>No GPU support for Mantra>No GPU support for ArnoldWhy is our world so fucking unfair, this two engines fucking demolish every redshift octane or whatever the fuck is out there
It's only a matter of time my man. Redshift is pretty good though, despite lacking some stuff they are adding feature after feature. What do you want that Arnold has and Redshift doesn't?
>>582218Threadripper my man.
>>582219Simulations being rendered and visible without having to tweak the render for 20 min would be a nice start
>>582223I have a Ryzen 7 1700, and its still nowhere near my GTX 1080
>>582227well do your best hopefully there will be support soon.Also if you are that in a hurry you shod have gone with Epyc 7351P and ditch the card entirely.
>>582224Can you elaborate? I use Redshift with Houdini and my iteration time is much faster than with Mantra or Arnold. What do you mean it takes 20 minutes of tweaking to get sims rendered and visible?
>>582229Not that guy but i use houdini then export the particles or whatever i am doing to maya because thats where i have redshift and trying to get them to look as good as in mantra is a fucking pain
>>582230You don't need to do that, you can install Redshift for Houdini and is has particle, volume, strand support right there. Also attribute lookup to drive the materials.
>>582232Wouldn't that require me to reinstall redshift or can i just link it to houdini or something
>>582233You have to reinstall it, it takes all of 5 minutes. It's not a difficult task. When you install Redshift it asks you what DCCs to install it for so you must have missed it/not had Houdini last time.
>>582218Mantra is robust and fantastic and all that, but forget about rendering animations of reasonable length/quality if you are doing it on one machine. I'm playing a bit with the Redshift trial and the 2x 1070s in my machine absolutely smoke Mantra on my Threadripper 1950x. No contest. If a GPU version of Mantra appeared tomorrow I probably wouldn't look at Redshift, but it seems the road from CPU Mantra/Arnold/Vray to full-blown GPU versions is a very long one, so I'm not holding my breath. At least RS has good integration into the host apps and they are improving it all the time. Also it's really the only game in town as far as GPU ***production*** renderers.
>>582300>Also it's really the only game in town as far as GPU ***production*** renderers.Octane is decent.
Hilarious thing is Octane has been around since forever and it has proven from the start to be waaaaaaaaaaaaaay faster than cpu renders while still having a decent quality, yet for some fucking reason in 2017 we still are on cpu renders being the main one in 3d packages. Fucking lazy cunts
Is octane the future? Please respond.
>>582361The future is Arnold Renderman V-Ray etc. shipping with GPU support eventually putting Octane and Redshift out of business.But Octane and Redshift are pretty gud today.
>>582218Whats his problem? What are they doing?
See this? Redshift.
>>582227>buy i7-7700k for $300 on sale>murders every single AMD cputhis happens every single time. why do you support AMD?
>>582460i always follow this ruleif it looks good with flat shading, then it will look better with ambient shading
>>582218i have a i7-6700K and a 1070 and i use renderman, anyone know renderman optimizations to render faster?
>>584870Get a threadripper or something similar.
>>584870Look into that gpu accelerated denoiser that renderman has, it should be available now.
Does anyone know why Arnold lacks anisotropic texture filtering? I understand Redshift - main purpose is speed and it cuts corners on quality. But Arnold?
>>582461whats the hair, mayas or aftershave shit
>>582461Where's the footage?
>>587593That is genuinely impressive. I had no idea cgi body doubles had gotten that good.
>>587593Damn, had no idea how much of that was CG. Thanks for sharing.