort to produce results that can be achieved faster in Lumion. Client does not care what tools you use to deliver the renders. What they care is they get it in the shortest time possible...
>>
>>595199
Wow it's shit
>>
>>595601
I know, there is no disputing that but guess what... it's a "paid" one... you can be the best at render or even best at 3D in general and you probably are but if you can't deliver the goods on time or on budget then good luck finding a steady stream of paying clients...
>>
>>595194
Revit or other architecture CAD software for modeling, V-Ray for rendering, probably good idea to learn a bit of 3ds max for that
>>
>>595194

Part 1/2

Former ArchViz here and I can hopefully shed some light on the nature of the work. I quit because I hated it. Now rebuilding portfolio to get into games (fingers crossed).

In respect to technique - no it's generally not that demanding. And like the other anon said - 3DS Max, AutoCAD, VRay, Forest Pack and RailClone are your essential toolkit for ArchViz. Learn and buy those as a priority. I can answer more specific questions about that if you want but it's all pretty straightforward.

The hardest thing about ArchViz is... ready? Dealing with clients and their expectations. Yup. THAT is the hardest thing about it. No question. Some of that is because you're dealing with not just an architect, but also the architect's *clients* - so you effectively have to keep TWO parties happy at once and it can be hell. The other thing here that seems fucking obvious to me now, but came as shock when I started is - the people you deal with are generally quite (if not very) - rich. Rich people are ASSHOLES. They demand everything, now, instantly. Some of it is fair enough - they're paying you, so they should get what they want. You can't argue with that. But some of it is just.... gross, horrible, manipulative sliminess. I can't explain it really. Just prepare yourself.

This is because the majority of your work will be stuff to do with private residences. Not big skyscrapers and bold ambitious redevelopment projects - you are gonna be doing visualisations of some hedge fund managers new 6 car garage. (Seriously that was one of mine). And this is where it gets technically hard...

ctd....
>>
>>595808
>>595194

2/2

You will often have to create models of existing structures as part of the work for extensions etc. This is WAY harder than coming up with proposed structures etc because it has to accurately reflect what exists already, and the clients can, and will, check your artwork against it. Your materials have to be correct. The colour and size of brick you choose has to be correct. The scale and form REALLY has to be correct. And if it isn't - you have to change it at your expense because while you can invoice for *modifications*, you can't invoice for *corrections.*

Also - architects are sloppy motherfuckers when it comes to the CAD. If you expect to get a nice, clean, easily understandable, accurate CAD file with just the stuff in it that you need... then hoooo boy, you got another thing coming. Be prepared for hours and hours of sifting through the CAD file (in AutoCAD - you can't do this in Max) searching through hundreds and HUNDREDS of layers for the shit you need. And even after that - if you expect those lines to be usable in Max so you can just extrude them up and get going? Hhahahah. No. They are ALWAYS a fucking broken sloppy mess.

Oh god... I hated it. I'd never go back. I'm getting a headache thinking about it.

Anyway - best of luck!
>>
>>595809
>>595808
Architect and archviz guy here. This is 100% correct.

But there is one more thing: trees.
Architects can be super anal about shape, size, placement and type of trees. And there is this weird ambivalence between them wanting lots of trees so everything looks nice and green, but then they want the trees to be really small or opaque so they don't obstruct the buildings...

Fuck trees desu
>>
>>595808
>>595809
actual architect here, anons right the clients suck and demand the impossible, they are also always super impatient.

Anon is also write about architects drawings, most a rushed garbage but that is down the author. I am meticulous about my layering and line work and constantly get moaned at by my boss that my drawings take too long.
>>
>>582760
>Implying I won't have armed guards if I ever have a house like that.
>>
>>595808
>>595809
>>595810
I also did archviz and have to agree with these anons.

One requested modification of a client was to put more mint leaves into a tea cup asset that was standing on some balcony, I shit you not.




Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.