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>No GPU support for Mantra
>No GPU support for Arnold

Why is our world so fucking unfair, this two engines fucking demolish every redshift octane or whatever the fuck is out there
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It's only a matter of time my man. Redshift is pretty good though, despite lacking some stuff they are adding feature after feature. What do you want that Arnold has and Redshift doesn't?
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>>582219
Quality
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>>582218
Threadripper my man.
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>>582219
Simulations being rendered and visible without having to tweak the render for 20 min would be a nice start
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>>582223
I have a Ryzen 7 1700, and its still nowhere near my GTX 1080
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>>582227
well do your best hopefully there will be support soon.
Also if you are that in a hurry you shod have gone with Epyc 7351P and ditch the card entirely.
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>>582224
Can you elaborate? I use Redshift with Houdini and my iteration time is much faster than with Mantra or Arnold. What do you mean it takes 20 minutes of tweaking to get sims rendered and visible?
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>>582229
Not that guy but i use houdini then export the particles or whatever i am doing to maya because thats where i have redshift and trying to get them to look as good as in mantra is a fucking pain
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>>582230
You don't need to do that, you can install Redshift for Houdini and is has particle, volume, strand support right there. Also attribute lookup to drive the materials.
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>>582232
Wouldn't that require me to reinstall redshift or can i just link it to houdini or something
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>>582233
You have to reinstall it, it takes all of 5 minutes. It's not a difficult task. When you install Redshift it asks you what DCCs to install it for so you must have missed it/not had Houdini last time.
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>>582218
Mantra is robust and fantastic and all that, but forget about rendering animations of reasonable length/quality if you are doing it on one machine. I'm playing a bit with the Redshift trial and the 2x 1070s in my machine absolutely smoke Mantra on my Threadripper 1950x. No contest.

If a GPU version of Mantra appeared tomorrow I probably wouldn't look at Redshift, but it seems the road from CPU Mantra/Arnold/Vray to full-blown GPU versions is a very long one, so I'm not holding my breath. At least RS has good integration into the host apps and they are improving it all the time. Also it's really the only game in town as far as GPU ***production*** renderers.
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>>582300
>Also it's really the only game in town as far as GPU ***production*** renderers.
Octane is decent.
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Hilarious thing is Octane has been around since forever and it has proven from the start to be waaaaaaaaaaaaaay faster than cpu renders while still having a decent quality, yet for some fucking reason in 2017 we still are on cpu renders being the main one in 3d packages. Fucking lazy cunts
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Is octane the future? Please respond.
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>>582361
The future is Arnold Renderman V-Ray etc. shipping with GPU support eventually putting Octane and Redshift out of business.

But Octane and Redshift are pretty gud today.
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>>582218
Whats his problem?
What are they doing?
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See this? Redshift.
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>>582460
See this?

Arnold
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>>582227
>buy i7-7700k for $300 on sale
>murders every single AMD cpu

this happens every single time. why do you support AMD?
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>>582460
looks awful
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>>582460
i always follow this rule
if it looks good with flat shading, then it will look better with ambient shading
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>>582218
i have a i7-6700K and a 1070 and i use renderman, anyone know renderman optimizations to render faster?
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>>584870
Get a threadripper or something similar.
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>>584870
Look into that gpu accelerated denoiser that renderman has, it should be available now.
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Does anyone know why Arnold lacks anisotropic texture filtering? I understand Redshift - main purpose is speed and it cuts corners on quality. But Arnold?
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>>582461
whats the hair, mayas or aftershave shit
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>>582461
Where's the footage?
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>>587581
https://www.youtube.com/watch?v=E_6EL6f_ub0
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>>587593

That is genuinely impressive. I had no idea cgi body doubles had gotten that good.
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>>587593
Damn, had no idea how much of that was CG. Thanks for sharing.




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